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The Rider of Blood

Quest 3 of 3 in the Riders of Malykriss Chain (Finale) Group Quest
Both Factions • Icecrown • Level 80 • Rise of Suffering
Kill Baelok, the Rider of Blood.
Baelok waits by a forge on the ground level at 59.1, 71.4, surrounded by mobs that respawn inside a minute. Clear what you can and drag the fight southwest, because wandering adds kill more people here than he does. Draw Soul is a frontal cone that heals him for what it takes off you, so never stand in front of him. His Dancing Runeblade counts as undead, so it can be feared, stunned, or trapped rather than fought.
Vikstone's Classic Expedition
Baelok said he had been waiting, which after Rokir and Sapph was simply true. He went down promising to come back, and Vereth's entire eulogy for a man he had served alongside was that it was good to hear he had finally lost.

“Baelok is one of the few vrykul that I’ve ever seen rise through the ranks, and that was mostly accomplished through sheer brutality. If your competition ends up dead, there’s far less to compete against. When you join battle with him, spread out from your companions and keep your distance as much as you reasonably can. He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible.

You have my confidence. See to it that he dies.”

-Vereth the Cunning

Objective

LEVEL

80

Requires level

77

Vereth the Cunning on the Rise of Suffering wants you to kill Baelok, the Rider of Blood.

 

(Suggested players: 5)

 

Quest Giver:
Vereth the Cunning, located in Malykriss: The Vile Hold, Icecrown (Coordinates: 54.5, 71.0).

Quest Objectives:
Defeat Baelok, the Rider of Blood, located at Coordinates: 59.2, 71.5 near the Furnace area in Malykriss.
Quest Giver: Vereth the Cunning — Rise of Suffering, Icecrown [54, 72]
Quest Objectives: Find Baelok at ground level near the forge area inside Malykriss [59.2, 71.5]. Clear as many as possible before pulling, then reposition the fight slightly southwest of the forge.

 

Reward

You will also receive:

14 Gold

80 Silver

Upon completion of this quest you will gain:

15,240 experience
350 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: Vereth the Cunning — Rise of Suffering, Icecrown [54, 72]

Objective: Kill Baelok, the Rider of Blood.

 

Quick Facts

  • Type: Group quest (suggested 5 players), but soloable by geared level 80s
  • Do Alongside: The Rider of the Unholy and The Rider of Frost (all three available simultaneously)
  • Location: Ground level near the forge area inside Malykriss [59.2, 71.5]
  • Unlocks: Completing all three Rider quests opens The Fate of Bloodbane
  • Phasing: Party members must be on this quest or have completed it to see you and Baelok.

 

Preparation

  • Clear the area first. Baelok is surrounded by fast-respawning mobs (~1 minute respawn timer). Clear as many as possible before pulling, then reposition the fight slightly southwest of the forge to minimize add interference. Adds drifting into the fight is the #1 cause of death on this encounter.
  • Kill his mount, Bloodsunder, if it patrols nearby.
  • Optional: Pick up Fate Runes from The Bone Witch for extra buffs.

 

Baelok’s Abilities

Ability Effect Counter
Melee Attacks Hits for ~1,600 on 20k armor. Slow swing speed but heavy hits. Armor, defensive cooldowns, kiting between swings.
Draw Soul Frontal cone Shadow damage (~4,000) that heals Baelok for the damage dealt. Stay behind him or to his side. This is his most dangerous ability because it both hurts you and heals him.
Summon Dancing Runeblade Summons a Dancing Runeblade that mirrors Blood Strike attacks. Lasts ~20 seconds. Focus it down, CC it (stunnable, fearable, counts as undead for Holy Wrath/Turn Evil), or ignore it if your DPS is high enough to burn Baelok.
Death Grip Pulls you into melee range. Deals minor Shadow damage. Blink (Mage) or other gap-closers to reposition. Ranged classes need to account for this.

 

Battle Strategy

Positioning is Everything

  • Baelok’s difficulty sits between Sapph (easiest) and Rokir (hardest). His individual abilities are manageable, but the combination of Draw Soul healing, Dancing Runeblade burst, and fast-respawning adds can overwhelm unprepared players.
  • Fight him southwest of the forge area to minimize add spawns drifting in. Face him away from you to avoid Draw Soul’s frontal cone, since it both damages you and heals him, effectively doubling its impact.

 

Dealing with the Dancing Runeblade

  • The Runeblade spawns every ~20 seconds and mirrors Baelok’s attacks. You have several options:
    • Kill it fast: It has moderate HP (~12k) and dies to focused DPS or AoE. Best approach for most classes.
    • CC it: The blade is classified as undead. Paladins can fear it with Turn Evil or stun with Holy Wrath. Warlocks can Fear it. Warriors can stun it (though Baelok himself may be immune to stuns). Hunters can Freezing Trap it.
    • Ignore it: If your DPS is high enough to burn Baelok before the blade accumulates, this works. Risky for undergeared players.
  • The blade despawns after about 20 seconds, so you don’t need to chase it indefinitely.

