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Wipe That Grin Off His Face

Quest 2 of 2 in the Venture Co. Chain (Finale)
Both Factions • Sholazar Basin • Level 76 • Nesingwary Base Camp
Kill Foreman Swindlegrin and his bodyguard Meatpie at Swindlegrin's Dig.
Debaar at Nesingwary Base Camp sends you back to Swindlegrin's Dig. Meatpie patrols the wooden ramp around [35, 49], kill him first or pull him clear. Foreman Swindlegrin operates a shredder mech at the top of the ramp. Take them one at a time, the platform is tight. Completing this alongside the engine quest line unlocks the Mastery hunting chains and Kick, What Kick? at camp.
Vikstone's Classic Expedition
Vikstone fought an ogre named Meatpie on a wooden platform too small for the fight and then dismantled the foreman's shredder with an axe to the knee joint. Debaar thanked him politely and explained that hunters don't kill people, which is why they keep warriors around.

“We must send Foreman Swindlegrin packing if we’re going to shut down his mine permanently, but be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn’t likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire Venture Company operation at Swindlegrin’s Dig.

Remember, the dig is on the far side of the Suntouched Pillar to the northeast. Good luck, Vikstone.”

-Debaar

Objective

LEVEL

76

Requires level

76

Start

END

Kill Foreman Swindlegrin and Meatpie and return to Debaar at the Nesingwary Base Camp.

 

Target Locations:
Foreman Swindlegrin: Found at the top of the wooden ramp at 35, 50. Be prepared for a fight in a confined area.
Meatpie: A blue ogre that patrols around the base of the wooden ramp at the same coordinates.
Foreman Swindlegrin: Found at the top of the wooden ramp at 35, 50. Be prepared for a fight in a confined area.
Meatpie: A blue ogre that patrols around the base of the wooden ramp at the same coordinates.

 

Reward

You will receive:

6 Gold

20 Silver

Upon completion of this quest you will gain:

21,150 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Debaar — Nesingwary Base Camp, Sholazar Basin

Objective: Kill Foreman Swindlegrin and Meatpie at Swindlegrin’s Dig.

 

Quick Facts

 

Walkthrough

  • Return to Swindlegrin’s Dig, northeast past The Suntouched Pillar.
  • Meatpie is a large ogre who patrols a wooden ramp around [35, 49]. Kill him first or pull him away, since he can wander into your fight with Swindlegrin.
  • Foreman Swindlegrin is a goblin operating a shredder mech, stationed at the top of the same ramp. The platform is a tight space, so be ready for close-quarters combat.
  • They do not need to be killed simultaneously. Take them one at a time.

 

Efficiency Tips

  • Combine with leftover quests. If you still need Venture Co. Spare Parts for Have a Part, Give a Part or haven’t triggered Engineering a Disaster, do them on this same trip.
  • Turn-in unlocks the Mastery chains. Completing this quest (alongside the engine chain) opens a batch of new content at camp: the Dreadsaber, Rhino, and Crocolisk Mastery hunting lines, plus Kick, What Kick? and The Great Hunter’s Challenge. This is where Sholazar Basin’s questing really opens up.

 

Lore Context

Debaar’s turn-in dialogue is a nice character moment: “A game hunter cannot, in good conscience, lift her weapon against another person.”

She’s uncomfortable asking you to kill humanoids rather than beasts, which is why the Venture Co. problem was delegated to you rather than handled by Nesingwary’s own hunters. It’s a small but effective bit of writing that acknowledges the expedition’s ethical boundaries (flexible as they may be when it comes to wildlife).

 

Explore Sholazar Basin’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Sholazar Basin Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
5,350 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“We must send Foreman Swindlegrin packing if we’re going to shut down his mine permanently.” Debaar handed me a rough sketch of the dig layout. “But be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn’t likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire operation. Good luck.”

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

The platform rose above Swindlegrin’s Dig like a throne room. Swindlegrin himself sat encased in a shredder, the mechanical suit’s sawblade arms gleaming with fresh oil. Meatpie stood beside him, and I’ve seen enough ogres to know this one was exceptional.

Meatpie saw me first and his roar shook the wooden planks.

The platform offered no room for finesse. When he charged, I met him head-on. The impact drove me back three steps, boots scraping wood. His club came fast for something his size. I twisted clear, let it splinter planks where I’d stood, and buried my axe in his flank. Shallow, hide like boiled leather.

He swung again. I ducked under, drove the mace into his knee. Even ogres need legs.

Swindlegrin’s shredder whirred to life behind us. “Kill him, you idiot!”

Meatpie lunged. I sidestepped, let his momentum carry him toward the platform’s edge, and put everything into a two-handed swing. The mace caught his temple. He went down hard, and the platform shuddered.

The shredder was already retreating when I turned. Swindlegrin made it halfway to the ramp before I caught him. The sawblades screamed as they swung for my head. I went low, under the arc, and drove my axe through the machine’s knee joint. Metal shrieked and the shredder toppled.

Swindlegrin crawled from the wreckage, hands raised. “We can make a deal!”

“You made your deal when you shot down our supplies.”

“What a relief to hear that the Venture Company will trouble us no more,” Debaar said when I returned. “You have my thanks, and that of Hemet for dealing with this problem.” She paused, looking at the blood on my armor. “A game hunter cannot, in good conscience, lift her weapon against another person.”

That’s why expeditions bring warriors.

 

The Venture Company’s leadership was dealt with, and the dig had one last piece of unfinished business: a gnome engineer still trapped inside in Engineering a Disaster

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