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Malas the Corrupter

Quest 2 of 2 in the Moonshard Chain (Finale) Group Quest
Both Factions • Zul'Drak • Level 76 • Drak'Sotra
Kill Malas the Corrupter atop the crashed necropolis Kolramas and return his head.
Sergeant Moonshard at Drak'Sotra [58, 72] wants Malas's head. He sits atop Kolramas [61, 77]. Fly up directly or climb the west ramp at [59, 79]. Important: Malas drops fire beneath you (Burning Blaze) then slows you with Wavering Will. If you're slowed in fire, you're dead. Keep moving in a circle, interrupt Raging Shadows on every cast, and dispel the slow if your class can. Soloable by most classes despite the group tag.
Vikstone's Classic Expedition
Vikstone climbed a crashed necropolis with two death knights at his back, the Lich King's own magic turned against his servants. Malas talked about inevitability right up until the greataxe.

“Vikstone, head back down there! You’ll find the leader of Kolramas, Malas the Corrupter, gloating from atop the crashed necropolis. Kill him and bring me his head!”

-Sergeant Moonshard

Objective

LEVEL

76

Requires level

74

Sergeant Moonshard at Drak’Sotra insists that you return with the Head of the Corrupter.

  • Head of the Corrupter

 

Location: Kolramas, Zul'Drak. Coordinates: 59, 79 (entrance) and 62, 78 (Malas's platform).
Travel to Kolramas:
Head to the Kolramas Necropolis in the southeast of Zul’Drak.
Fly to the top platform at 62, 78 if you have a flying mount, or use the entrance at 59, 79 and follow the ramp.
Navigating Kolramas:
If entering from the ground:
Take the west-side entrance near the lava pool.
Head to the right and follow the green stepping-stone ramp.
Continue up the tunnel and follow the path to the top platform.
Location: Kolramas, Zul’Drak. Coordinates: 59, 79 (entrance) and 62, 78 (Malas’s platform).
Travel to Kolramas: Head to the Kolramas Necropolis in the southeast of Zul’Drak. Fly to the top platform at 62, 78 if you have a flying mount, or use the entrance at 59, 79 and follow the ramp.

 

Reward

You will also receive:

12 Gold

40 Silver

Upon completion of this quest you will gain:

11,640 experience
250 reputation with Argent Crusade

Walkthrough

 

Quest Giver: Sergeant Moonshard — Drak’Sotra, Zul’Drak [58, 72]

Objective: Kill Malas the Corrupter and return the Head of the Corrupter.

 

Quick Facts

  • Level: 76
  • Type: Group quest (Suggested: 2 players), but widely soloed
  • Location: Atop crashed necropolis Kolramas, approximately [61, 77]
  • Chain: Death to the Necromagi → Malas the Corrupter

 

Getting There

Malas sits atop the crashed Kolramas necropolis, around [61, 77].

With flying mount (level 77+): Fly directly to the top platform. Land away from Malas and prepare before engaging.

Without flying mount: Enter the crashed necropolis at [59, 79] on the west side, near the lava pool. Turn right and follow the ramp of green stepping-stone platforms up. You’ll reach a tunnel at approximately [60, 80]. Go through the tunnel and continue up the path to the rooftop where Malas waits.

Clear the patrolling Hath’ar Necromagi on the ramp and in the room below before engaging the boss. You do not want adds during this fight.

 

The Fight

Malas is a level 76 Elite with approximately 66k HP and three abilities:

  • Wavering Will: Slows your movement speed by 50%, attack speed by 25%, and casting speed by 20%. This is a magic debuff and can be dispelled (Cleanse, Dispel Magic, Felhunter’s Devour Magic, etc.). This is the ability that makes the fight dangerous, because it locks you inside the fire.
  • Burning Blaze: Places fire on the ground beneath you, dealing 650 fire damage per second for 30 seconds. Move out immediately. This is the primary source of deaths. If you get hit by Wavering Will while standing in fire, you’re in serious trouble.
  • Raging Shadows: Shadow damage that also stuns nearby enemies. It has a roughly 3-second cast time and can be interrupted (Kick, Shield Bash, Wind Shear, Mind Freeze, etc.). Warriors can Spell Reflect it for significant damage back. Interrupting this should be your highest priority.

 

Key mechanics to remember:

  • Malas is stunnable (Cheap Shot, Kidney Shot, Hammer of Justice, Bash all work)
  • Malas is NOT rootable or snareable (Frost Nova, Entangling Roots, Chains of Ice, Earthbind Totem all fail)
  • Malas is NOT blindable or fearable
  • Malas melee hits for roughly 1,000-1,800 on cloth, 600-700 on plate
  • Raging Shadows is interruptable and reflectable

 

Solo Strategy (General)

Despite the “2 players suggested” tag, most classes can solo Malas with proper play. The fight revolves around one principle: don’t stand in the fire, and don’t get stunned while standing in the fire.

