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Battle Before The Citadel

Quest 4 of 5 in the Champion Dailies Group
Daily Quest
Both Factions • Icecrown • Level 80 • Argent Tournament Grounds
Kill 3 Boneguard Commanders in the Court of Bones from a campaign charger.
Take the charger at the forward camp south of Corp'rethar. Your own mount will not do. Commanders joust properly, unlike the footmen you can simply ride through, so keep three stacks of Defend and run the full loop of Charge, Thrust, back out for Shield-Breaker, and in again. Pull them to the edges or up the stairs so the flying Scouts stay out of it. Losing the horse does not end the fight. Dismounting leaves you in combat and the riders will follow you to the stables.
Vikstone's Classic Expedition
Three commanders went down at the foot of the stairs, and the stairs went on up into the cloud without anyone noticing it. Vikstone rode back to the camp already certain he would be climbing them for real before the year was out.

“Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy’s stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp’rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King’s commanders.

Do not fear the masses of boneguard footmen, Vikstone, for they can easily be trampled under your horse’s hooves.”

-Eadric the Pure

Objective

LEVEL

80

Requires level

77

Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.

 

Objective: Defeat 3 Boneguard Commanders in Icecrown using your Campaign Warhorse.
Quest Giver: Available to Champions at the Argent Tournament Grounds.
Locate the Boneguard Commanders:
Primary Area: The Court of Bones, located at approximately 49.1, 71.8.
Commanders patrol in the open areas near the stairs leading to Icecrown Citadel.
Alternative Locations: Near Malykriss: The Vile Hold (54, 73). Use this area for less interference from Scouts or Lieutenants.
Quest Giver: Eadric the Pure (non-DK)/Crok Scourgebane (Death Knights) – Argent Tournament Grounds, Icecrown
Locate the Boneguard Commanders: Fly to the Court of Bones in southwestern Icecrown, on the southern side of Corp’rethar. Coordinates: approximately [49, 72]. A small Argent Crusade forward camp is set up here. Equip your Argent Lance and mount the stabled Campaign Warhorse at the camp. You cannot use your personal mount for this quest.

 

Reward

You will be able to choose one of these rewards:

Champion’s Writ 

Champion’s Purse

You will receive:

7 Gold

40 Silver

  • Champion’s Seal

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Argent Crusade
250 reputation with The Silver Covenant

Walkthrough

 

Quest Giver: Eadric the Pure (non-DK)/Crok Scourgebane (Death Knights) – Argent Tournament Grounds, Icecrown

Objective: Kill 3 Boneguard Commanders in the Court of Bones using a Campaign Warhorse.

 

Quick Facts

  • Level: 80
  • Type: Daily
  • Location: Court of Bones, southwestern Icecrown, [49, 72]
  • Requires: Champion rank in the Argent Tournament

 

Walkthrough

Getting There

  • Fly to the Court of Bones in southwestern Icecrown, on the southern side of Corp’rethar. Coordinates: approximately [49, 72].
  • A small Argent Crusade forward camp is set up here. Equip your Argent Lance and mount the stabled Campaign Warhorse at the camp. You cannot use your personal mount for this quest.
  • Note: The quest area is only visible if you have the quest in your log.

 

Campaign Warhorse Abilities

Button Ability Description
1 Thrust Melee attack, usable at close range
2 Shield-Breaker Ranged attack, removes enemy shields
3 Charge Rush an enemy from distance for high damage
4 Defend Adds a shield stack (max 3), reducing damage taken
5 Refresh Mount Heals your mount (use between fights)

 

Fighting Boneguard Commanders

Boneguard Commanders are level 80 elites that joust the same way as Argent Tournament NPCs. They are tougher than Scouts or Footmen and require proper jousting technique.

 

Recommended rotation:

  1. Stack 3 Defend shields before engaging.
  2. Open with Charge from maximum distance. Spam Thrust as you pass through for a free melee hit.
  3. Turn and strafe away to get back to Shield-Breaker range. Fire Shield-Breaker to strip a shield.
  4. Close back to melee range and Thrust.
  5. Disengage to Charge range and repeat.

