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Gal’darah Must Pay

Alliance • Gundrak • Level 76 • Dungeon Quest
Kill Slad'ran, Moorabi, and Gal'darah inside Gundrak dungeon.
The dungeon finale of the entire Dying Loa storyline. Each boss stole a different loa's power: Slad'ran took Sseratus (serpent), Moorabi took Mam'toth (mammoth), Gal'darah took Akali (rhino). Full dungeon clear required. Pick up before entering. Gal'darah is the final boss and transforms into a rhino during the fight. Turn in to Tol'mar at Dubra'Jin [70, 21]. In retail, Tol'mar is inside Gundrak.
Vikstone's Classic Expedition
Three prophets waited inside Gundrak, each wearing the stolen skin of a god they'd murdered. Slad'ran became half-serpent, Moorabi kept trying to become the mammoth he'd killed, and Gal'darah fought with a rhino god's power until Vikstone drove steel through him one last time.

“It musta been da most awful thing I ever seen. Da great Akali – slain right before my eyes. Horrible… My job be to observe only. But dis cannot stand! Gal’darah and his followers must pay! Avenge Akali’s death, mon. It be da right thing ta do.”

-Tol’mar

Objective

LEVEL

76

Requires level

74

Start

END

Tol’mar wants you to slay Slad’ran, Moorabi, and Gal’darah in Gundrak.

 

Complete the Quest Chain:
Required Quests: To access Gal'darah Must Pay, you must first complete the entire 27-step quest chain:
Strange Mojo → Precious Elemental Fluids → Mushroom Mixer → Too Much of a Good Thing → To the Witch Doctor, and so on, ending with Unfinished Business.
Each quest leads you deeper into the Drakkari tribe's history and lore, culminating in the dungeon quest.
Travel to Gundrak:
Location: The quest Gal'darah Must Pay takes place inside the Gundrak Dungeon in Zul'Drak.
Tip: Fly to Zim'Torga and head north, or simply use the nearby flight path if you’ve unlocked it.
Defeat Gal'darah:
Gal'darah is located inside Gundrak Dungeon. He is a powerful foe tied to the Drakkari's rituals and must be defeated to complete the quest.
Complete the Quest Chain: Required Quests: To access Gal’darah Must Pay, you must first complete the entire 27-step quest chain: Strange Mojo → Precious Elemental Fluids → Mushroom Mixer → Too Much of a Good Thing → To the Witch Doctor, and so on, ending with Unfinished Business.

 

Reward

You will also receive:

6 Gold

80 Silver

Upon completion of this quest you will gain:

11,910 experience
250 reputation with Argent Crusade

Walkthrough

 

Quest Giver/Turn In: Tol’mar — Dubra’Jin, Zul’Drak [70, 21]

Type: Dungeon

Objective: Slay Gal’darah in Gundrak.

 

Walkthrough

  • Accept the quest from Tol’mar at Dubra’Jin, then enter Gundrak. The dungeon has two entrances in northern Zul’Drak: south entrance at roughly [76, 21] and north entrance at [81, 20].
  • Gal’darah is the final boss of Gundrak. To reach him, you must first kill the three initial bosses (Slad’ran, Moorabi, and the Drakkari Colossus) and activate each of their altars. This lowers the bridge in the central circle that leads to Gal’darah’s arena.
  • Kill Gal’darah, then return to Tol’mar at Dubra’Jin to complete the quest and the entire 27-quest chain.

 

Boss Overview: Gal’darah

Gal’darah alternates between two phases: Troll Form and Rhino Form. He transforms into a rhino after using Whirling Slash twice, then reverts to troll form after using Impale twice.

 

Troll Form:

  • Stampede: Summons a Spirit Rhino that charges a random player, dealing ~3,000-5,000 Physical damage and knocking them into the air. Unavoidable; healers keep everyone topped.
  • Whirling Slash: AoE spin dealing heavy Physical damage to anyone within 5 yards, plus a bleed DoT for 6 seconds. His movement speed slows by 65% during the spin. Melee must step out.

 

Rhino Form:

  • Impaling Charge: Charges a random player, impaling them on his horn for ~1,500 damage per second over 5 seconds. Distance matters; the farther you are, the more the charge hurts. Stack near the tank.
  • Stomp: AoE Physical damage within 10 yards, knockback.
  • Enrage: Increases attack speed by 100% for 8 seconds. Hunters can Tranquilizing Shot this. Otherwise, use tank cooldowns.

