War stories, articles & game guides
Gamer
Tribute
2026
Expeditions,
War Stories &
Culture
“Clever…
Just when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine! Now we’re caught between two Nerubian armies and our predicament is worsening by the minute.As our first course of action, we must stop them from reinforcing. Their tunnels must be sealed.
Take these grenades and throw them down their craters to the northwest.”
-Captain Rupert
Captain Rupert at Drak’Sotra wants you to use High Impact Grenades near 5 Nerubian Craters.
Provided item:

You will be able to choose one of these rewards:
You will receive:
Upon completion of this quest you will gain:
Quest Giver: Captain Rupert — Drak’Sotra, Zul’Drak [58.1, 72.4]
Objective: Use High Impact Grenades near 5 Nerubian Craters.
Quick Facts
Walkthrough
Efficiency Tips
Do Alongside
Lore Context
The Nerubians tunneling into Drak’Sotra are Hath’ar forces, a group of undead Nerubians serving the Scourge. They’ve burrowed up from beneath the troll ruins, creating a two-front war for the Argent Crusade: Drakkari trolls above, Scourge Nerubians below. Rupert’s frustration in the quest text is palpable as his forces are caught between both threats.
Captain Rupert himself is Forsaken, one of the undead who broke free from the Lich King’s control and joined the Argent Crusade. His later daily tasks include incinerating fallen Argent soldiers to prevent the Scourge from raising them, a grim duty he’s uniquely suited for. He also appears in the Icecrown Citadel raid as one of five NPCs who assist players in the Frostwing Halls.
There’s a chance that the Val’kyr Sister Svalna kills and raises him as an enemy, forcing players to fight the captain they once helped in Zul’Drak.
Easter Eggs and Fun Facts
Explore Zul’Drak’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Zul’Drak Chronicles, along with the complete quest storyline.
Vikstone's War JournalCaptain Rupert’s position bordered on desperate. “They tunneled right underneath us and secured the shrine. Now we’re caught between two Nerubian armies.” He handed me the grenades. “Their tunnels must be sealed.”

The craters gaped across the frozen ground northwest of his post, dark mouths breathing fetid air from the depths. The chitinous scraping from below told me they were still digging, still sending more.
One grenade per crater.
I worked quickly, priming each charge and dropping it into the darkness. The first explosion sent a geyser of dirt and shattered stone skyward. The second collapsed a tunnel that had reached nearly to the surface. By the fifth, the scraping had stopped.
“We’re not out of the woods by any means,” Rupert said when I returned, “but your efforts have helped slow them down.”
Slow them down, not stop them. The nerubians would dig new paths, find new angles. But for now, the reinforcements weren’t coming.
The tunnels are sealed, for now. Rupert pointed west toward Drak’Agal, where Captain Grondel’s problem is less about what’s crawling out of the ground and more about keeping his people from freezing in it in Creature Comforts.