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Assault by Ground

Quest 3 of 3 in the Ymirheim Assault Chain (Finale) Daily Quest
Both Factions • Icecrown • Level 80 • Ymirheim Glacier
Escort the troops to the gates of Ymirheim, keeping at least 4 of the 6 alive.
The squad leader is on the ice near your commander, not aboard the airship, and there are several of them standing together, so go back to the one who gave you the quest. If he says preparations are still underway, that is a timer rather than a bug. The NPCs never heal between ambushes, so every fight you drag out costs you one of them later. They also move fast for an escort. Open each pack with AoE to pull threat off them early, and take Blood of the Chosen first, because every Ymirjar on this pass counts toward it.
Vikstone's Classic Expedition
The Ymirjar came out of the rocks four times and each wave hit harder than the one before it, which was the point of the caste. Vikstone let the old fury run hot enough to kill and no hotter, and counted the men still standing when the gates finally came into view.

“Greetings Warrior. Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we’ve faced before. They’ve been ambushing us repeatedly as we try to make it up the pass, and we’ve lost a lot of men.

If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we’ll dig in and wait for reinforcements to catch up to us.”

-Skybreaker Squad Leader

Objective

LEVEL

80

Requires level

77

Escort the Skybreaker troops to the gates of Ymirheim. Return to Ground Commander Koup at the edge of the glacier east of Ymirheim for compensation after the task is complete.

  • Alliance troops escorted to Ymirheim (4)

 

Quest Giver: Skybreaker Squad Leader (Alliance) or Orgrim's Hammer Squad Leader (Horde)
Location: The Skybreaker (Alliance) or Orgrim's Hammer (Horde), Icecrown
Accept the Quest:
Speak to the Skybreaker Squad Leader or Orgrim's Hammer Squad Leader on your faction’s airship.
Coordinate with Other Quests:
Be sure to pick up [Blood of the Chosen] from Knight-Captain Drosche (Alliance) or Sky-Reaver Korm Blackscar (Horde) beforehand.
Enemies encountered during the escort count toward the kill total for Blood of the Chosen, provided you deal a significant amount of DPS.
Wait for Preparations:
Sometimes, the squad leader will state that they are "still making preparations."
This delay can take a few minutes; patience is key. If the wait exceeds 5 minutes, consider trying Assault by Air first and then returning.
Start the Escort:
Speak to the squad leader again when they’re ready to begin.
Follow the squad through Ymirheim, assisting them in defeating waves of Ymirheim Defenders and other mobs.
Quest Giver: Skybreaker Squad Leader — Glacier east of Ymirheim, Icecrown (near Ground Commander Koup)
Coordinate with Other Quests: Be sure to pick up [Blood of the Chosen] from Knight-Captain Drosche (Alliance) or Sky-Reaver Korm Blackscar (Horde) beforehand. Enemies encountered during the escort count toward the kill total.

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver (Alliance): Skybreaker Squad Leader — Glacier east of Ymirheim, Icecrown (near Ground Commander Koup)

Quest Giver (Horde): Kor’kron Squad Leader — Glacier north of Ymirheim, Icecrown (near Ground Commander Xutjja)

Turn In (Alliance): Ground Commander Koup [62.6, 51.3]

Turn In (Horde): Ground Commander Xutjja [58.3, 46.1]

Objective: Escort your faction’s troops to the gates of Ymirheim. At least 4 of 6 NPCs must survive.

 

Quick Facts

 

Walkthrough

Accept and Wait for Preparations

  • The squad leader is at the ground staging area near your faction’s ground commander, not on the airship. Speak to them to accept the quest.
  • After accepting, you may need to wait for the squad to finish preparing. The squad leader will say something like “We’re still making preparations” until they’re ready. Wait times vary and can range from a couple of minutes to longer if another player recently triggered the event. If the wait exceeds 5 minutes, do Assault by Air or King of the Mountain first and return.
  • Important: There are multiple Skybreaker/Kor’kron Squad Leaders in the area. Make sure you’re speaking to the right one (the one who gave you the quest).

 

Escort the Squad

  • When ready, speak to the squad leader to begin. You’ll be joined by 6 NPC soldiers.
  • The squad moves quickly up the pass toward Ymirheim’s gates. Along the way, roughly 4 packs of Ymirheim Defenders (about 5 per pack) will ambush the group, plus one lone mob near the gate.
  • At least 4 of 6 NPCs must survive to complete the quest. The NPCs do decent damage but do not regenerate health between fights, so damage accumulates.

