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The Brothers Bronzebeard

Quest 17 of 17 in the Brann Bronzebeard Chain (Finale)
Alliance • The Storm Peaks • Level 80 • Engine of the Makers
Accompany Brann Bronzebeard and his flying machine to Frosthold.
Board the flying machine and defend it on the way up the shaft. Only one iron dwarf can stand on the wing at a time, so any crowd control that holds the first one alive locks every other boarder out and turns the ascent into a sightseeing flight. Otherwise kill them fast, since they damage the plane rather than you. Rogues must avoid Killing Spree, which teleports you off the wing at fatal altitude, and Hunters are stuck with melee up here. Boarding the plane is finicky, so stand at the wingtip and click again mid-fall if it bumps you. When you land, follow Brann and stay put. The reunion is a long scripted scene and leaving early costs you the credit.
Vikstone's Classic Expedition
On the way in, Brann asked to be introduced to King Stormheart, having heard only good things and thinking it high time they met. He got about ten steps into Frosthold before he stopped walking.

“That does it! We finally have the keystone… It’s beautiful! I’ve been around the world more than once, but this thing’s got me all jittery with excitement again. I suppose now’s not the time to stop and admire though, we need to get the heck out of here.

Hop on my flying machine and help keep us covered from those iron dwarves on the way out!”

-Brann Bronzebeard

Objective

LEVEL

80

Requires level

77

Accompany Brann Bronzebeard and his flying machine to Frosthold.

  • Accompany Brann Bronzebeard to Frosthold

 

Quest Giver: Brann Bronzebeard Location: 39.5, 56.4, near the bottom of the Engine of the Makers, close to his flying machine. Objective: Accompany Brann on his Flying Machine: Speak to Brann and board his flying machine. Defend the flying machine as it ascends through the Engine of the Makers. Defend Against Iron Dwarves: Iron Dwarves will jump onto the wings of the flying machine. Eliminate these enemies before they damage the machine too severely.
Quest Giver Brann Bronzebeard Location: 39.5, 56.4, near the bottom of the Engine of the Makers, close to his flying machine.
Defend Against Iron Dwarves: Iron Dwarves will jump onto the wings of the flying machine. Eliminate these enemies before they damage the machine too severely.

 

Reward

You will be able to choose one of these rewards:
You will also receive:

22 Gold

20 Silver

Upon completion of this quest you will gain:

18,290 experience
500 reputation with Explorers’ League
500 reputation with The Frostborn

Walkthrough

 

Quest Giver: Brann Bronzebeard at [39, 56] inside the Engine of the Makers, at the bottom of the shaft near his flying machine.

Turn-in: Velog Icebellow at Frosthold [29, 74].

Objective: Accompany Brann Bronzebeard and his flying machine to Frosthold. Defend the plane during the ascent.

 

Quick Facts

 

Walkthrough

Context

  • The keystone is assembled. Brann has fused Norgannon’s Shell and Core using Norgannon’s Binding at the bottom of the Engine of the Makers. Now you need to escape before the iron dwarves pouring in from above overrun the shaft. Brann’s plan is simple: hop on his flying machine and punch out through the top.

 

Phase 1: Board the Flying Machine

  • Right-click Brann’s flying machine to board it. You’ll be placed on one wing as a passenger while Brann pilots.
  • Boarding can be finicky. Walk to the edge of the ice ledge near the wingtip. If clicking doesn’t work the first time, try positioning yourself right at the wing’s edge. You may need to click mid-fall after being bumped off the ledge to successfully mount. If you can’t board, move away from the area and return to reset the phasing.

 

Phase 2: Defend the Flying Machine

  • As Brann pulls the plane upward through the Engine shaft, iron dwarves will jump onto the opposite wing and begin attacking the plane itself. If too many pile on, the machine takes critical damage and you crash.
  • Key mechanic: Only one iron dwarf can occupy the wing at a time. If you CC the first one (Polymorph, Fear, Repentance, Cyclone), no additional dwarves can board. You can then kill or re-CC as needed.
  • If you prefer to fight them straight, DPS each one down quickly. They don’t hit the player very hard, but they damage the plane steadily.
  • The flight lasts roughly 60-90 seconds with multiple waves of boarders during the first half of the ascent.

 

Class-Specific Tips

  • Mage: Polymorph the first dwarf that lands. Re-sheep as needed. No other boarders can jump on while one is alive on the wing.
  • Paladin (Ret): Repentance works the same way. Incapacitate, re-apply, easy ride out.
  • Warlock: Fear the dwarf off the wing. Apply DoTs while feared.
  • Druid: Cyclone rotations work well. One player reported getting through with only three total attackers using repeated Cyclones, finishing with about 25% plane health.
  • Rogue: Do NOT use Killing Spree. It dismounts you from the flying machine and drops you to your death. Stick to standard melee.
  • Hunter: This is a melee-only fight. Your ranged abilities won’t work on targets standing on the wing beside you. Use Raptor Strike and Mongoose Bite. If your melee weapon skill is low from leveling as ranged, this quest will be painful. Consider leveling weapon skills beforehand, or use a Freezing Trap to buy time between kills.
  • Priest: Reports conflict on whether Mind Control works on these mobs in WotLK Classic. If it does, MC the dwarf to prevent additional boarders. If it doesn’t, focus on DPS. Shadow Word: Pain, Mind Blast, and Shadow Word: Death all work.

