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The Human League

Quest 1 of 8 in the Explorers' League Investigation Chain
Alliance • Howling Fjord • Level 70 • Wyrmskull Village
Find Pulroy the Archaeologist in Wyrmskull Village.
Pulroy is in the first hut on the right as you enter Wyrmskull from the Valgarde side, near the water at (59, 55). He's dead. Interact with his corpse to complete the quest and automatically receive the follow-up from his journal. Clear nearby vrykul patrols before entering the hut. Combine this with Prisoners of Wyrmskull and Dragonflayer Battle Plans if you still have those. This chain stays in and around Wyrmskull Village for all 8 quests and ultimately reveals one of WotLK's biggest lore discoveries.
Vikstone's Classic Expedition
McSorf's hands wouldn't stay still when he asked Vikstone to find his team. Pulroy was in the first hut. Dead, with a journal clenched so tight that even dying hadn't loosened his grip. He'd spent his last strength writing down what he'd learned.

“We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don’t know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found!

If you’re heading into Wyrmskull Village, will you keep an eye out for my team? If there’s any hope of recovering that information, we must pursue it!

Search for Pulroy first. He was the last one I saw before I made my escape.”

-Beltrand McSorf

Objective

LEVEL

70

Requires level

68

Search Wyrmskull Village for Pulroy.

 

Location: The quest NPC Pulroy is in the first hut on the right-hand side as you enter Wyrmskull Village. The hut is near the water, so follow the coordinates [59.2, 54.6].
Pulroy is in the first hut on the right as you enter Wyrmskull from the Valgarde side, near the water at (59, 55).

 

Reward

Upon completion of this quest you will gain:
3,150 experience
25 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Beltrand McSorf — Valgarde, Howling Fjord

Objective: Search Wyrmskull Village for Pulroy.

 

Quick Facts

 

Walkthrough

Head to Wyrmskull Village. Pulroy is in the first hut on the right-hand side as you enter from the Valgarde direction, near the water at approximately [59, 55].

Important: Pulroy is dead. You’ll find his corpse inside the hut with a journal clenched in his death grip. Interact with the body to complete the quest and automatically receive the follow-up.

The completion text reads:

“You’ve found Pulroy. A bit too late it seems. While looking over the corpse you see a journal clenched tightly in Pulroy’s death grip. Upon examining the journal you read what appears to be the scribbling of a dying dwarf.”

 

Efficiency Tips

  • Combine with other Wyrmskull quests: If you also have Prisoners of Wyrmskull or Dragonflayer Battle Plans, complete them in the same trip.
  • Chain continues here: The entire Explorers’ League chain (8 quests) takes place in and around Wyrmskull Village and the Utgarde Catacombs. Plan to spend time in the area.
  • Pull carefully: The hut is near vrykul patrols. Clear nearby mobs before entering to avoid fighting in cramped quarters.

 

Story Context

Beltrand McSorf is a dwarf of the Explorers’ League stranded in Valgarde. His archaeological team was excavating vrykul ruins in Wyrmskull Village when the vrykul awakened and attacked. McSorf barely escaped; the rest of his team wasn’t so fortunate.

His gossip text reveals his frustration: “Just like the League to leave a dwarf stranded with no help and no ale!”

The artifacts McSorf’s team uncovered are no mere trinkets. This quest chain ultimately reveals one of WotLK’s most significant lore discoveries: the vrykul are the ancestors of humans. The Curse of Flesh, an Old God corruption that transformed the Titans’ iron-skinned creations into mortal beings, caused vrykul children to be born small and weak.

King Ymiron ordered these “malformed” infants killed, but some parents secretly spared their children, and those children became the first humans.

The tablets recovered later in this chain provide evidence of this connection, which McSorf notes in the chain’s conclusion: “All I can gather from a precursory study is that whatever used to be here was an ancestor of the humans.”

 

Easter Egg: The Human League

The quest name references The Human League, a British synthpop band formed in Sheffield in 1977. They’re best known for “Don’t You Want Me” (1981), which topped charts in both the UK and US and became one of the defining songs of the 1980s New Wave movement. The song sold over 1.5 million copies in the UK alone, making it the 23rd most successful single in UK chart history.

 

Quest Chain: Explorers’ League Investigation

  1. The Human League — Find Pulroy (you are here)
  2. Zedd’s Probably Dead — Find Zedd
  3. And Then There Were Two… — Find Glorenfeld
  4. The Depths of Depravity — Collect Wyrmskull Tablets
  5. The Ring of Judgement — Find Daegarn
  6. Stunning Defeat at the Ring — Recover the Ancient Cipher
  7. Return to Valgarde — Deliver findings to McSorf
  8. The Explorers’ League Outpost — Travel to the Explorers’ League Outpost

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

You will also receive:

4 Gold

40 Silver

Upon completion of this quest you will gain:

12,650 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Beltrand McSorf caught me before I left Valgarde. He was a dwarf with the dust of ruins still in his beard.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“We were on the brink of an archaeological breakthrough when those monsters attacked. Sadly, I was the only one to make it back.” His hands wouldn’t stay still. “Now I don’t know if my crew is dead or alive. If you’re heading into Wyrmskull Village, will you keep an eye out for my team?”

I’d heard that kind of hope before. In Darnassus. The desperate belief that if you just searched long enough, you’d find them alive.

“Search for Pulroy first,” he said. “He was the last one I saw before I made my escape.”

I found Pulroy in the ruins.

Too late.

The dwarf lay crumpled against a wall, his blood long dried on the stone. The vrykul hadn’t killed him quickly, and his hands were still clenched around a leather journal, gripping it so tightly that even death hadn’t loosened his fingers.

I pried it free as gently as I could.

The final pages held the scribbling of a dying man. Shaky letters and words that trailed off. He’d spent his last strength recording what he’d seen, what he’d learned. Even at the end, the scholar in him couldn’t stop documenting.

Archaeology tools lay scattered around him. They were fresh, well-maintained, and he’d been working right up until they found him.

McSorf would want to know. Would need to know. The hoping was always worse than the truth. The journal might mean his death counted for something.

 

Pulroy’s journal named two more of them and the handwriting got worse toward the end, though the first of the pair is the one nobody expects to find alive, since Zedd’s Probably Dead.

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