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“I‘ve been waiting an eternity for these mines! Well, a few days at least. What took him so long? Here’s the low down, compadre… there’s this nasty bunch of magnataur–you know, big, hairy, and extremely ugly–and they seem pretty keen on taking K3 for themselves.
Not going to happen.
We’ve got some defenses set up in their path, northeast of here. Sadly, our laser turrets have pretty limited power supplies… that’s where these mines come in! Get over there and blow them up good!”
-Ricket
Ricket at K3 wants you to use Improved Land Mines at Garm’s Bane to fend off 12 attackers from Garm. Both Garm Invaders and Snowblind Followers will count towards this goal.
Provided item:

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Ricket — K3, The Storm Peaks [41, 86]
Turn In: Ricket — K3
Objective: Use Improved Land Mines at Garm’s Bane to kill 12 attackers from Garm. Both Garm Invaders (magnataur) and Snowblind Followers (snobolds) count toward the objective.
Quick Facts
Walkthrough
Head northeast from K3 to Garm’s Bane [43, 82]. You’ll see waves of magnataur and snobolds charging westward from the Garm cave toward K3. The western border is lined with K3 Perimeter Turrets (laser zappers) that kill anything reaching them, and Grimes oversees the defense from a ledge at the southwest end.
Your job is to supplement these turrets with Ricket’s Improved Land Mines.
Use the mines from your inventory (no cooldown, unlimited supply) to place them in the charging path. The mines detonate when mobs run over them, dealing heavy damage and knocking targets back. A single mine usually won’t kill a magnataur, but two stacked mines or a mine plus turret fire will.
Key Mechanics:
| Strategy | How It Works | Best For |
|---|---|---|
| Line Trap | Place a row of mines perpendicular to the charging path, spaced tightly so mobs hit 2+ mines in sequence. Rebuild the line as mines detonate. | Consistent kills with minimal repositioning. The most reliable general strategy. |
| Double Stack | Drop two mines on the same spot in quick succession. Magnataur that hit the stack take both blasts and die instantly. | Guaranteed one-hit kills on magnataur. Great for competing with other players. |
| Circle Defense | Stand in a high-traffic area and place mines in a ring around you. Replace detonated mines as they pop. | Hands-free farming. Just stand and spam. |
| Forward Intercept | Position at [45, 82] east of the turret line, closer to the Garm cave entrance, and carpet the area. Intercepts mobs before other players can tag them. | Crowded servers or peak hours. |
| Tag and Zap | Skip mines entirely. Stand just inside the charging zone and tag each mob with an instant-cast spell (Moonfire, Flame Shock, etc.). Let the K3 turrets finish them off. | Fast completion (under 60 seconds possible). Works for any class with ranged instants. |
| Class | Strategy |
|---|---|
| Death Knight | Drop a cluster of 3-4 mines, then Death Grip a magnataur directly into them. Spectacular results. |
| Hunter | Tag distant mobs with Concussive Shot to slow them, then finish with burst damage before turrets steal credit. |
| Mage/Warlock/Shadow Priest | Use AoE (Blizzard, Rain of Fire, Mind Sear) on the charging packs for fast multi-tags, letting turrets clean up. |
| Paladin/Warrior | Brute force works fine here. Stand in the path and combine mines with melee cleave. |
| Druid | Tag in caster form with Moonfire spam for near-instant completion. No mines needed. |
Efficiency Tips
Lore Notes
The Garm Threat: Garm is a cave complex east of K3 inhabited by magnataur and their Snowblind snobold servants. The magnataur have been relentlessly assaulting K3 since the goblins set up their mining operation. Garm’s Bane is the goblin-engineered kill zone between the cave and K3, lined with turrets, mines, and automated defenses.
Hidden Ulduar Connection: The back of the Garm cave contains Ulduar-like technology blocked off by rubble. It’s possible the magnataur are being manipulated by iron dwarves, similar to how Loken’s forces corrupted or co-opted other native creatures across the Storm Peaks.
Ricket’s War: This quest is the payoff for the entire K3 defense chain. You gathered the salvage (Clean Up), retrieved the tools (Just Around the Corner), and delivered the finished mines (Slightly Unstable). Now you’re field-testing them. The success here emboldens Ricket to launch a full counteroffensive into the Garm cave itself.
Easter Eggs
Explore the Storm Peaks’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Storm Peaks Chronicles, along with the complete quest storyline.
Vikstone's War JournalRicket explained the tactical situation with characteristic goblin brevity: “There’s this nasty bunch of magnataur–you know, big, hairy, and extremely ugly–and they seem pretty keen on taking K3 for themselves. Not going to happen.”
Her solution involved land mines. Many land mines.

Garm’s Bane was a narrow approach to K3, funneling the magnataur and their snobold allies into a killing ground. The goblins had installed laser turrets, but the power supplies ran thin. The mines filled the gaps.
I seeded the path and waited. The first magnataur triggered the first mine. The explosion staggered it into a second. The snobolds behind it panicked forward into a third.
Efficient work.
When I returned, Ricket was practically glowing.
“So… here I sat, basking in the awesomeness that is me, and in the distance, I hear a pop! Then another! Then a dozen more! And a smile crept onto my face at the thought of all those magnataur and snobolds eagerly rushing to their own deaths.”
She said this like someone describing a sunset.