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Quest 10 of 16 in the Wyrmrest Temple Chain
Alliance • Dragonblight • Level 74 • Ruby Dragonshrine
Join Captain Iskandar's patrol in the canyons and participate in killing 12 Frigid Ghouls, 8 Frigid Geists, and 1 Frigid Abomination.
Ceristrasz on the ridge at [52, 50]. Captain Iskandar patrols between two canyon passes: east at [52.7, 46.3] and southeast at [51.0, 52.4], alternating every 2-3 minutes. Scourge spawn in waves when his group arrives at each pass. You only need to tag mobs with minimal damage for credit since the NPC conscripts do the heavy lifting. AoE classes can tag entire waves at once. Stay behind the conscripts. Important: Ghouls (12 needed) are often the bottleneck. They spawn tied to the Captain's patrol movement. If they're not spawning, follow the Captain deeper into the canyon rather than waiting in one spot. Let the conscripts tank the Abomination before tagging it. If stuck on ghouls, push deeper into the shrine interior where additional waves spawn.
Vikstone's Classic Expedition
Iskandar's line held a narrow pass. The shrine's keeper Dahlia Suntouch was missing, the red wyrms who died defending the shrine had been raised as skeletal emberwyrms, and the flow of Scourge was endless. But so was the line.

“The Scourge have overrun the shrine. The shrine’s keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine’s defense now beset us in the form of twisted skeletal emberwyrms. The situation is dire, Night Elf. Captain Iskandar leads a group of your kind in stemming the flow of the Scourge out of the shrine.

Go to his aid… but please stay behind his men. The flow of Scourge is endless and I don’t want to lose you in one of those scarred canyons.”

-Ceristrasz

Objective

LEVEL

74

Requires level

71

Start

Aid Captain Iskandar in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker. Return to Ceristrasz once you have finished this task.

 

Locate Captain Iskandar:
He patrols between two passes near the quest giver:
East Pass: Coordinates 52.7, 46.3
Southeast Pass: Coordinates 51.0, 52.4
Follow Captain Iskandar and his conscripts as they alternate between these two passes every 2-3 minutes.
Captain Iskandar patrols between two canyon passes: east at [52.7, 46.3] and southeast at [51.0, 52.4], alternating every 2-3 minutes.

 

Reward

You will receive:

5 Gold

60 Silver

Upon completion of this quest you will gain:

20,750 experience
250 reputation with The Wyrmrest Accord

Walkthrough

 

Quest Giver: Ceristrasz — ridge east of the Ruby Dragonshrine [~52, 50]

Turn-in: Ceristrasz (same NPC)

Objective: Aid Captain Iskandar in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker. Return to Ceristrasz.

 

Quick Facts

  • Kill Requirements: 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, 1 Frigid Abomination Attacker
  • Mechanic: Wave-based spawns tied to Captain Iskandar’s patrol. You only need to tag mobs (deal minimal damage) for credit; NPCs do the heavy lifting.
  • Chain Position: 10th quest in the ley line investigation chain. Follows Report to the Ruby Dragonshrine. Leads to Return to the Earth.

 

Walkthrough

Ceristrasz sends you into the canyons surrounding the Ruby Dragonshrine, where the Scourge is pouring out in waves. His quest text sets the stakes: the shrine has been overrun, its keeper Dahlia Suntouch is missing, and the red dragons that died defending it have been reanimated as skeletal emberwyrms.

He warns you explicitly: stay behind the Captain’s men, because the flow of Scourge is endless.

 

Finding Captain Iskandar

  • Captain Iskandar leads a group of Alliance conscripts who patrol between two canyon passes:
    • East Pass: approximately [52.7, 46.3]
    • Southeast Pass: approximately [51.0, 52.4]
  • He alternates between these two passes roughly every 2-3 minutes. If you don’t see him at one location, head to the other.
  • The Scourge spawn in waves when the Captain’s group arrives at each pass. The conscripts do most of the fighting; your job is to tag mobs for credit.

 

How Tagging Works

  • You only need to deal a small amount of damage to a mob to get quest credit. A single hit, including instant AoE abilities, is enough.
  • AoE classes have a significant advantage here. A single Blizzard, Rain of Fire, Hurricane, Volley, or similar ability can tag an entire wave at once. Even just one white hit or instant ability is sufficient.
  • Do not use a pet dragon or vehicle for kills. You must be on the ground tagging mobs yourself.

 

Kill Priority

  • Geists (8 required): Spawn frequently in small groups. Often the easiest to complete. Some spawn behind the Captain’s group, near the caster position, so stay alert.
  • Abomination (1 required): Only one needed, but they hit significantly harder than other mobs. Let the conscripts tank it, then tag it. If you pull aggro, kite it back toward the NPC group.
  • Ghouls (12 required): Often the bottleneck. Ghouls spawn in larger waves but less frequently than geists. They burst out of the ground when the Captain’s group reaches a new position. If the ghouls feel slow to spawn, it may be because you need to follow the Captain deeper into the canyon rather than waiting at the entrance.