 

Phase 3: The Ascent and Creteus’s Eulogy

  • As the plane clears the Engine shaft, Brann comments on the chaos below and praises King Stormheart’s intervention.
  • The plane flies over Creteus’s corpse, surrounded by iron dwarves. Brann pauses to eulogize him, calling him a good keeper who at least got to see his task completed. This is the final confirmation that the Lonesome Watcher died holding off the iron dwarf assault to buy you time.

 

Phase 4: Landing at Frosthold and the Reunion

  • The plane lands at Frosthold [29, 74]. Do NOT mount up or run off. Follow Brann immediately to the left toward Yorg Stormheart. You must stay near Brann and watch the full dialogue sequence for the quest objective to complete. If you AFK or fly away during the scene, you will not get credit.

 

The Reunion Scene (Spoilers)

  • Brann walks up to Yorg Stormheart and freezes. He recognizes his brother instantly. The exchange that follows is Muradin’s memories returning in fragments: he recalls having brothers, then recognizes Brann, but can’t explain how he got to the Storm Peaks. His amnesia, caused by Frostmourne’s ice shard when Arthas claimed the blade, has been slowly fading.
  • Magni Bronzebeard then arrives at Frosthold, having traveled to Northrend after a seer in Wintergarde Keep brought word that Muradin was alive. All three Bronzebeard brothers are reunited for the first time since before the Third War.
  • Muradin’s final memory is of Arthas. He recalls watching the prince turn, and vows to go after him personally. Magni and Brann bid him farewell, and all three brothers depart. Muradin walks to Velog Icebellow (who takes over leadership of the Frostborn), leaves his Storm Hammer with Fjorlin Frostbrow, and departs Frosthold on a Stormcrest Eagle to pursue Arthas.
  • Once the scene concludes, the quest objective completes. Turn in to Velog Icebellow, who is now standing in Yorg’s former position at Frosthold.

 

Efficiency Tips

  • Stay on the plane. Do not dismount under any circumstances during the flight.
  • CC-locking the first boarder is the easiest approach for every class that has one. It turns the flight into a sightseeing tour.
  • Bonus tip: Feral Druids and other classes with low melee weapon skills can use this quest to grind weapon skill. If you intentionally don’t kill the boarder, the iron dwarf stays on the wing taking and receiving hits indefinitely. Just be aware the plane will eventually take enough damage to crash if you push it too long.

 

Lore Context

This is the culmination of a 16-quest chain that began with On Brann’s Trail. The entire arc followed Brann’s investigation of titan artifacts in the Storm Peaks, pulling you through the Frostborn alliance, Creteus’s watcher network, the four Keeper temples, and the Frigid Tomb to assemble Norgannon’s Keystone and escape the iron dwarf onslaught. This final quest ties the bow on all of it.

The Bronzebeard reunion is one of WotLK’s signature lore moments, and it works because of the setup.

Players who completed the Frostborn chain learned Yorg Stormheart’s backstory through Velog Icebellow’s narration during Fervor of the Frostborn: how the Frostborn found an amnesiac dwarf in a blizzard, how he single-handedly killed a jormungar the size of Veranus, how his skin turned stone-like and lightning crackled from his hands.

Brann hasn’t heard any of this. He just looks at the dwarf in front of him and knows.

Muradin Bronzebeard was believed dead by all of Azeroth since the events of Warcraft III: The Frozen Throne. When Arthas claimed Frostmourne at Dragonblight’s Frostmourne Cavern, the blade’s ice shattered and struck Muradin. Arthas left him for dead without looking back. That Muradin survived at all, wandered Northrend with no memories, and was taken in by a clan of frost dwarves who made him their king is one of the great quiet tragedies of Warcraft lore.

Muradin’s final vow to pursue Arthas sets up his appearance at Icecrown Citadel, where he serves as a leader of the Alliance vanguard. The completion text references this directly: “King Stormheart sends his most sincere thanks for reuniting him with his brothers. It seems he’s off to settle a score now. Perhaps you’ll meet with him again on Arthas’s doorstep.”

Velog Icebellow’s assumption of leadership marks the permanent phase change at Frosthold. Yorg Stormheart is gone. The Frostborn have a new leader, and their former king has reclaimed his true name.

 

Cross-Expansion Connections

  • WotLK (Icecrown Citadel): Muradin leads the Alliance forces aboard The Skybreaker during the Gunship Battle encounter and commands Alliance troops throughout the raid. He makes good on his vow to confront Arthas.
  • Cataclysm: With Magni Bronzebeard petrified during a ritual to commune with the earth, Muradin returns to Ironforge as a member of the Council of Three Hammers alongside Moira Thaurissan (Dark Iron) and Falstad Wildhammer. The irony: Magni traveled to Northrend to find Muradin alive, only to lose himself to stone shortly after returning to Ironforge.
  • Legion: Magni awakens from his petrification as the “Speaker of Azeroth,” communing directly with the world-soul. The three brothers are all alive again for the first time since this quest.
  • The War Within: Magni’s role as Azeroth’s Speaker becomes central to the campaign against the Harbinger. Brann is also a major character, continuing the explorer career that this quest chain launched.
  • Exploring Azeroth: Northrend: The Bronzebeard brothers revisit the Storm Peaks and Frosthold together. Muradin reconnects with the Frostborn who sheltered him.

