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At The Enemy’s Gates

Quest 3 of 3 in the Valiant Dailies Group (Finale)
Daily Quest
Alliance • Icecrown • Level 80 • Argent Tournament Grounds
Kill 15 Boneguard Footmen, 10 Scouts, and 3 Lieutenants from a campaign charger.
Fly south to the Argent forward camp on the southern side of Corp'rethar and take a charger there. Footmen die by being ridden over, so the count of fifteen builds itself while you work. Scouts hover too high to charge and take two Shield-Breakers, but their ranged attack strips your Defend, so keep it topped up. Lieutenants are tournament valiants with one stack. Do not touch a Commander. They stand in the same groups near the steps, they hit far harder, and they will end the charger. Field Training's Converted Heroes are just northeast, so do this mounted first and that one on foot after.
Vikstone's Classic Expedition
Five days of learning to strip a shield off a knight in a ring, and the Court of Bones was where somebody finally pointed the lance at the gate it was meant for. Fifteen of the Lich King's footmen went under the charger without it breaking stride once.

“Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy’s stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp’rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King’s minions.

Do not fear the masses of boneguard footmen, Vikstone, for they can easily be trampled under your horse’s hooves.”

-Airae Starseeker

Objective

LEVEL

80

Requires level

77

Airae Starseeker at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.

 

Location: Court of Bones, Icecrown (around 49.0, 71.0)
Objective: Use a mounted Argent Warhorse to:
Kill 10 Boneguard Scouts (Gargoyles).
Kill 15 Boneguard Footmen.
Kill 3 Boneguard Lieutenants.
Preparation:
Equip your Argent Lance in your main hand.
Speak to the Argent NPC at the camp (49.0, 71.0) to mount an Argent Warhorse.
Quest Giver: Your city’s mount master at the faction tent. Multiple NPCs offer this quest depending on which city you’re championing. Examples: Handler Dretch (Horde), various Alliance equivalents.
Preparation: Pick up the quest at the tournament grounds, then fly south to the Argent forward camp on the southern side of Corp’rethar in the Court of Bones [~49, 71].

 

Reward

You will receive:

7 Gold

40 Silver

  • Valiant’s Seal

Upon completion of this quest you will gain:

1,220 experience
250 reputation with Darnassus
250 reputation with The Silver Covenant

Walkthrough

 

Quest Giver: Your city’s mount master at the faction tent. For Darnassus: Airae Starseeker, Mistress of Nightsabers. Each city has its own, including Clara Tumblebrew, Mistress of Rams, for Ironforge.

Objective: Mount a Stabled Campaign Charger at the Argent forward camp. Kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.

 

Quick Facts

  • Type: Daily (Valiant rank)
  • Location: Court of Bones/Corp’rethar, southwestern Icecrown [~49, 71]
  • Vehicle Quest: You must fight entirely from the Stabled Campaign Charger. Same jousting abilities as the tournament mounts.

 

Enemy Breakdown

Enemy Count Threat Strategy
Boneguard Footmen 15 Very Low Weak melee mobs. Trample them by riding over them. The quest text explicitly tells you they “can easily be trampled under your horse’s hooves.” No abilities needed; just ride through groups.
Boneguard Scouts 10 Low Flying gargoyles. Hit them with Shield-Breaker (ability 2) from range. Two Shield-Breakers usually kills one. Their ranged attack, Necrocution, strips your Defend stacks, so refresh between shots rather than letting them wear you down.
Boneguard Lieutenants 3 Moderate Ground-based jousting opponents with 1 stack of Defend. Strip their Defend with Shield-Breaker, then Charge + Thrust to kill. Treat them like a weaker version of tournament Valiants.
Boneguard Commanders DO NOT ENGAGE Deadly These maintain 3 stacks of Defend and hit extremely hard. They are not quest objectives. Engaging one by mistake will likely destroy your mount.

