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Into the Breach

Quest 4 of 8 in the Kurun Chain
Alliance • Grizzly Hills • Level 75 • Thor Modan
Kill Iron Thane Argrum at [70, 13] inside Thor Modan.
Non-elite, ~10.5k HP. Uses Call Lightning and Lightning Shield (melee chip damage). Three routes in: fight through the main entrance, swim the canal to bypass most mobs, or fly directly to [70, 13] at 77+. Respawns quickly if tagged. Stack everything: Grab all Thor Modan quests before heading in. One thorough trip through the trench can knock out Into the Breach, Runic Prophecies, Fate of Orlond, and Steady as a Rock in a single pass.
Vikstone's Classic Expedition
Kurun was too large to fit inside the tunnels, and Iron Thane Argrum knew it. Vikstone was exactly small enough for the job, and the iron dwarf commander's contempt lasted right up until it didn't.

“If we can’t overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city. The tunnels narrow too quickly for my fellow giants to be of use, so our options are few.

Would you be willing to venture into the city and kill the dwarf commanding the resistance?”

-Kurun

Objective

LEVEL

75

Requires level

72

Start

END

Kurun on the hill overlooking Thor Modan wants you to kill Iron Thane Argrum.

 

Key Objectives Enter Thor Modan Kill Iron Thane Argrum (located at approximately 70, 13 in the eastern end of the trench) Quest Walkthrough & Lore This quest takes you into Thor Modan, an ancient dwarven city now controlled by hostile iron dwarves. The entrance to Thor Modan can be found at coordinates 65, 20, where you'll need to descend into a trench-like area to find Iron Thane Argrum. Getting to Argrum: Main Approach: Enter through the trench entrance at 65, 20 and fight your way through to the eastern end where Argrum is located Water Approach: Jump into the water running through the trench and swim to avoid most mobs (though you'll encounter some threshers) Flying Shortcut: If you have Cold Weather Flying, you can fly directly to the eastern end of the trench at 70, 13
Key Objectives: Kill Iron Thane Argrum (located at approximately 70, 13 in the eastern end of the trench)
Quest Walkthrough & Lore: This quest takes you into Thor Modan, an ancient dwarven city now controlled by hostile iron dwarves. The entrance to Thor Modan can be found at coordinates 65, 20, where you’ll need to descend into a trench-like area to find Iron Thane Argrum.
Getting to Argrum: Enter through the trench entrance at 65, 20 and fight your way through to the eastern end where Argrum is located.
Flying Shortcut: If you have Cold Weather Flying, you can fly directly to the eastern end of the trench at 70, 13.

 

Reward

You will also receive:

5 Gold

90 Silver

Upon completion of this quest you will gain:

20,950 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Kurun — on the hill overlooking Thor Modan, Grizzly Hills [65.7, 17.7]

Objective: Kill Iron Thane Argrum inside Thor Modan.

 

Quick Facts

 

Walkthrough

  • Iron Thane Argrum is the iron dwarf commander at the far eastern end of the Thor Modan trench, at approximately [70, 13]. He’s a level 74 NPC with roughly 10,500 HP.

 

Getting to Argrum — Three Approaches:

  • Main Approach: Enter through the Thor Modan entrance at approximately [65, 20] and fight your way east through the trench. Expect iron dwarves along the path. This is the most straightforward route but involves the most combat.
  • Water Route: Jump into the water running through the center of the trench and swim to the eastern end. This lets you bypass most iron dwarves, though you’ll encounter some threshers in the water. Stay toward the middle and bottom of the water. Warning: If you also have The Runic Prophecies quest, exiting the water to click the Rune Plates on the doors can be awkward. Plan your order of operations.
  • Flying Shortcut (Level 77+): With Cold Weather Flying, fly directly to the back of the trench at [70, 13], land on the small bridge, kill Argrum, and fly back out. Takes about 10 seconds.

 

Fighting Argrum:

  • Argrum uses Call Lightning (moderate Nature damage) and Lightning Shield (surrounds himself with 20 balls of lightning that have a 25% chance to strike melee or ranged attackers for approximately 250 damage each). Melee classes will take consistent chip damage from the shield.
  • Despite the lightning abilities, he’s not particularly threatening. He’s a standard non-elite quest mob, just with a bit more health and some Nature damage to watch for.
  • Argrum respawns quickly, so if someone else tags him before you, the wait is short.

 

Efficiency Tips

  • Stack Thor Modan Quests: Before heading inside, make sure you’ve picked up every quest that takes place in Thor Modan: The Damaged Journal (from the Battered Journal object outside the entrance), The Runic Keystone, Brothers in Battle, Uncovering the Tunnels, and The Runic Prophecies if you’ve progressed that far. All of these overlap in the same area. One thorough trip through the trench can knock out multiple quests.
  • Watch for Elites: Be aware of your surroundings near the trench entrance. Some runed giants in the area are elite.

 

Lore Context

Kurun is a stone giant allied with the earthen who has been bombarding Thor Modan from the hilltop. But the giants are too large to enter the narrowing tunnels of the city, so Kurun needs an adventurer small enough to slip inside and assassinate the iron dwarf commander directly.

Iron Thane Argrum is the ruler of Thor Modan, commanding the iron dwarf defense. His death doesn’t end the conflict entirely, but breaks the organized resistance enough for the earthen to mop up the survivors. The chain continues with Kurun directing you to Gavrock, an earthen leader, to address the deeper issue of how the iron dwarves maintain control over their constructs.

 

Easter Egg

  • The quest title is a reference to Shakespeare’s Henry V: “Once more unto the breach, dear friends, once more.” The line is spoken by King Henry before an assault on a fortified position, which parallels the player’s mission to breach Thor Modan’s defenses, where the giants cannot.

 

Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Kurun spoke from the hilltop, his voice deep enough to feel in my chest. “The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city. The tunnels narrow too quickly for my fellow giants to be of use. Would you be willing to venture into the city and kill the dwarf commanding the resistance?”

A giant asking a night elf to do what he could not.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

The passageways wound deep, flickering runes casting blue-white light across stone walls. Earthen warriors fought beside me, their determination as solid as the rock from which they were hewn. Iron constructs and runic dwarves contested every step.

At last, the city’s heart: a vast chamber where Iron Thane Argrum waited. Runes burned across every plate of his intricate armor. He regarded me with cold contempt.

“You dare test iron’s endurance, night elf?”

He lunged. His hammer swung, each blow slamming against my guard with force that numbed my arms. I matched him, driving forward, waiting for the opening.

It came. A decisive strike shattered his defense. His hammer clattered to the floor. The runic light flickered and died as he crumpled.

Kurun nodded when I returned. “Well done. The loss of the iron dwarf commander should be enough to break the remaining defenders. The Earthen should be able to deal with the survivors.”

Thor Modan would know peace. For now.

 

Argrum is dead, but the iron dwarves’ hold over their constructs runs deeper than one commander. The earthen need answers about how that control works, and an old ally named Gavrock has them in Gavrock.

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