 

Easter Eggs

  • Brann’s in-game dialogue spells “Muradin” recognition as “it’s definately you.” The misspelling of “definitely” is preserved exactly in the game text.
  • Magni arrives yelling at an NPC named Lagnus, frustrated that nobody can point him to Muradin. This is a comedic beat in an otherwise emotional scene, establishing Magni as impatient and blunt, consistent with his characterization as the “warrior king” of Ironforge.
  • The quest’s flying machine escape with wing-mounted combat resembles the wingwalking mechanic from Battlefield 1942.

 

Unlocks

  • Completing this quest (along with The Reckoning from the Thorim chain) unlocks the daily quest Pushed Too Far, given by Fjorlin Frostbrow at Frosthold [29.8, 75.7]. You ride a Stormcrest Eagle and kill 16 Stormpeak Wyrms for 250 Frostborn reputation per completion. This is the only daily that grants Frostborn rep directly, making it essential for anyone pursuing Exalted with the faction.

 

Explore the Storm Peaks’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Storm Peaks Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Argent Crusade

Warrior IconVikstone's War Journal

“That does it! We finally have the keystone… It’s beautiful!” Brann turned it over twice. “I’ve been around the world more than once, but this thing’s got me all jittery with excitement again. I suppose now’s not the time to stop and admire though, we need to get the heck out of here. Hop on my flying machine and help keep us covered from those iron dwarves on the way out!”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

They came off the ledges onto the wings as we climbed. Stormforged, and they did not jump so much as step off, correctly, at the right moment. The claymore put four of them into the pit.

“They’re trying to take down the plane! I can’t pull up any steeper… you need to keep them off of us!”

We cleared the rim, and I looked back down into the Foot Steppes.

Creteus was down. Iron dwarves all around where he had stood, and him not moving among them.

“Poor Creteus. He was a good keeper… I’m glad he at least got to see his task to completion. I imagine that’s all that really mattered to him.”

Perhaps. He taught a dwarf to work a titan device before the fighting started, because somebody was going to need to know it afterward and he had already worked out that it would not be him.

“We’re coming up on Frosthold,” Brann said. “I would be very appreciative if you would introduce me to King Stormheart before you go. I believe we are both very much in his debt.”

We came down and walked up the slope, and Yorg was waiting where he always waits.

Brann stopped walking.

“By all the gods… it can’t be… Muradin?!”

“What’s that? You talkin’ to me, lad?”

“Come on boy, there’s no mistak’n it, it’s definitely you. Don’t ya recognize your younger brother?!”

“My brother… yes… I do have brothers…”

Then he took hold of his own head with both hands and went down onto one knee, and stayed there. I have seen men come apart on a field. I have never watched one put himself back together.

“I can’t believe this! You were dead! All accounts said so… what happened, Muradin? How did you get here?”

“I… I dun know, Brann.”

Magni came up the slope not long after, and the three of them stood together, and I stood a good way off because there was nothing in that conversation that belonged to me.

“He’s not the boy of your memories anymore, Muradin. He’s become something else entirely.”

“Aye, I know. I watched him turn… I watched him give up all that was right and I didn’t lift a hand… I didn’t even consider it until it was too late.”

There it is. A man who was standing next to Arthas Menethil when it happened, saying he did not lift a hand and did not think of it. I have carried a version of that sentence up this whole continent about a night I was not there for.

“That’s in the past, Muradin. Regrets won’t change anything.”

“No… no they won’t. But I can make this right… I have te. I’m goin’ after the boy. I’ll make’m answer for everything he’s done.”

“Are you sure Muradin? I just got you back after years of thinking you were dead. I do not want to lose you again.”

“I’m sure, Magni. I’ll see this through, don’t ya worry.”

“So be it then. I have to return to my people, brothers. Come back to me in one piece.”

“Aye, be safe Muradin.”

He left his storm hammer with Fjorlin on the way out. Then he took an eagle north and did not look back at the hold once.

“My pardons, lad!” Brann said, some while later. “I got all caught up in tha moment and I neglected ye entirely.”

He had. It did not cost me anything. 

Velog found me still standing where I had been.

“King Stormheart sends his most sincere thanks for reuniting him with his brothers. It seems he’s off to settle a score now. Perhaps you’ll meet with him again on Arthas’s doorstep.”

A man who lost everything to Arthas is going to Icecrown to make him answer for it, and he has three brothers and a kingdom and a hammer he chose to leave behind.

I have none of those and I am going to the same place.

 

Muradin left his hammer with Fjorlin and took an eagle south after Arthas, and the Frostborn had a new leader and the same old problem overhead, because the wyrms above Frosthold had been Pushed Too Far.

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