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Rescuing the Rescuers

Quest 3 of 6 in the Valgarde Defense Chain
Alliance • Howling Fjord • Level 70 • Valgarde
Free 8 Impaled Valgarde Scouts pinned to trees in the forest north of Valgarde.
Cross the bridge north of Valgarde into the forest between town and Wyrmskull Village. Scouts are scattered among the trees around (58, 57), pinned to trunks with harpoons. Look for the sparkle effect near trees. Right-click the harpoon to free each scout. You can complete this with minimal or no combat. The scouts are positioned away from most mob spawns. Hug the riverbank to avoid patrols, then cut inland. Group credit applies. The dying scouts confirm that Valgarde citizens are being held prisoner in Wyrmskull Village for some kind of ritual.
Vikstone's Classic Expedition
Eight scouts pinned to trees with harpoons, left alive as a warning. The vrykul wanted Valgarde to break. Keller said it failed. "We are going to show those bastards what it means to wage war against the Alliance."

“We’d been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We’ve been on the defensive ever since.

To make matters worse, the scouts we sent to rescue our people have been harpooned by the vrykul and left for dead in the forest directly north of Valgarde. Dislodge those harpoons and free our scouts!”

-Vice Admiral Keller

Objective

LEVEL

70

Requires level

68

Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 8 Valgarde Scouts that have been impaled and left for dead.

 

Scout Locations: The Valgarde Scouts are scattered throughout the forest north of the village, between Valgarde and Wyrmskull Village. Look for shimmering harpoons sticking out of the ground near trees to spot their locations. Coordinates: A few notable scout locations: [58.6, 57.2] and the general area past the bridge north of Valgarde. Stick to the wooded areas for the best chance to find them quickly.
Scouts are scattered among the trees around (58, 57), pinned to trunks with harpoons.

 

Reward

You will receive:

4 Gold

40 Silver

Upon completion of this quest you will gain:

12,650 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Vice Admiral Keller — Valgarde Port, Howling Fjord [59, 63]

Objective: Rescue 8 Impaled Valgarde Scouts in the forest north of Valgarde.

 

Quick Facts

 

Walkthrough

Cross the bridge north of Valgarde (past where you fought the Dragonflayer Invaders) and enter the forested area between Valgarde and Wyrmskull Village. The scouts are scattered among the trees around [58, 57].

Look for the distinctive sparkle effect near trees. The scouts are humans and dwarves who have been impaled on Ceremonial Dragonflayer Harpoons, pinned upright against tree trunks. Right-click the harpoon to dislodge it and free the scout.

 

Efficiency Tips

  • Hugging the riverbank: You can run along the river’s edge outside mob patrol paths, then cut inland to grab scouts with minimal combat.
  • Group credit: Rescuing a scout counts for everyone in your party, so grouping up during busy times speeds completion significantly.
  • Speed classes shine: Hunters with Aspect of the Cheetah or Druids in Travel Form can grab all 8 scouts in under two minutes by outrunning the sparse patrols.
  • Low combat density: You can complete this quest without fighting anything. The scouts are positioned away from most mob spawns.

 

Story Context

When you free each scout, they speak their final words before dying from their wounds. Their dialogue hints at what’s to come:

“Our people… Wyrmskull… some live…”

“Our citizenry held in cages… ritual…”

“They left us here impaled as a warning to the others… Several still alive… prisoners of…”

“Don’t let my death go unavenged, stranger… give… them… hell…”

“My family must know… I… for them… always for them…”

These dying scouts aren’t just quest objectives. They’re intelligence sources, confirming that Valgarde citizens are being held prisoner in Wyrmskull Village for some kind of ritual. Their sacrifice sets up the next quest in the chain.

Vice Admiral Keller’s completion text captures the Alliance response: “What the vrykul did to our scouts was a gruesome display of savagery. It was a scare tactic, meant to weaken our resolve… to send us running in fear for our lives. It failed.”

 

Lore Context

Keller’s quest text reveals critical backstory: the vrykul weren’t always attacking. “We’d been here a month when those malformed giants appeared out of thin air.” The Dragonflayer clan was hibernating for thousands of years before the Lich King awakened them.

Keller also mentions that “an entire archaeology team was lost” during the initial attacks. This references the Explorer’s League expedition that was investigating the region. You’ll encounter their surviving members later at the Explorer’s League Outpost to the south.

 

Quest Chain: Valgarde Defense

  1. Hell Has Frozen Over… — Report to Vice Admiral Keller
  2. If Valgarde Falls… — Defend against vrykul attack
  3. Rescuing the Rescuers — Save soldiers from Wyrmskull Village (you are here)
  4. Prisoners of Wyrmskull — Free captured Alliance prisoners
  5. Dragonflayer Battle Plans — Recover enemy intel
  6. To Westguard Keep! — Travel to the western fortress

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,250 experience
250 reputation with Cenarion Expedition

Warrior IconVikstone's War Journal

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“We’d been here a month when those malformed giants appeared out of thin air,” Keller said. “We were ill-prepared for any sort of attack and paid dearly for our complacency.”

He looked toward the forest north of town. “An entire archaeology team was lost. Townsfolk abducted to the ruins. And to make matters worse, the scouts we sent to rescue our people have been harpooned by the vrykul and left for dead.”

Harpooned and left for dead, then displayed. They didn’t lack for warnings.

I went through the forest and found the first scout pinned to a tree, the harpoon driven through his shoulder and into the trunk behind him. He was barely breathing, trying to lift his head.

I worked the harpoon free as gently as the barbs allowed. He slid down, gasping. “Others… there are others…”

I freed each one, pulled the iron from their flesh, and sent them stumbling back toward Valgarde.

The vrykul wanted us to see this. Wanted us to break.

“What they did,” Keller said, “was a gruesome display of savagery. A scare tactic, meant to weaken our resolve. To send us running in fear for our lives. It failed. We are going to show those bastards what it means to wage war against the Alliance.”

 

The dying scouts got out something about cages and rituals before they finished. Whatever the vrykul were doing with the Prisoners of Wyrmskull was worse than killing them.

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