 

Strategy:

  • Tank pulls Gal’darah to a wall and stays there for the entire fight.
  • During Troll Form, melee stand behind the boss and step out during Whirling Slash. Ranged and healers stay at moderate range.
  • During Rhino Form, everyone stacks on the tank near the wall. This minimizes charge damage and prevents knockback from sending players flying across the arena.
  • Most wipes come from Whirling Slash hitting non-tank players during Troll Form, or spread-out players taking massive charge damage during Rhino Form.

 

Achievements (Heroic)

  • Share The Love: Have Gal’darah impale 5 different party members during the fight. Requires coordination: the first two impales target random players, then subsequent ones target the third-closest person to the boss.
  • What the Eck?: Defeat Gal’darah while under the effects of Eck Residue, a debuff from the Heroic-only boss Eck the Ferocious.

 

XP and Chain Value

  • This quest awards 43,200 XP at level 79, making it one of the highest single-quest XP rewards in Zul’Drak.
  • The complete 27-quest chain from Strange Mojo through Gal’darah Must Pay awards a total of roughly 547,800 quest XP (not counting mob kills), which is approximately one-third of the XP needed to go from 79 to 80.
  • Note: Despite being part of the Zul’Drak questline, this quest does not count toward the Empire of Zul’Drak achievement. None of the Gundrak-related quests do.

 

Story Context

This is the culmination of the entire Dying Loa questline. Tol’mar, a Zandalari observer who took an oath not to interfere, finally breaks his vow after witnessing Akali’s murder firsthand. His quest text is raw emotion: “Did ya see it, mon? It musta been da most awful thing I ever seen. Da great Akali, slain right before my eyes. Horrible… I done took an oath not ta be gettin’ involved here. My job be to observe only. But dis cannot stand!”

When you return with the job done: “Ya done it?! Gal’darah be no more? Here ya go, mon. Take dis gift for bringin’ justice to that wretch.”

Gal’darah was the High Prophet of Akali who drank the rhino god’s blood to steal his power. His dungeon abilities (charges, impales, rhino transformation) are all fueled by Akali’s stolen essence.

Killing him is the direct payoff of 26 quests’ worth of buildup.

 

Cross-Expansion Connections

  • Gundrak’s other bosses are the same prophets whose crimes drove the Dying Loa chain: Slad’ran (High Prophet of Sseratus, the serpent loa) and Moorabi (High Prophet of Mam’toth, whose mammoth transformation shows he absorbed power before the god’s suicide).
  • Mists of Pandaria: Frost King Malakk, leader of the surviving Drakkari, appears as a boss in the Throne of Thunder raid. The Drakkari Empire’s collapse, which you witness firsthand in this questline, is what ultimately drove Malakk to ally with the Zandalari’s raid on the Thunder King.
  • Post-Shadowlands: The Brothers Bronzebeard visited Gundrak and reported that the capital, once the beating heart of Zul’Drak, was now “only ruins” with “no one left but the dead and the undead.” The Drakkari civilization you tried to save is gone entirely.

 

Version Note

  • In retail WoW (Patch 4.3.0), Tol’mar was moved inside Gundrak and the quest was restructured. A second version given by Chronicler Bah’Kini was also added. In WotLK Classic, the original design applies: accept from Tol’mar at Dubra’Jin, kill Gal’darah, return to Dubra’Jin.

 

Explore Zul’Drak’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Zul’Drak Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
11,770 experience
75 reputation with Argent Crusade

Warrior IconVikstone's War Journal

“It musta been da most awful thing I ever seen,” Tol’mar said. “Da great Akali, slain right before my eyes. I done took an oath not ta be gettin’ involved. My job be to observe only. But dis cannot stand!”

Gundrak, the capital of a dying empire.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

Three high prophets had held this place since the god-killings began. Slad’ran killed Sseratus, his own serpent god, and became half-snake for his trouble. Moorabi drank Mam’toth’s blood after the mammoth god destroyed himself rather than be taken. And Gal’darah drove the blade into Akali’s heart.

We took them in order.

Slad’ran fell surrounded by his serpents, poison still dripping from fangs that were meant to protect his god, not devour him. Moorabi tried to become what he’d stolen, transforming into mammoth form again and again until we broke him.

Gal’darah waited in the inner sanctum, drunk on rhino-god power, summoning spirit stampedes and spinning through whirlwind slashes. He transformed. We adapted. He fell.

“Ya done it?!” Tol’mar’s relief was palpable. “Gal’darah be no more? Here ya go, mon. Take dis gift for bringin’ justice to that wretch.”

Justice. Four loa dead, one free, and three prophets who thought divinity could be stolen like gold from a vault.

 

Gundrak is finished, but Zul’Drak’s other war keeps grinding along the Ebon Watch perimeter in Feedin’ Da Goolz.

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