 

Walkthrough

  • Pick up the quest at the tournament grounds, then fly south to the Argent forward camp on the southern side of Corp’rethar in the Court of Bones [~49, 71].
  • Equip a lance and mount a Stabled Campaign Charger at the camp. Same jousting abilities you’ve been using.
  • Stack 3 Defend before engaging anything.
  • Footmen first: Ride through groups of Footmen to trample them. They die on contact or after a couple of hits. You’ll accumulate 15 quickly just by riding around.
  • Scouts next: Gargoyles flying overhead. Target them and hit Shield-Breaker from range. Two shots each. They may aggro while you’re fighting Lieutenants, so clear them when you see them.
  • Lieutenants last: These fight like jousting opponents with 1 Defend stack. Shield-Breaker to strip their Defend, then Charge for big damage, close to melee and Thrust to finish. Takes a Charge plus several Thrusts to down one.
  • Use Refresh Mount (ability 5) between Lieutenant fights to heal your warhorse.

 

Critical Warning: Avoid Boneguard Commanders

Commanders look similar to Lieutenants but maintain 3 stacks of Defend and deal significantly more damage. They will destroy your mount fast.

The key difference: Lieutenants have 1 Defend stack, Commanders have 3. If you see a target with 3 shields up, disengage immediately. Commanders are found near the steps of Corp’rethar and in the densest mob clusters.

 

Efficiency Tips

  • This is the most fun Valiant daily. Trampling Footmen while jousting Lieutenants at the gates of Icecrown Citadel feels genuinely epic. Enjoy it.
  • Combine with A Valiant’s Field Training. Converted Heroes (for Field Training) are in the same general area, just slightly to the northeast. Do Enemy’s Gates first (mounted), then dismount and kill Converted Heroes on foot.
  • Group credit is shared. If other players are on the quest, working together speeds up Lieutenant kills. Footmen and Scouts are plentiful enough that competition isn’t usually an issue.

 

Lore & Secrets

Easter Egg: Enemy at the Gates

The quest title is very likely a reference to the 2001 war film Enemy at the Gates, starring Jude Law, which depicts the Battle of Stalingrad and the desperate siege warfare against an entrenched enemy position. The film is based on William Craig’s 1973 book of the same name.

 

Narrative Context

This quest is the closest the tournament dailies get to actual warfare. While the Argent Tournament is ostensibly a training exercise, At the Enemy’s Gates puts you on the front lines at Corp’rethar, the gateway to Icecrown Citadel. It is a joint operation between tournament competitors and Argent Crusade forces, reinforcing the tournament’s real purpose: preparing champions for the assault on the Citadel.

The Court of Bones is littered with the remains of armies that failed to breach the Citadel’s defenses. Fighting among those bones while mounted on a warhorse provides a visceral reminder of what’s at stake. Unlike the jousting ring back at the tournament grounds, this isn’t practice.

The Scourge forces here are the real enemy, and the quest serves as a bridge between the tournament’s competitive framework and the war it was built to support.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,000 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy’s stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp’rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King’s minions. Do not fear the masses of boneguard footmen, Vikstone, for they can easily be trampled under your horse’s hooves.”

A forward camp with a stable in it. Somebody hauled horses to within sight of the Citadel steps and then wrote out instructions for their use.

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

The footmen were as advertised. They beat on the charger’s flanks to no effect whatever and then went under the hooves.

The scouts are gargoyles and they hover too high for a lance to reach, so it has to be the thrown one, twice each. What they send back is called Necrocution and it takes the guard off a layer at a time, which meant the whole engagement was spent putting the guard back up between volleys.

The lieutenants fight exactly like the valiants at the tournament grounds. One stack of guard, stripped and charged and finished, the same three motions Jeran and Rugan and Valis spent a week putting into my hands. The Scourge has jousters.

Down nearer the steps there are Commanders who hold three stacks at all times and never spend any of it. Nothing I have been taught touches that. The crusaders in the camp told me to ride around them, and I rode around them.

“Your bravery on the field has shown the crusaders that we are ready to face any enemy,” Airae Starseeker said.

 

Somebody had been killing every rider drawn against him and the Crusade could not prove a thing, which is why Rhydalla quietly asks Vikstone whether there is really any such person as The Black Knight of Westfall?

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