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Both Factions • Zul'Drak • Level 76 • Drak'Sotra
Break open Nerubian Cocoons at Drak'Sotra until you free 3 Captive Footmen.
Captain Rupert at Drak'Sotra [58, 72] sends you to free soldiers from Nerubian Cocoons in the ruins around [52, 69]. Each cocoon randomly holds a Captive Footman (quest credit), a hostile Drakkari Captive, or nothing. Success rate is roughly 1 in 3 to 1 in 6, so expect 10-20 cocoons. Important: Hunters must attack cocoons personally, not with pets. If grouped with someone without the quest, cocoons may never produce footmen.
Vikstone's Classic Expedition
Vikstone tore open cocoons in the ruins, never knowing which held allies and which held enemies. Three footmen pulled from the silk alive, and every empty cocoon between them was an answer that came too late.

“Now that the tunnels have been sealed, our next concern is recovering those who have fallen to the enemy. With any luck, several of our soldiers are still alive and relatively well inside the nerubian cocoons. Free them, Warrior, while you still can!”

-Captain Rupert

Objective

LEVEL

76

Requires level

74

Captain Rupert wants you to open the Nerubian Cocoons in Drak’Sotra and return to him once you have freed 3 Captive Footmen.

 

Travel to the Location:
Head to the ruins of Drak'Sotra, southwest Zul’Drak, coordinates 52, 69.
Look for clusters of Drakkari Cocoons scattered throughout the area, especially inside buildings.
Interacting with Cocoons:
Attack the cocoons to release their contents. They may contain:
Captive Footmen (quest objective).
Drakkari Trolls (hostile mobs).
Nothing (empty cocoon).
Use instant-cast abilities or basic melee/ranged attacks to break them open.
Be prepared to fight spawned trolls or nearby enemies.
Finding Footmen:
The spawn rate for Captive Footmen is low; you may need to break 10–25 cocoons.
Travel to the Location: Head to the ruins of Drak’Sotra, southwest Zul’Drak, coordinates 52, 69. Look for clusters of Drakkari Cocoons scattered throughout the area, especially inside buildings

 

Reward

You will also receive:

6 Gold

20 Silver

Upon completion of this quest you will gain:

11,640 experience
250 reputation with Argent Crusade

Walkthrough

 

Quest Giver: Captain Rupert — Drak’Sotra, Zul’Drak [58, 72]

Objective: Open Nerubian Cocoons in Drak’Sotra until you have freed 3x Captive Footman.

 

Quick Facts

  • Level: 76
  • Type: Interact/RNG quest
  • Location: Drak’Sotra ruins, around [52, 69]
  • Prerequisite: Throwing Down (one-time quest from Captain Rupert)

 

Walkthrough

Head northwest from the Drak’Sotra camp to the ruined buildings around [52, 69]. This is the same area where you sealed nerubian tunnels during Throwing Down. The area is now littered with Nerubian Cocoons, especially inside the buildings.

Attack a cocoon to break it open. Each cocoon contains one of three things, determined randomly when the cocoon spawns:

  • Captive Footman (quest objective): An Argent Crusade soldier. You get credit immediately.
  • Drakkari Captive (hostile troll): Attacks you on release. Low leash range, so you can run away.
  • Nothing: Empty cocoon.

 

You need to free 3 Captive Footmen. The success rate is roughly 1 in 3 to 1 in 6 per cocoon. Plan on breaking 10-20 cocoons.

 

Critical Tips

  • Hunters: Do NOT use your pet to break cocoons. You must attack the cocoon yourself or you won’t get credit. Don’t waste your time.
  • Grouping bug: If you’re grouped with someone who does not have the quest, cocoons may never produce Captive Footmen. Leave the group, and your next few cocoons will likely produce soldiers.
  • Cocoons respawn quickly, so you won’t run out. If the area around the buildings is picked clean, just wait a few seconds.

 

Lore Context

Rupert’s quest text says “Now that the tunnels have been sealed,” directly referencing the prerequisite quest Throwing Down, where you used grenades to seal Hath’ar nerubian tunnels. This quest is the logical next step: the tunnels are sealed, now rescue the soldiers who were already captured.

Captain Rupert is a Forsaken (undead) captain serving in the Argent Crusade, making him one of the rare undead NPCs working with a predominantly living faction. He runs the incinerating-corpses portion of the Troll Patrol dailies, a darkly appropriate job for an undead soldier.

Rupert reappears in Icecrown Citadel during the Frostwing Halls assault, teleporting in with four other NPCs to support the raid.

There’s a chance Sister Svalna (a val’kyr) kills and raises him as undead to fight against you, meaning he gets raised from the dead twice across his career.

His ICC quote after being re-killed: “It was… a worthy afterlife.”

 

Explore Zul’Drak’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Zul’Drak Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
11,770 experience
75 reputation with Argent Crusade

Warrior IconVikstone's War Journal

Captain Rupert’s orders: “Our next concern is recovering those who have fallen to the enemy. With any luck, several of our soldiers are still alive inside the nerubian cocoons. Free them while you still can!”

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

Every cocoon held a question, ally or enemy. Living or dead.

First tear of webbing revealed a Drakkari captive who came out swinging. Second held old bones. Third shivered at my touch, good sign. A footman tumbled out gasping, eyes wild until they focused on my tabard.

Fresher silk meant fresher captives. So I followed that trail.

Three footmen recovered. Some cocoons held nothing but corpses, while others held trolls who didn’t survive their rescue attempts.

“These nerubians have taken a heavy toll,” Rupert said when I returned. “Nevertheless, I am grateful for your efforts.”

Tomorrow there’d be more cocoons.

 

The footmen were safe, and Kolramas had left something worse buried in the ruins. Captain Rupert knew what it was in Pure Evil

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