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“The major difference between vargul and lesser undead minions is that vargul still possess enough of their minds to despise being used for labor. Never will a vargul be pleased to be working aside skeletons or ghouls. Lets take advantage of this inevitable animosity and start some fights between the umbral brutes and the other undead in Malykriss. That should serve to slow production and bring the death knights down to babysit.
Should be simple – throw rocks at the brutes as they near lesser undead.”
-Vereth the Cunning
Vereth the Cunning at the Rise of Suffering wants you to use a Lithe Stalker to throw rocks at Umbral Brutes as they near lesser undead in Malykriss. Return after you’ve started 5 fights.

You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Vereth the Cunning — Rise of Suffering, Icecrown [54, 72]
Objective: Use a Lithe Stalker to throw rocks at Umbral Brutes as they near lesser undead in Malykriss. Start 5 fights.
Quick Facts
Walkthrough
Possess the Lithe Stalker
Provoke Fights
Tips
Lore Context
This quest exploits a fascinating piece of Scourge sociology. The Umbral Brutes are vargul, vrykul who failed the Lich King’s ascension trials in Jotunheim and were raised as lesser undead. Unlike mindless skeletons and ghouls, vargul still retain enough of their minds to resent their situation.
As Vereth explains: “Never will a vargul be pleased to be working aside skeletons or ghouls.” They consider themselves above such lowly company.
By throwing a rock at a Brute while it’s near these lesser undead, you provoke the simmering resentment into open violence. The Brute assumes one of the lesser undead hit it and retaliates. Vereth’s summary: “No need to sacrifice our own men when they are this easily manipulated.”
Like the other two Malykriss sabotage quests, the goal is to disrupt operations and force the death knight commanders to come down from their positions to restore order, setting up the Rider confrontations.
Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.
Vikstone's War Journal“The major difference between vargul and lesser undead minions is that vargul still possess enough of their minds to despise being used for labor,” Vereth said. “Never will a vargul be pleased to be working aside skeletons or ghouls. Let’s take advantage of this inevitable animosity and start some fights between the umbral brutes and the other undead in Malykriss. That should serve to slow production and bring the death knights down to babysit. Should be simple. Throw rocks at the brutes as they near lesser undead.”

Enough of their minds. That is the whole of the plan.
The brutes at the runeforging camp are the ones who failed. Lankral explained the arrangement weeks ago: Jotunheim sorts them, the winners go to Ymirheim as Ymirjar and the losers are reduced to this. I have spent a month killing the ones who passed. These are the others, hauling for the forge alongside ghouls, and they know it.
The rock does not tell them who threw it. It only tells them they have been struck, in front of a skeleton, while carrying something.
That is sufficient. Every time.
Five of them, and not one looked up at the rocks or around for a cause. Each one turned on whatever was nearest and went at it.
“Predictable louts. No need to sacrifice our own men when they are this easily manipulated, eh?”
What Vereth wanted next was the fortress blind as well as busy, which meant going up to where the gargoyles perch and giving them a Stunning View.