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“These goblin goons and their minions have decided that they own this pillar and its crystals. I came here to explore the crystals and take samples, but they overpowered me and won’t let me return to the camp. If you’ll help me fight our way out of here, we can teach these thugs a lesson they’ll never forget!”
-Engineer Helice
Help Engineer Helice escape from Swindlegrin’s Dig, then speak with Hemet Nesingwary at the Nesingwary Base Camp.

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Engineer Helice — Swindlegrin’s Dig, Sholazar Basin [35, 47]
Turn In: Hemet Nesingwary — Nesingwary Base Camp
Objective: Escort Engineer Helice safely out of Swindlegrin’s Dig.
Quick Facts
Walkthrough
Efficiency Tips
Lore Context
Helice came to the Suntouched Pillar to study its crystals and collect samples, but the Venture Company overpowered her and held her prisoner. The irony of her escape is that she uses the Company’s own explosives to destroy the very crystal she came to study, choosing liberation over research.
The Suntouched Pillar is one of five titan-constructed crystal pylons that maintain Sholazar Basin’s tropical climate and Scourge barrier.
Each pillar contains a different color crystal corresponding to those found in Un’Goro Crater: the Suntouched Pillar’s yellow crystals, the Lifeblood Pillar’s red crystals (Scourge defense), the Mosslight Pillar’s green crystals, the Skyreach Pillar’s blue crystals, and the Glimmering Pillar’s white crystals.
The Venture Company strip-mining these yellow crystals is not just theft; they’re potentially degrading one of the pillars keeping Sholazar alive.
Cross-Expansion Connection
Explore Sholazar Basin’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Sholazar Basin Chronicles, along with the complete quest storyline.
Vikstone's War JournalFound Helice on a platform near the Suntouched Pillar, surrounded by Venture Company guards who didn’t seem to understand what they were sitting on.

“These goblin goons have decided they own this pillar and its crystals. I came here to explore and take samples, but they overpowered me and won’t let me return to camp.” Her eyes gleamed in a way that made me check for exits. “If you’ll help me fight our way out of here, we can teach these thugs a lesson they’ll never forget.”
“Let’s get the hell out of here.”
The first group of guards rushed us. I moved to intercept, but Helice held up a hand.
“Listen up, Venture Company goons! Rule number one: never keep the prisoner near the explosives.”
She grinned.
“Or THIS is what you get.”
The blast took out the crystal behind us and most of the guards with it. Heat washed over my back as we ran.
“It’s getting a little hot over here. Shall we move on?”
More Company workers tried to cut us off at the next platform. I cleared a path while Helice scanned the scaffolding.
“Oh, look, it’s another cartload of explosives! Let’s help them dispose of it.”
The second explosion was bigger than the first. Somewhere behind us, something structural gave way with a groan.
“You really shouldn’t play with this stuff,” she called back to the chaos. “Someone could get hurt.”
We reached the jungle’s edge with half the dig site burning behind us. Helice dusted off her hands, looking profoundly satisfied.
“We made it! Thank you for getting me out of that hell hole. Tell Hemet to expect me!”
I’ve escorted many people through dangerous territory. None quite like her.
“Thank you for freeing Helice and seeing to her safe return,” Hemet said when I arrived. “We all started to get worried when she didn’t return from her crystal hunting trip.”
Crystal hunting. Right.
Helice made it back to camp in one piece, and with the Venture Company handled, Nesingwary’s hunters were finally ready to talk shop in Kick, What Kick?