Last Updated on January 20, 2017 by Vik
The Drakkari ice trolls are an old race, one of the first in Northrend. They were building homes in Zul’Drak before the Great Sundering and never left their home, though some of them may have migrated south to became the Frostmane tribe and the Winterax tribe. The furbolgs of Grizzlemaw have fought the Drakkari for many years.Drakkari are tribal, and early in their history each tribe established its own territory and fought off any trespassers. Then one tribe conquered another and enslaved its warriors. These slaves were forced to build the victors a new and larger home, and their children became part of the dominant tribe. This tribe continued to conquer its neighbors, each time absorbing them, until finally it was powerful enough to claim all of Zul’Drak as its kingdom. Any tribe that resisted was destroyed. Those tribes that accepted the powerful tribe’s dominance were allowed to keep their own territories, provided they accepted any orders from the ruling tribe. Thus, the Drakkari nation truly began. The central tribe’s home became Gundrak, the capital city.
The tribes still war among themselves, and the Frost King allows this because it keeps his people strong and aggressive. He coordinates border patrols and establishes protocols for calling all the tribes together should an army attack them in force. Many tribe chieftains thought these efforts foolish until they encountered the walking dead. Then the Frost King organized the other Drakkari and drove the dead from their lands. Thus far, the Scourge has not penetrated into Zul’Drak to any degree, though it claims Drak’Tharon Keep, an old Drakkari stronghold in the Grizzly Hills just beyond Zul’Drak’s southwest edge.
Map of Zul’Drak
Contents [hide]
Light’s Breach
Breadcrumbs coming in:
Chief Rageclaw has:
Elder Shaman Moky has:
- 75. In Search Of Answers
- 75. Orders From Drakuru
- 75. The Ebon Watch
- 75. Kickin’ Nass and Takin’ Manes
After completing Orders From Drakuru, he also starts:
Ebon Watch
While killing trolls for Kickin’ Nass and Takin’ Manes:
- 75. Feedin’ Da Goolz
- 75. Dark Horizon
- 75. Zero Tolerance
- 75. Fuel for the Fire
- 75. Disclosure
- 75. Reunited
- 75. An Invitation, of Sorts… or 75. Darkness Calling
- 75. Near Miss
- 75. You Can Run, But You Can’t Hide
- 75. Dressing Down
- 75. Infiltrating Voltarus
- 75. So Far, So Bad
- 75. Hazardous Materials
- 75. Sabotage
- 76. Betrayal
After completing Kickin’ Nass and Takin’ Manes, Bloodrose Datura starts:
- 75. Taking a Stand
- 76. Defend the Stand
Crusader Forward Camp
Gymer, after completing Crusader Forward Camp:
Argent Stand
Commander Falstaav starts:
Hexxer Ubungo starts:
- 76. The Blessing of Zim’Abwa (Repeatable)
After Pa’Troll, he also starts
After Parachutes for the Argent Crusade, Commander Kunz starts:
Complete Commander Falstaav‘s quests to unlock Pa’Troll.
- 76. Pa’Troll
- 76. Something for the Pain
- 76. Throwing Down
- 76. Creature Comforts
- 76. Lab Work
- 76 Daily. Troll Patrol
To complete Troll Patrol, complete one quest from each of the four quest givers:
- 76 Daily. Troll Patrol: Can You Dig It?~
- 76 Daily. Troll Patrol: High Standards
- 76 Daily. Troll Patrol: Something for the Pain
- 76 Daily. Troll Patrol: Couldn’t Care Less
- 76 Daily. Troll Patrol: Creature Comforts
- 76 Daily. Troll Patrol: Whatdya Want, a Medal?
- 76 Daily. Troll Patrol: Done to Death
- 76 Daily. Troll Patrol: Intestinal Fortitude
- 76 Daily. Troll Patrol: Throwing Down
- 76 Daily. Troll Patrol: The Alchemist’s Apprentice
- 76 Daily. Congratulations! (if Troll Patrol was completed quickly enough)
He also starts:
- 76. Mopping Up
While killing trolls:
- 76. Strange Mojo
- 76. Precious Elemental Fluids
- 76. Mushroom Mixer
- 77. Spirit of Rhunok
- 77. My Prophet, My Enemy
- 77. An End to the Suffering
- 77. Back to Har’koa
- 77. I Sense a Disturbance
- 77. Preparations for the Underworld
- 77. Seek the Wind Serpent Goddess
- 77. Setting the Stage
- 77. Foundation for Revenge
- 77. Hell Hath a Fury
- 77. One Last Thing
- 77. Blood of a Dead God
- 77. The Key of Warlord Zol’Maz
- 77. Rampage
- 77. Wooly Justice
- 77. Hexed Caches
- 77G3. The Gods Have Spoken
- 78G3. Convocation at Zol’Heb
- 78D. Unfinished Business
- 78D. Gal’darah Must Pay
Drak’Sotra
After completing “Throwing Down“, Specialist Cogwheel:
- 76. Skimmer Spinnerets
- 76. Crashed Sprayer
- 76. A Tangled Skein
After completing “Throwing Down“, Sergeant Moonshard:
- 76. Death to the Necromagi
- 76G2. Malas the Corrupter
After completing “Throwing Down“, Captain Rupert:
- 76. Cocooned!
After completing “Skimmer Spinnerets“, Captain Rupert:
- 76. Pure Evil
Heb’valok
- 75. Siphoning the Spirits
- 76. Stocking the Shelves & 76. Clipping Their Wings
Zim’Torga
- 78. Just Checkin’ (Optional)
- 78D. For Posterity
- 77. Tails Up
After “To the Witch Doctor“, Scalper Ahunae:
- 77. The Leaders at Jin’Alai
- 77. Sealing the Rifts
- 77. Scalps!
- 77. The Frozen Earth
After “Breaking Through Jin’Alai“, Chronicler To’kini has:
- 77. Relics of the Snow Leopard Goddess (Level 80 Achievement)
- 77. Plundering Their Own
Dubra’Jin
- 78D. One of a Kind
Amphitheater of Anguish
- 77G5. The Champion’s Call! (Optional)
- 77G5. The Amphitheater of Anguish: Yggdras!
- 77G5. The Amphitheater of Anguish: Magnataur!
- 77G5. The Amphitheater of Anguish: From Beyond!
- 77G5. The Amphitheater of Anguish: Tuskarrmageddon!
- 77G5. The Amphitheater of Anguish: Korrak the Bloodrager!
- 78G5. The Champion of Anguish