 

Troubleshooting: Where Are the Ghouls?

  • This is the most common frustration with this quest. Ghouls spawn tied specifically to the Captain’s patrol movement. If you’re standing in one spot, you may see very few ghouls.
  • Follow the Captain. When the conscripts start moving, move with them. Ghouls spawn underfoot as the patrol advances.
  • Push deeper into the shrine. Some conscripts advance into the Ruby Dragonshrine itself, where additional mob waves spawn. Check the shrine if you’re stuck.
  • Try the Horde side. The Horde camp (Captain Drayzen’s patrol) sometimes has significantly more ghoul spawns than the Alliance side. If you’re Alliance and stuck at 4/12 ghouls after extended waiting, heading to the Horde patrol area can speed things up. Be cautious: you’ll need to avoid Horde NPCs. Classes with aggro drops (Feign Death, Vanish) have an easier time with this approach.

 

Tips

  • Stay behind the conscripts. Ceristrasz explicitly warns you about this. The conscripts absorb the initial wave damage. Position yourself just behind the front line where you can quickly tag incoming mobs before the NPCs finish them.
  • Don’t over-commit. Abominations hit hard and can quickly kill a distracted player. The conscripts will handle them if you let them engage first.
  • You don’t get XP for most kills. Because the NPC conscripts deal the majority of damage, you typically won’t receive experience for individual mob kills. The quest completion reward (20,750 XP) is where the real experience comes from.
  • You can turn in immediately. Once you hit all three kill requirements, head straight back to Ceristrasz. Don’t feel obligated to stay for the Captain’s dramatic speeches.

 

Lore Context

Ceristrasz’s quest text reveals three critical pieces of information about the state of the Ruby Dragonshrine: (1) the shrine’s keeper Dahlia Suntouch has vanished, (2) the red wyrms who died defending the shrine have been raised as skeletal emberwyrms by the Scourge, and (3) the Scourge must be prevented from pushing past the shrine toward Wyrmrest Temple itself.

This isn’t a local skirmish; if the canyons fall, the path to Wyrmrest is open.

The reanimation of fallen red dragons as emberwyrms is one of the most horrific consequences of the Scourge’s invasion. These were dragons who sacrificed themselves defending their most sacred burial ground, and the Lich King has turned their remains into weapons against their own flight.

It’s the same desecration pattern the Scourge uses throughout Northrend, from the frost wyrms at Icecrown to Sindragosa herself.

Captain Iskandar leads the Alliance regiment that Lauriel Trueblade secured from the previous quest. These are mortal soldiers, conscripts, fighting undead horrors in dragon canyons. The chain makes a point of showing that this alliance between mortals and dragons is forged through shared sacrifice, not politics.

 

Do Alongside

  • You can pick up Return to the Earth from Ceristrasz at the same time if it’s available. Return to the Earth sends you into the shrine interior to use Enchanted Salve on fallen red dragon remains, which overlaps geographically with this quest’s area.

 

Explore Dragonblight’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Dragonblight Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,050 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“The Scourge have overrun the shrine.”

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

Ceristrasz delivered the briefing looking at the shrine below. “The shrine’s keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine’s defense now beset us in the form of twisted skeletal emberwyrms.”

Dragons were being raised as undead.

“The situation is dire. Captain Iskandar leads a group of your kind in stemming the flow of the Scourge out of the shrine. Go to his aid.” Ceristrasz paused. “But please stay behind his men. The flow of Scourge is endless and I don’t want to lose you in one of those scarred canyons.”

I found Iskandar’s line holding a narrow pass. Night elves, a dozen of them, blades flashing against the tide of undead pouring through. The captain saw me approach. A nod, nothing more. Words were wasted breath in a fight like this.

I joined the line.

The ghouls came first, frigid things that moved with jerking hunger. They died on my mace, wave after wave, the kind of enemy you cut through on instinct alone. The geists were worse: quick, skittering, attacking from angles that forced constant adjustment.

Then the abomination.

It shouldered through the pass, stitched flesh steaming in the cold. The night elves fell back, reforming around it while I charged ahead. Each swing of my mace found something vital until the necromantic threads holding it together finally gave out.

Overhead, skeletal emberwyrms surrounded the shrine, their fires burning cold.

“Do not stray too far down the pass,” Ceristrasz had warned. “You’re no use to us dead.”

I cleaned my mace and returned to the ridge.

“I’m glad you’re still with us.” Ceristrasz studied the canyon, where more undead were already gathering. “It is a disgusting task, but I thank you dearly for doing it. The Scourge cannot be permitted to push any further towards Wyrmrest or we are sure to lose it.”

The flow was endless. But so was the line.

 

Inside the shrine the remains of fallen dragons lay open to the necromancers, so Ceristrasz wanted them salved and given a Return to the Earth before the Lich King could turn them on Wyrmrest.

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