War stories, articles & game guides
Gamer
Tribute
2026
Expeditions,
War Stories &
Culture
“We need to cause some disruption to bring those death knights away from their leaders. If we lay waste to their minions below, I suspect they’ll have to devote more attention to keeping a close eye on operations. Abominations are easy prey – slow, predictable, and most importantly, stupid. Take advantage of their trust of the stalkers to drag them near some of the Scourge bombs scattered throughout the construction area.
You’ll be able to light the bombs far before they figure out what’s going on.”
-Vereth the Cunning
Vereth the Cunning wants you to use the Lithe Stalker‘s Iron Chain to drag Scourge Bombs to 4 Lumbering Atrocities inside Malykriss.

You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Vereth the Cunning — Rise of Suffering, Icecrown [54, 72]
Objective: Use the Lithe Stalker’s Iron Chain ability to drag Scourge Bombs to 4 Lumbering Atrocities inside Malykriss.
Quick Facts
Walkthrough
Possess the Lithe Stalker
Drag Bombs to Atrocities
Efficiency Tips
Lore Context
Vereth’s strategy continues to exploit the Scourge’s greatest weakness: their mindless obedience. The Lumbering Atrocities (abominations working as construction labor for Malykriss) are, as Vereth puts it, “slow, predictable, and most importantly, stupid.”
They trust the Lithe Stalkers because the geists are supposed to be Scourge servants. They don’t think twice when a stalker drags a bomb toward them.
The broader purpose isn’t just to kill abominations for its own sake. Vereth explains: “If we lay waste to their minions below, I suspect they’ll have to devote more attention to keeping a close eye on operations.”
The goal is to force Malykriss’s death knight commanders to come down from their perches to manage the chaos, making them vulnerable for the next phase of the plan (the Rider quests).
Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.
Vikstone's War Journal“We need to cause some disruption… anything to bring those death knights away from their leaders. If we lay waste to their minions below, I suspect they’ll have to devote more attention to keeping a close eye on operations. Abominations are easy prey. Slow, predictable, and most importantly, stupid. Take advantage of their trust of the stalkers to drag them some of the scourge bombs scattered throughout the construction area. You’ll be able to light the bombs far before they figure out what’s going on.”

Their trust of the stalkers.
The bombs sit by the wagons at the bottom of the hold and the chain takes one at a time. You drag it into the construction area and an atrocity comes over to see what has arrived, because that is what they are for down there. They shift what needs shifting.
The first one watched me set it down and said, “This not go here.”
Somebody had left something in the wrong place and it wanted that sorted, and I lit the fuse while it was still deciding where the bomb ought to go instead.
The second one got out “That not nice!” before the flash.
Four of them, and none of them raised a hand to me, and Vile talks exactly like that. Vile, who I killed on a ledge and gave back to himself, and who calls me his bestest little night elf and wants to make more fire tomorrow.
“They didn’t even think to lay a hand on you, did they? At least they’re predictable.”
Vereth’s next idea was to stop doing the work himself and let Malykriss do it, by introducing two flesh giants who had no reason to like each other and playing Matchmaker.