 

This “shock and awe” approach keeps you on the offensive and lets you largely ignore what the Commander is doing. Focus on maintaining the rotation rather than micromanaging your own shield stacks.

 

Where to Find Commanders

Location Coordinates Notes
Court of Bones (main area) [49, 72] Several Commanders patrol near the stairs leading to Icecrown Citadel. Watch for Boneguard Scouts that can interfere.
Top of the stairs Near Corp’rethar entrance Three Commanders (one stationary, two patrolling) with no Scouts nearby. Cleaner fights.
Eastern path near Malykriss [54, 73] Commanders flank the path near Malykriss: The Vile Hold. Large open space with minimal adds. A third Commander patrols to this area. Best spot for solo players who struggle with add management.

 

Avoiding Adds

  • Boneguard Scouts are flying mobs that patrol the area and can aggro during Commander fights. They are a nuisance, not a danger, but pulling multiple Scouts alongside a Commander can be overwhelming.
  • Pull Commanders to the edges of the area or up the stairs to avoid Scout patrols.
  • Boneguard Footmen can be trampled (run through them with your mount). The quest text calls this out: they are not a threat.
  • Do not count on a fresh horse saving you. Dismounting does not drop you out of combat, whether you choose it or not, and the riders will keep hitting you while you run for the stables.

 

Efficiency Tips

  • If you are also doing Valiant dailies for a second city, the Valiant version of this quest (At the Enemy’s Gates) has partial overlap since both take place at the Court of Bones. However, as of Patch 3.2, Battle Before The Citadel specifically requires Commanders only, so you can no longer complete both with the same kills. Doing them back-to-back in the same trip is still efficient.
  • Pair this with Taking Battle To The Enemy and Threat From Above for a complete Champion daily circuit.
  • Hunters: Deactivate Aspect of the Viper before mounting. It reduces Shield-Breaker damage by 40% while active.
  • Warriors: Use Battle Stance, not Defensive Stance. Stance damage modifiers affect your mount’s abilities. Defensive Stance adds an extra Shield-Breaker shot needed to kill Scouts (3 instead of 2).
  • Fate Rune of Baneful Intent applies its damage bonus to your mount’s abilities, which drops Scouts from three Shield-Breakers to two. That is the same margin Defensive Stance costs you, so the rune and the right stance are worth more here than they look.
  • Use Refresh Mount (button 5) between Commander fights to top off your horse’s health.
  • If someone else is in the area, consider grouping up. Mark party members with raid icons so you can easily distinguish friendly Campaign Warhorses from enemy NPCs.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Darnassus

Warrior IconVikstone's War Journal

“Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy’s stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp’rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King’s commanders. Do not fear the masses of boneguard footmen, Vikstone, for they can easily be trampled under your horse’s hooves.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

The commanders. The last time I rode out of that camp, the crusaders there told me to go around them, and I went around them. Nothing about the commanders has changed since. My rank has.

The footmen scattered and went under the hooves exactly as advertised. The commanders keep three layers of guard up at all times and never spend one of them, which is why they were off the list a fortnight ago and on it this morning. The footmen work the charger’s flanks the entire time, because coming off the horse does not end anything. It only lowers you.

The first one bellowed at me on the approach and the lance went through his chest plate. The second tried to gather his footmen in around himself, which had the effect of putting them where the hooves were. The third held a crumbling dais with a polearm and held it well, until I had circled out far enough to arrive properly.

The rune the bone witch gave me is still on me. Baneful Intent, chosen off a reading she admitted in advance was rigged, and it carries over into what the horse does. Nothing in this place ever ends up being used only once.

“The Argent Crusade is heartened to have warriors like you fighting alongside us in the battle against the Lich King,” Eadric the Pure said.

 

Three weeks of seals and a dead frost wyrm all bought the same thing, which is a place in the lists against the best riders the five capitals could send, and that place is Among the Champions.

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