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“We must send Foreman Swindlegrin packing if we’re going to shut down his mine permanently, but be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn’t likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire Venture Company operation at Swindlegrin’s Dig.
Remember, the dig is on the far side of the Suntouched Pillar to the northeast. Good luck, Vikstone.”
-Debaar
Kill Foreman Swindlegrin and Meatpie and return to Debaar at the Nesingwary Base Camp.

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Debaar — Nesingwary Base Camp, Sholazar Basin
Objective: Kill Foreman Swindlegrin and Meatpie at Swindlegrin’s Dig.
Quick Facts
Walkthrough
Efficiency Tips
Lore Context
Debaar’s turn-in dialogue is a nice character moment: “A game hunter cannot, in good conscience, lift her weapon against another person.”
She’s uncomfortable asking you to kill humanoids rather than beasts, which is why the Venture Co. problem was delegated to you rather than handled by Nesingwary’s own hunters. It’s a small but effective bit of writing that acknowledges the expedition’s ethical boundaries (flexible as they may be when it comes to wildlife).
Explore Sholazar Basin’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Sholazar Basin Chronicles, along with the complete quest storyline.
Vikstone's War Journal“We must send Foreman Swindlegrin packing if we’re going to shut down his mine permanently.” Debaar handed me a rough sketch of the dig layout. “But be careful. His bodyguard, Meatpie, is a large, mean ogre, and isn’t likely to let you see the foreman without a fight. The two probably occupy a platform that would let them look out over the entire operation. Good luck.”

The platform rose above Swindlegrin’s Dig like a throne room. Swindlegrin himself sat encased in a shredder, the mechanical suit’s sawblade arms gleaming with fresh oil. Meatpie stood beside him, and I’ve seen enough ogres to know this one was exceptional.
Meatpie saw me first and his roar shook the wooden planks.
The platform offered no room for finesse. When he charged, I met him head-on. The impact drove me back three steps, boots scraping wood. His club came fast for something his size. I twisted clear, let it splinter planks where I’d stood, and buried my axe in his flank. Shallow, hide like boiled leather.
He swung again. I ducked under, drove the mace into his knee. Even ogres need legs.
Swindlegrin’s shredder whirred to life behind us. “Kill him, you idiot!”
Meatpie lunged. I sidestepped, let his momentum carry him toward the platform’s edge, and put everything into a two-handed swing. The mace caught his temple. He went down hard, and the platform shuddered.
The shredder was already retreating when I turned. Swindlegrin made it halfway to the ramp before I caught him. The sawblades screamed as they swung for my head. I went low, under the arc, and drove my axe through the machine’s knee joint. Metal shrieked and the shredder toppled.
Swindlegrin crawled from the wreckage, hands raised. “We can make a deal!”
“You made your deal when you shot down our supplies.”
“What a relief to hear that the Venture Company will trouble us no more,” Debaar said when I returned. “You have my thanks, and that of Hemet for dealing with this problem.” She paused, looking at the blood on my armor. “A game hunter cannot, in good conscience, lift her weapon against another person.”
That’s why expeditions bring warriors.
The Venture Company’s leadership was dealt with, and the dig had one last piece of unfinished business: a gnome engineer still trapped inside in Engineering a Disaster