Expeditions, war stories & culture

War stories, articles & game guides

Gamer

Tribute

2026

Expeditions,

War Stories &

Culture

Share

Runes of Compulsion

Quest 6 of 8 in the Kurun Chain
Alliance • Grizzly Hills • Level 75 • Eastwind Shore
Kill all 4 Rune-Weavers at each site to spawn the Overseer, then kill the Overseer. Four sites total along Eastwind Shore.
Start at Brunon [79, 44] (closest to Gavrock) and work northwest: Lochli [75, 37], Korgan [72, 34], Durval [67, 29]. Watch for elite Runed Giants patrolling near every site. Fight inside the rune circles to stay out of their aggro paths. Overseers can knock you back into giants, so mind positioning. Durval's site at [67, 29] has the worst giant proximity.
Vikstone's Classic Expedition
Four runes lined the Eastwind Shore, each one pulling giants from the earth and binding them to iron dwarf service. Vikstone broke them one by one, working north through salt air and the sound of rune-weavers dying mid-incantation.

“Even as Kurun attacks Thor Modan, the iron dwarves work their magics against our brothers. Summoning our brothers from the earth, then binding them with runes, the sons of iron force them to war against the children of stone. Along the Eastwind Shore, they use runes of compulsion to send enslaved giants to the battlefields of the north.

Find the four runes of compulsion and force their overseers to appear by defeating the rune-weavers who man each rune. Without the overseers, the runes are useless.”

-Gavrock

Objective

LEVEL

75

Requires level

72

Start

END

Gavrock, at the Ruins of Tethys, wants you to neutralize the four Runes of Compulsion by defeating Overseer Durval, Overseer Korgan, Overseer Lochli, and Overseer Brunon.

 

Locate the Runes of Compulsion:
Start at the westernmost rune and work your way southeast.
Here are the coordinates for each rune:
Durval: 67.7, 29.3
Korgan: 71.9, 34.0
Lochli: 75.1, 37.2
Brunon: 78.7, 43.8
Clear the Rune-Weavers:
Each rune is guarded by four Iron Rune-Weavers.
Kill all four Rune-Weavers surrounding the rune circle to summon the Overseer.
Use AoE abilities carefully to avoid accidental pulls of nearby Runed Giants.
Defeat the Overseer:
Once the Rune-Weavers are defeated, the Overseer will spawn. Be prepared to engage immediately as other players might attempt to steal your kill.
Defeat the Overseer to destroy the rune and move to the next location.
Locate the Runes of Compulsion: Start at the westernmost rune and work your way southeast. Here are the coordinates for each rune:
Durval: 67.7, 29.3
Korgan: 71.9, 34.0
Lochli: 75.1, 37.2
Brunon: 78.7, 43.8

 

Reward

You will receive:

5 Gold

90 Silver

Upon completion of this quest you will gain:

20,950 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Gavrock — Ruins of Tethys, Grizzly Hills [80, 33]

Objective: Neutralize four Runes of Compulsion by defeating Overseer Durval, Overseer Korgan, Overseer Lochli, and Overseer Brunon.

 

Quick Facts

 

Walkthrough

Each rune site has four Iron Rune-Weavers (level 75, non-elite) channeling around a runic circle. Kill all four at a site to force the Overseer to spawn. Kill the Overseer for credit. Repeat at all four locations.

 

Rune Locations (north to south):

  • Overseer Durval: [67, 29]
  • Overseer Korgan: [72, 34]
  • Overseer Lochli: [75, 37]
  • Overseer Brunon: [79, 44]

 

Recommended Route

  • Start at Brunon [79, 44] (closest to Gavrock’s position at the Ruins of Tethys) and work your way northwest to Durval [67, 29]. This avoids backtracking since the chain’s next quest, Latent Power, also uses the Eastwind Shore area.

 

Dealing with Runed Giants

  • Runed Giants (level 74-75 elites) patrol near all four rune sites. They are the biggest threat in this quest.
  • Watch patrol paths before pulling. Take a moment at each site to see which direction the giants walk, where they despawn, and where they respawn.
  • Fight inside the rune circle. The Rune-Weavers stand close together in the circle, and the giant patrol paths generally route around them. Staying centered keeps you out of aggro range.
  • Pull carefully at Durval [67, 29]. This site is the worst for giant proximity. Two giant spawn points sit very close, and a prowler roams nearby. Consider pulling Rune-Weavers slightly east toward the chopped wood and stone debris for a safer fighting position.
  • Overseers can knock you back. You can get punted directly into a Runed Giant. Be mindful of your positioning when the Overseer spawns.

 

Efficiency Tips

  • Anti-ninja tactic: You can tag Overseers the moment they spawn after you’ve done all the clearing work. To prevent this, save AoE or instant-cast abilities for when the fourth Rune-Weaver is about to die so you can immediately hit the Overseer on spawn.
  • Melee-friendly: The Rune-Weavers and Overseers are all non-elite. This is a straightforward fight as long as you manage giant positioning.
  • Mage warning: If you use Mirror Image, make sure your own spells deal the killing blow on Overseers. Kills credited only to Mirror Image clones may not give quest credit.

 

Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Gavrock’s mission was clear. Four Runes of Compulsion lined the Eastwind Shore, each one used to summon giants from the earth and bind them to iron dwarf service. Without their overseers, the runes would be useless.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

The first rune glowed with cold power, tended by rune-weavers whose incantations crackled in the salt air. I cut through them until Overseer Durval materialized to defend his work. He fell harder than his servants.

Korgan’s rune came next. Then Lochli’s. Then Brunon’s. Each overseer appeared when their rune-weavers died, each one more desperate than the last to protect the magic that enslaved Gavrock’s kin. 

By the time the fourth rune flickered and died, the Eastwind Shore had gone quiet.

I returned to Gavrock at the Ruins of Tethys. He wasn’t celebrating. There was still work to do.

“Good. Now we must act swiftly, before the sons of iron realize their runes have been rendered harmless.”

The runes were broken. But the giants bound by them were not yet free.

 

The runes are silent, but the giants they bound are still standing frozen along the shore. What it takes to wake them is something Gavrock has been searching for in Latent Power.

Share

Share this:

The Making of the Guide

Solo PvP Guide

The Guide to SWGEmu

>