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“A little-known quality of the flesh giants…
Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won’t rise up and add to the enemy’s numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.”
-Thassarian
Thassarian aboard the Skybreaker wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord’rethar.
Suggested players: 5
Provided item:

You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver (Alliance): Thassarian — The Skybreaker, Icecrown
Quest Giver (Horde): Koltira Deathweaver — Orgrim’s Hammer, Icecrown
Objective: Use Pustulant Spinal Fluid on a plague cauldron at Mord’rethar to neutralize a batch of plague.
Quick Facts
Why You Can’t Solo This
Walkthrough
Preparation
| Step | What Happens | What To Do |
|---|---|---|
| 1. Start | Player 1 channels Pustulant Spinal Fluid on the cauldron. This triggers the event. | Player 1 uses fluid. Their 90-second cooldown begins. Other players protect them from interrupts. |
| 2. Adds Spawn | One elite mob and several regular adds emerge from the cauldron. | Kill the adds. Elite hits for ~1,000 on cloth. Non-elites are standard trash. |
| 3. Warning: “Add fluid soon!” | The cauldron is becoming unstable and will need another dose. | Get ready. Designated next player positions near the cauldron. |
| 4. Warning: “Add fluid NOW!” | Final warning. The cauldron needs fluid immediately or the event fails. | Player 2 channels their fluid. Their cooldown begins. More adds spawn. |
| 5. Repeat | Steps 2-4 repeat. The cauldron needs 3-5 total fluid applications to be neutralized. | Continue alternating players. Kill adds between applications. |
| 6. Completion | After the final dose, the cauldron is neutralized and the quest completes for all participants. | Return to Thassarian/Koltira on your airship. |
Critical Mechanics
| Group Size | Strategy |
|---|---|
| 2 players | Bare minimum. Both must have fluid. Tight rotation with zero room for error. Both players need to be able to survive adds while the other channels. |
| 3 players | Comfortable. Gives a safety margin if one player’s fluid gets interrupted or wasted. One player can focus on add control. |
| 5 players | Ideal. One tank, one healer, three DPS with fluid. Tank holds adds, healer keeps channeler alive, DPS burns adds between applications. The quest was designed for this. |
Efficiency Tips
Lore Context
The quest text reveals that Thassarian has been studying the Pustulant Spines you collected in Against the Giants. He discovered that flesh giant spinal fluid reacts with the Scourge plague in a specific way: it converts the plague into a corrosive acid.
This is significant because while acid is destructive, it doesn’t reanimate the dead. Thassarian’s logic is grimly practical: if the Scourge is going to pour something on the troops from the ramparts, better acid that kills cleanly than plague that raises corpses.
This is the kind of tactical calculus that only a former death knight would think of, and it connects directly to the broader Broken Front narrative about the faction militaries preparing for an eventual full assault on Mord’rethar.
Easter Egg
Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.
Vikstone's War JournalThassarian took the spines and drained them into a flask, and what came out of a flesh giant’s back was green and moved strangely in the glass.

“A little-known quality of the flesh giants. Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won’t rise up and add to the enemy’s numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.”
Whoever it lands on will die badly and stay dead.
Same crew, same chamber, six hours after we dragged Coprous out of it. Wopak looked at the doorway and sighed. “Back in the stink, then.”
Same crew. Same chamber. Wopak looked at the door we’d dragged Coprous’s corpse through hours earlier and sighed. “Back in the stink, then.”
I left the shield on the ship this time. What was coming needed reach more than it needed a wall, and the Claymore of the Prophet has never once been the wrong answer in a room that size.
Five of us, and five flasks. That is the whole design of the thing and we did not understand it until the first pour. One man empties his flask into the cauldron and the cauldron answers, and while he is standing there channeling, he is worth nothing at all to anyone. The other four are the reason he lives through it.
Mine went first. What came up out of the plague was big, and it was the size of two men and it came straight for the man holding the flask, which is to say me. Wopak was already between us.
Then Wopak poured, and we got slimes, eight or nine of them coming over the rim and going for the lowest thing in the room, which was Wopak, still channeling and unable to raise the shield. Natea burned four of them off him.
Then Natea poured, and Jartal, and Freakuout last, and each time it was the same arrangement in a different order: one of us useless and exposed at a cauldron, four of us standing in a ring around him meaning it. Mord’rethar’s own garrison came back through the door twice during all of this and had to be put down between waves.
The claymore does its best work with room to bring it around, and there was not much.
The plague went quiet with Freakuout’s dose. Just stopped, and thinned, and sat there.
Natea leaned on the base of the cauldron with her breath going. She has kept that armor polished since the day I met her and there was not a clean handspan of it left.
“Don’t,” she said, before Wopak had finished opening his mouth.
He grinned and let it go, which for that dwarf is nearly restraint.
“You have done well,” Thassarian said. “When our armies arrive to march on the Citadel, we will have a solid plan in place for taking the death gate.”
The cauldrons were handled and the giants were measured, which left the ramparts themselves, and the only way to take a gate that tall is to make everyone standing on it look somewhere else for a moment in Your Attention, Please.