Keep moving around the rooftop platform in a circle. When Burning Blaze appears under you, step back. When Raging Shadows starts casting, interrupt it. If Wavering Will lands on you, dispel it immediately if you can, or use a PvP trinket to break free.

Pet classes (Hunters, Warlocks, Frost Mages, Unholy DKs): Send your pet in first. Keep your pet out of the fire patches using passive/follow commands. The fight becomes much easier when Malas is hitting a pet instead of you. Warlocks with Voidwalker and Hunters with Tenacity pets report the easiest time. Keep Mend Pet or Health Funnel running throughout.

Melee classes: Move in a slow circle around the platform, backing away from fire. Use stuns to create healing windows. Don’t fall off the edge. The platform has uneven terrain and at least one small crack you can fall through.

Casters/kiters: Kite Malas around the rooftop ring using instant-cast spells and DoTs. Do NOT kite too far ahead or Malas will reset. Stay within roughly a quarter of the ring’s circumference from him. Shadow Priests report strong success with DoTs and Vampiric Embrace while kiting.

If you fall off the platform: You’ll land on the second floor or the ground. Malas may or may not follow you down. In many cases he resets, which means you’ll need to fight him fresh. Clear the mob in the room below the rooftop before the fight starts, just in case.

 

Tips

  • Buff up before engaging. Food buffs, scrolls, and the Blessing of Zim’Torga from the nearby Drakkari god statue all help.
  • Bring a Runic Healing Potion and bandages.
  • If Malas respawns while you’re looting (he has a fast respawn timer), get out quickly.
  • WotLK Classic note: At level 80 in decent gear this is a trivial solo. If you’re here for the Empire of Zul’Drak achievement, come back later.

 

Lore Context

Malas is the Scourge commander of the crashed necropolis Kolramas. He’s been raising fallen Argent Crusade soldiers as undead, which is what drove Sergeant Moonshard’s personal vendetta in the previous quest.

This is the payoff to Moonshard’s emotional turn-in: the sergeant demanded Malas’s head, literally.

Malas periodically yells taunts that reveal his position in the Scourge hierarchy. He references both the Drakkari and the Argent Crusade as targets, and notably mentions “stealing the power of your wild gods,” connecting his operations to the broader Zul’Drak storyline about the Drakkari sacrificing their loa.

The Scourge planned to steal loa power regardless of whether the Drakkari killed them first.

One yell is particularly telling: “Many Argent Dawn are numbered amongst the simpletons that have fallen before me. The Argent Crusade will prove no different.” He references the Argent Dawn by its old name, suggesting he’s been fighting the Light’s champions since before the organizations merged under Tirion Fordring.

Moonshard kicks Malas’s severed head away and says he’ll mount it on a pike. The reward names reflect this: “Leggings of Fastidious Decapitation” (precise beheading), “Ceremonial Pike Leggings” (Moonshard’s stated plan for the head), and “Legguards of Solemn Revenge” (honoring fallen comrades).

The Hath’ar nerubians serving under Malas are undead nerubians, raised and controlled by the Scourge. They are distinct from the living nerubians of Azjol-Nerub, who resisted the Lich King, and even further removed from the independent nerubians of Azj-Kahet revealed in The War Within.

 

Explore Zul’Drak’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Zul’Drak Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
11,770 experience
75 reputation with Argent Crusade

Warrior IconVikstone's War Journal

Kolramas. Moonshard’s orders: bring back Malas’s head. Simple words. Bloody work.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

Erytria and Elliptical came with me. Two death knights, both carrying the Lich King’s own magic turned back against his servants. The runeblade that once raised the dead, now used to put them down for good.

The nerubian waited atop his crashed necropolis, chitinous limbs clicking against stone. He saw three figures climbing toward him and didn’t flinch.

“You cannot stand against the might of the Lich King, mortals!” His voice dripped contempt. “Many Argent Dawn are numbered amongst the simpletons that have fallen before me. The Argent Crusade will prove no different.”

Fire erupted beneath my feet. I rolled clear. Erytria wasn’t as quick, caught the edge of the blaze and pushed through it, dark runes absorbing what they could. Shadow magic raked across us next, a pulse that stunned Elliptical mid-stride. The gnome shook it off fast.

Then the slow hit. Dark power dragging at my limbs like wading through tar. Malas was buying himself room, trying to keep all three of us at range.

Three melee fighters against a caster. He needed distance. We didn’t give him any.

Erytria closed first, chains of frost locking the nerubian’s legs in place. Elliptical flanked low, the advantage of being waist-high to everything, and hit into the joints where chitin met chitin. I came through the middle.

“If you kill them, I will simply reanimate their corpses,” Malas hissed, backing toward the necropolis edge. “And when you die, I will do the same to—”

The greataxe connected. He tried to back away, summon more fire, but I was already through his guard.

The head came away with effort. Chitin doesn’t cut clean.

Moonshard kicked it aside when we returned. “You’re the hero of the hour. You deserve our deepest respect.”

The fallen could rest now.

 

Moonshard kicked the head aside and Kolramas fell quiet. The nerubians had left one more problem behind in Cocooned!

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