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“Greetings Warrior. Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we’ve faced before. They’ve been ambushing us repeatedly as we try to make it up the pass, and we’ve lost a lot of men.
If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we’ll dig in and wait for reinforcements to catch up to us.”
-Skybreaker Squad Leader
Escort the Skybreaker troops to the gates of Ymirheim. Return to Ground Commander Koup at the edge of the glacier east of Ymirheim for compensation after the task is complete.
![Quest Giver: Skybreaker Squad Leader (Alliance) or Orgrim's Hammer Squad Leader (Horde)
Location: The Skybreaker (Alliance) or Orgrim's Hammer (Horde), Icecrown
Accept the Quest:
Speak to the Skybreaker Squad Leader or Orgrim's Hammer Squad Leader on your faction’s airship.
Coordinate with Other Quests:
Be sure to pick up [Blood of the Chosen] from Knight-Captain Drosche (Alliance) or Sky-Reaver Korm Blackscar (Horde) beforehand.
Enemies encountered during the escort count toward the kill total for Blood of the Chosen, provided you deal a significant amount of DPS.
Wait for Preparations:
Sometimes, the squad leader will state that they are "still making preparations."
This delay can take a few minutes; patience is key. If the wait exceeds 5 minutes, consider trying Assault by Air first and then returning.
Start the Escort:
Speak to the squad leader again when they’re ready to begin.
Follow the squad through Ymirheim, assisting them in defeating waves of Ymirheim Defenders and other mobs.](https://gamertribute.com/wp-content/uploads/2025/04/Assault-by-Ground-Map.png)
You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver (Alliance): Skybreaker Squad Leader — Glacier east of Ymirheim, Icecrown (near Ground Commander Koup)
Quest Giver (Horde): Kor’kron Squad Leader — Glacier north of Ymirheim, Icecrown (near Ground Commander Xutjja)
Turn In (Alliance): Ground Commander Koup [62.6, 51.3]
Turn In (Horde): Ground Commander Xutjja [58.3, 46.1]
Objective: Escort your faction’s troops to the gates of Ymirheim. At least 4 of 6 NPCs must survive.
Quick Facts
Walkthrough
Accept and Wait for Preparations
Escort the Squad
Combat Tips
Efficiency Tips
Lore Context
The Ymirjar are not ordinary vrykul. They are an elite warrior caste created by King Ymiron who earned their rank by winning the ascension trials at Valhalas in Jotunheim. Vrykul who pass become Ymirjar warriors (male) or Val’kyr (female). Those who fail become Vargul, lesser undead.
The quest text’s emphasis on how “far more vicious” these vrykul are compared to any others the players have faced reflects this lore.
Ymirheim sits atop Icecrown’s saronite mines, making it strategically vital. The settlement guards the Scourge’s primary saronite supply, the corrupted metal used to forge everything from Icecrown Citadel’s walls to the Lich King’s armor.
Cross-Expansion Connections
The Ymirjar in Icecrown Citadel
Vrykul Culture in Legion
Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.
Vikstone's War Journal“Greetings. Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we’ve faced before. They’ve been ambushing us repeatedly as we try to make it up the pass, and we’ve lost a lot of men.”
The Squad Leader gave his brief without ornament, which I appreciated, and then he told me what the reward was before he told me what the job was, which I did not.

“If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we’ll dig in and wait for reinforcements to catch up to us.”
Six of them. He wanted four at the gates. He did not say that part and he did not need to; a man who asks for a squad to arrive safely and then names a number he can accept has already buried the difference in his head.
The pass runs up between rock walls that turn the wind into a single unbroken noise, and you cannot hear a vrykul coming over it, which is the entire design.
The first pack came off the high stones. I took the nearest as he landed, mace into the shield to fold it back across his own body and the greataxe around the outside for his neck while it was still folding.
Four packs, and one more waiting at the gate itself.
By the third the soldiers had stopped talking. One took an axe through the shoulder and stayed up, changed his grip, kept working. Another lost his shield to a hammer and went to the short sword and opened the vrykul underneath before it could reset. These are not green men. They have been doing this pass for weeks.
Two of them did not reach the gate.
The rage came up in the third pack and I put it back down. It gets easier to reach every month I am on this glacier and no easier to let go of, and I have started to think that is the wrong trade.
“You have my thanks,” Koup said afterward. “This has been a brutal operation, but we haven’t had any great options otherwise. They’ve been equally unforgiving to aerial assault. We need to rout these vrykul if we’re going to stand any chance of pressing on in Icecrown. We’re likely to need more help later. Please lend yourself to the battle again should the chance present itself.”
The gates held and the pass was clear, which only moved the question underground, down into the pits where the Scourge was working the saronite that built the Citadel wall by wall, and the men swinging the picks were not vrykul in Slaves to Saronite.