 

Combat Tips

  • Kill enemies quickly. The faster vrykul die, the less total damage your NPCs take across the escort.
  • AoE abilities are very effective for grabbing threat off the NPCs early in each ambush.
  • Healers can use bandages on the NPCs between fights to keep them topped off.
  • The NPCs move fast. This is not a typical slow escort quest. Stay ahead or right with the group so you don’t fall behind.

 

Efficiency Tips

  • Pick up Blood of the Chosen before starting. Every Ymirjar vrykul killed during the escort counts toward its 20-kill requirement, as long as you deal enough damage to get credit. Tag each pack with damage early so you don’t lose credit to the NPC soldiers.
  • If another player is already running the escort, you can join their run and both get credit. Alternatively, you can wait at the gates and receive completion credit when their squad arrives.
  • After the escort reaches the gates, you turn in to your ground commander back at the glacier staging area, not to the squad leader.

 

Lore Context

The Ymirjar are not ordinary vrykul. They are an elite warrior caste created by King Ymiron who earned their rank by winning the ascension trials at Valhalas in Jotunheim. Vrykul who pass become Ymirjar warriors (male) or Val’kyr (female). Those who fail become Vargul, lesser undead.

The quest text’s emphasis on how “far more vicious” these vrykul are compared to any others the players have faced reflects this lore.

Ymirheim sits atop Icecrown’s saronite mines, making it strategically vital. The settlement guards the Scourge’s primary saronite supply, the corrupted metal used to forge everything from Icecrown Citadel’s walls to the Lich King’s armor.

 

Cross-Expansion Connections

The Ymirjar in Icecrown Citadel

  • The Ymirjar you fight during this escort appear as elite trash and mini-boss enemies in the Icecrown Citadel raid. Ymirjar Frostbinders, Battle-Maidens, and Deathbringers guard the raid’s corridors. Players who spent time fighting them at Ymirheim’s gates will recognize them inside the Citadel.

 

Vrykul Culture in Legion

  • The vrykul storyline that begins in Howling Fjord and culminates in Icecrown’s Ymirjar was massively expanded in Legion’s Stormheim zone. Stormheim introduced the Halls of Valor (the vrykul afterlife for worthy warriors), Helheim (for the damned), and revealed that Odyn created the original Val’kyr long before the Lich King copied the design. King Ymiron himself returned as “Ymiron, the Fallen King” in the Maw of Souls dungeon, damned by Helya for betraying the titans.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“Greetings. Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we’ve faced before. They’ve been ambushing us repeatedly as we try to make it up the pass, and we’ve lost a lot of men.”

The Squad Leader gave his brief without ornament, which I appreciated, and then he told me what the reward was before he told me what the job was, which I did not.

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

“If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we’ll dig in and wait for reinforcements to catch up to us.”

Six of them. He wanted four at the gates. He did not say that part and he did not need to; a man who asks for a squad to arrive safely and then names a number he can accept has already buried the difference in his head.

The pass runs up between rock walls that turn the wind into a single unbroken noise, and you cannot hear a vrykul coming over it, which is the entire design.

The first pack came off the high stones. I took the nearest as he landed, mace into the shield to fold it back across his own body and the greataxe around the outside for his neck while it was still folding.

Four packs, and one more waiting at the gate itself.

By the third the soldiers had stopped talking. One took an axe through the shoulder and stayed up, changed his grip, kept working. Another lost his shield to a hammer and went to the short sword and opened the vrykul underneath before it could reset. These are not green men. They have been doing this pass for weeks.

Two of them did not reach the gate.

The rage came up in the third pack and I put it back down. It gets easier to reach every month I am on this glacier and no easier to let go of, and I have started to think that is the wrong trade.

“You have my thanks,” Koup said afterward. “This has been a brutal operation, but we haven’t had any great options otherwise. They’ve been equally unforgiving to aerial assault. We need to rout these vrykul if we’re going to stand any chance of pressing on in Icecrown. We’re likely to need more help later. Please lend yourself to the battle again should the chance present itself.”

 

The gates held and the pass was clear, which only moved the question underground, down into the pits where the Scourge was working the saronite that built the Citadel wall by wall, and the men swinging the picks were not vrykul in Slaves to Saronite.

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