 

Group Strategy

  • Tank faces Baelok away from the group to prevent Draw Soul hitting multiple people. DPS burns Baelok while off-DPS or tank cleaves the Runeblade. Healer stays at range. Quick fight with 2-3 players.

 

 

Solo Tips by Class

Class Approach
Death Knight Army of the Dead opener is very strong here. Army tanks Baelok and the Runeblade while you DPS. Use Dancing Rune Weapon (Blood) to match his. Death Strike for self-healing. Icebound Fortitude during Runeblade phases.
Paladin (Prot) Straightforward. Turn Evil or Holy Wrath to CC the Runeblade (it’s undead). Consecration cleaves both targets. Sacred Shield + self-heals keep you up. One of the easier solo classes for this fight.
Paladin (Ret) Open with Avenging Wrath for burst. Rotate defensives (Divine Protection, Lay on Hands). Kill or stun the Runeblade when it spawns. Heal during downtime.
Hunter Tank pet (turtle/gorilla) with Mend Pet. Freezing Trap the Runeblade. Distracting Shot to manage aggro. Deterrence if pet drops low.
Warlock Voidwalker or Felguard tanks. Keep Curse of Weakness up (important for reducing his melee). Health Funnel to sustain pet. Fear the Dancing Runeblade. Stay at max range to avoid Death Grip; position between 36-45 yards so Health Funnel reaches but you’re outside Grip range.
Mage Hardest Rider for Mages due to Death Grip and fast add respawns. Clear area with AoE before pulling. Burn hard and fast. Save Blink for Death Grip recovery. Pet Nova to manage Runeblade. Bring potions.
Warrior (Prot) Tank and spank with defensive cooldowns. The Runeblade is stunnable. Use Shield Wall and Last Stand for emergencies. Bandage during Runeblade downtime.
Druid (Feral) Bear form, standard rotation. Shift to heal during quiet moments. Manageable fight for tank-geared ferals.
Shaman (Enhancement) Burn hard with Fire Elemental + Feral Spirits. Save Maelstrom procs for Healing Wave. Food buff + Bone Witch runes help.

 

Lore & Secrets

The Vrykul Who Rose Through Brutality

Baelok is the only vrykul among the three Riders. Rokir is a generic death knight, Sapph is a Darkfallen (undead blood elf), but Baelok is a vrykul who clawed his way up through sheer violence. As Vereth puts it: “Baelok is one of the few vrykul that I’ve ever seen rise through the ranks, and that was mostly accomplished through sheer brutality. If your competition ends up dead, there’s far less to compete against.”

He teaches Blood death knight abilities to the new adepts at Malykriss, paralleling Lord Thorval‘s role as the Blood instructor in Acherus: The Ebon Hold.

His combat dialogue reflects pure arrogance: “Fragile thing,” “Don’t stop now, I’ve almost broken a sweat,” and “Your blood is now mine.” His death line, “I know no death. I will… be back… for you…” suggests he expects to be raised again, though that never happens.

Vereth’s warning focuses on Baelok’s life-stealing abilities: “He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible.” This directly maps to the Draw Soul mechanic, the fight’s central challenge.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

“Baelok is one of the few vrykul that I’ve ever seen rise through the ranks, and that was mostly accomplished through sheer brutality,” Vereth said. “If your competition ends up dead, there’s far less to compete against. When you join battle with him, spread out from your companions and keep your distance as much as you reasonably can. He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible. You have my confidence. See to it that he dies.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

Baelok holds a forge on the ground level. Vrykul, and enormous even by the standard of that people, and he teaches blood to the adepts the way Rokir taught unholy and Sapph taught frost. Three of them, three disciplines, the whole of Acherus’s faculty rebuilt out here in the ice. That is what Vereth meant about heads.

“I’ve been waiting.”

Draw Soul reaches out in front of him and takes something out of you that is not blood, and he is healthier afterward. So the answer is to stand outside the cone, at range, exactly as instructed.

He has Death Grip. Whenever I got far enough away to be safe, he simply pulled me back.

He decides the distance and there is no arguing with him about it, and every exchange fed him a little of whatever it is he takes, and a runeblade of his own summoning worked my flank for twenty seconds at a time.

“Don’t stop now, I’ve almost broken a sweat.” He was enjoying it. He was the only one of the three who was.

He rose through the ranks by killing his own. At Jotunheim they sort them by contest and the losers are made into Vargul, and Baelok did not wait to be sorted. He removed the competition and presented himself as what remained.

He put a hand out for the grip once more and I was already inside it when it closed.

“I know no death. I will… be back… for you…”

“So he finally lost? Good to hear.” Vereth’s response when I returned was typically understated.

Finally. He has been waiting a long time for somebody to do that and he never once said so until it was done. Three heads. The beast bled.

 

Three instructors dead in a fortress that was supposed to raise an order loyal for good, and the man who had organised all of it had a personal reason for wanting the last name on the list, which is the one thing Vereth had not yet mentioned about The Fate of Bloodbane.

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