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“While we were able to gather very little information as to the whereabouts of Ingvar, we do know that Yanis resides in a cave next to the worg pit inside Wyrmskull Village. Intelligence gathered from the rescued soldiers indicates that Yanis guards Dragonflayer battle plans. I need you to go back to Wyrmskull and recover those plans.
Kill any vrykul that get in your way – including Yanis!”
-Vice Admiral Keller
Vice Admiral Keller at Valgarde Port in the Howling Fjord has asked that you bring him the Dragonflayer Battle Plans.
![Location:
The cave entrance is located at [56.4, 52.7], often referred to as the Worg Pit.
To reach it, jump down westward from the bridge leading to the Utgarde Catacombs.
Navigating the Cave:
Inside the cave, make your way to the back. The Dragonflayer Battle Plans are pinned to the wall near Yanis the Mystic.
Yanis is a hostile NPC and must be killed before you can interact with the plans.](https://gamertribute.com/wp-content/uploads/2025/03/Dragonflayer-Battle-Plans-Map.png)
You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Vice Admiral Keller — Valgarde Port, Howling Fjord [59, 63]
Objective: Retrieve the Dragonflayer Battle Plans from Yanis the Mystic‘s cave in Wyrmskull Village.
Quick Facts
Walkthrough
Return to Wyrmskull Village. The cave entrance is at [56.4, 52.7], located next to the worg pit. The quickest route: from the bridge leading toward Utgarde Catacombs, jump down westward directly into the cave area.
Important: The plans are NOT inside Utgarde Catacombs. This is a common mistake due to the quest description mentioning the “worg pit” near the catacombs entrance.
Inside the cave, fight through the worgs and handlers to reach the back chamber. Yanis the Mystic is a level 71 vrykul standing guard. Kill him, then loot the Dragonflayer Battle Plans from the wall behind him at approximately [55.5, 52.6].
Yanis the Mystic
Yanis carries the title “Herald of Ingvar,” marking him as a direct lieutenant of the dungeon boss Ingvar the Plunderer. He has two notable abilities:
He’s a straightforward fight for most classes. Ranged can kite him, while melee should be prepared for the stun opener.
Efficiency Tips
Story Context
Vice Admiral Keller’s completion text reveals critical intelligence:
“Outstanding! By the looks of things, there are many more vrykul villages in the fjord. A different tribe of vrykul is preparing an assault on Westguard Keep. Hell, for all I know it may already be too late. We haven’t heard from Westguard in days.”
The battle plans expose the full scope of the vrykul threat. The Dragonflayer clan at Wyrmskull Village is only one tribe. Others are mobilizing against Alliance positions across the entire fjord. Keller’s reference to radio silence from Westguard suggests the situation there has already deteriorated.
This quest also confirms the chain of command: Yanis serves Ingvar the Plunderer, the final boss of Utgarde Keep. When players eventually enter the dungeon, they’ll be finishing what this quest chain started.
Quest Chain: Valgarde Defense
Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.
Vikstone's War JournalThe rescued soldiers gave us Yanis’s location. A cave next to the worg pit, deep in Wyrmskull Village. Keller wanted his battle plans, and he wanted the mystic dead.

“Kill any vrykul that get in your way,” he said. “Including Yanis.”
The worg pit announced itself before I saw it. Wet fur and the low growl of hungry things. The cave entrance sat beside it, the position deliberate, so anyone coming for Yanis would have to pass the beasts first.
I slipped through the village at dawn, letting the shadows take me where they could. My people’s gift only stretches so far in tight quarters with alert enemies, but it bought me position.
It was tight space for a mace fighter who needs room to swing. I made room anyway.
The handlers died first, their worgs panicking at the blood, turning on anything moving. In the confusion, I pushed deeper. The cave narrowed, then opened into a chamber lit by green flame.
Yanis stood at the far wall, hands moving through patterns that made my skin crawl. His incantations echoed off stone.
I didn’t let him finish.
His magic scorched my arms, my chest, left burns I’d feel for days. But mystics need time and distance, and I gave him neither.
The battle plans hung on the wall behind where he’d stood. Crude maps and Valgarde marked with assault routes in red ink. They were supply lines and command targets.
Keller studied them with growing concern. “By the looks of things, there are many more vrykul villages in the fjord. A different tribe is preparing an assault on Westguard Keep. We haven’t heard from Westguard in days.”
Centuries of battle knowledge across multiple tribes, all coordinated strikes. We weren’t facing raiders anymore. We were facing a nation waking up.
The plans confirmed what Keller had feared, that another tribe was already hitting the western fortress, and the silence coming from it meant somebody had to go To Westguard Keep! immediately.