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Assault by Air

Quest 2 of 3 in the Ymirheim Assault Chain Daily Quest
Both Factions • Icecrown • Level 80 • Ymirheim Glacier
Use the Suppression Turret to keep the Troop Transport alive long enough to make all 4 of its drops.
The plane flies itself. Your only job is the turret, and you are not trying to destroy the spear guns, only to blind them. A hit anywhere near a gun smokes it for fifteen seconds, so aim at the base or the ground beside it and move on. Three shots fire in quick succession before the turret needs a moment. Each flight carries two infiltrators, so two runs is the design rather than a failed first attempt. You parachute down at the end, usually inside hostile ground, which is a convenient place to start the other Ymirheim dailies.
Vikstone's Classic Expedition
Every shot Vikstone fired was aimed at buying four men a few seconds of blindness rather than at killing anything. He came off the turret with his shoulders aching and no idea whether any of them were still alive down there.

“I‘ve got some boys suited and ready for their drops inside of Ymirheim. I could use you to see them there safely. Inside the walls, the vrykul have set up some kind of automated spear guns that have been tearing up our transports. We had our engineers install a Suppression Turret to shut down those spear guns – just fire a round near any gun and the smoke should block its sight and clog its gears.

Hop on the turret and see to it that all my boys make it to their drops in one piece.”

-Ground Commander Koup

Objective

LEVEL

80

Requires level

77

Ground Commander Koup at the edge of the glacier east of Ymirheim has ordered you to use the Skybreaker Suppression Turret to keep the Skybreaker Troop Transport alive long enough to make all of its drops.

  • Skybreaker Infiltrators dropped (4)

 

Quest Giver: Knight-Captain Drosche (Alliance) or Sky-Reaver Korm Blackscar (Horde)
Location: The Skybreaker (Alliance) or Orgrim's Hammer (Horde), Icecrown
Locate the Plane and Board:
Go to 63, 51 (near your respective airship).
Right-click the turret at the front of the plane (ground level).
Complete the Mission:
Once aboard, the plane automatically flies around Ymirheim. Your task is to shoot the Harpoon Guns using the Suppression Charge (Ability 1):
Targeting: Aim near the harpoon guns (not directly on them). A cloud will appear, disabling the gun.
Tips for Aiming:
Keep aiming for the base of the harpoon guns or surrounding terrain.
Fire only once per gun and move to the next. Avoid spamming to conserve energy.
Strategy: Wait for a gun to fire at you before shooting to ensure it’s in range.
Drop Off Infiltrators:
After disabling enough harpoon guns, your plane will automatically drop the infiltrators.
The mission requires four successful drops, and each pass will only drop 1–2 infiltrators.
Repeat as Needed:
If you don’t disable enough harpoons or fail to drop all infiltrators in one pass, you can re-board another plane to finish the quest.
Quest Giver: Ground Commander Koup — Glacier east of Ymirheim, Icecrown (Alliance)
Locate the Plane and Board: The troop transport plane is at ground level near your faction’s ground commander. Right-click the turret mounted on the front of the plane to board.

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver (Alliance): Ground Commander Koup — Glacier east of Ymirheim, Icecrown [62.6, 51.3]

Quest Giver (Horde): Ground Commander Xutjja — Glacier north of Ymirheim, Icecrown [58.3, 46.1]

Objective: Man the Suppression Turret on the troop transport plane and keep it alive long enough for all 4 infiltrator drops inside Ymirheim.

 

Quick Facts

 

Walkthrough

Board the Plane

  • The troop transport plane is at ground level near your faction’s ground commander. Right-click the turret mounted on the front of the plane to board.
  • The plane flies automatically. You do not control its path.

 

Suppress the Spear Guns

  • As the plane flies over Ymirheim, your job is to fire Suppression Charges at the vrykul spear guns mounted on buildings and ledges throughout the settlement. A successful hit creates a smoke cloud that blinds the gun and clogs its gears for about 15 seconds.
  • You do not need to destroy the spear guns. You just need to suppress them long enough for the plane to pass safely and drop its infiltrators.
  • The turret can fire 3 shots in rapid succession before it needs a brief recharge. Pace your shots accordingly.

 

How Drops Work

  • The plane drops infiltrators at fixed points along its flight path. You need 4 total successful drops to complete the quest.
  • Each flight carries 2 infiltrators, so two runs is the intended structure rather than a sign you failed the first one.
  • After all drops (or if the plane is destroyed), you’re ejected with a parachute. Watch for hostile vrykul where you land.

 

Efficiency Tips

  • Don’t stress about completing this in one pass. Two runs is the standard experience. Some can even go AFK during each run, since the plane will drop 2 infiltrators regardless of your performance, then re-board for the second run.
  • The Suppression Charge has roughly a 100-yard range. Wait until a spear gun fires its first shot at you to confirm you’re in range before firing back. This prevents wasted shots.
  • Aim at the base of spear guns or the ground near them rather than directly at the gun itself. Hitting the surrounding area still suppresses the gun.
  • Fire one shot per gun and move on. The spear guns are disabled for 15 seconds per hit, which is enough time for the plane to pass.
  • Scrolling your camera in close gives you more precise aim. Raising Terrain Distance to maximum helps more, since the plane outruns the default draw distance and you want the next spear gun visible before you are on top of it.
  • After landing via parachute from your first run, you’ll be inside or near Ymirheim. This is a good time to work on Blood of the Chosen or Slaves to Saronite kills on your way back to re-board the plane.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“I’ve got some boys suited and ready for their drops inside of Ymirheim,” Koup said. “I could use you to see them there safely. Inside the walls, the vrykul have set up some kind of automated spear guns that have been tearing up our transports. We had our engineers install a Suppression Turret to shut down those spear guns. Just fire a round near any gun and the smoke should block its sight and clog its gears. Hop on the turret and see to it that all my boys make it to their drops in one piece.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

I had asked for the gate. I got a seat.

The transport went up with a dozen men crouched along both benches, and I sat behind the turret at the rear with the whole town coming at us sideways. The guns inside the walls are vrykul work and they are ugly, squat frames that crank round on their bases and put a spear through a fuselage without anyone touching them. Whatever the Ymirjar are, they have learned to let a machine do the aiming.

The turret gives you three rounds and then it has to fill again. A hit does not kill the gun. The smoke blinds it for fifteen seconds and fouls the gears, and then it comes back, because nothing on this glacier stays dead when it is the enemy’s.

Three rounds, four guns tracking, one aircraft that would not hold still, and a pilot flying the drops on his own schedule rather than mine.

One by one the men went out the side, and every one of them looked at me on the way past. Not at the town. At the turret.

The last man made his jump with a gun coming out of its smoke behind him, and I got a round into it, and it fouled, and he was gone into the roofs.

“Excellent work, soldier. We could use more able bodies like you around here. Stop back by another day if the operation hasn’t wrapped up.”

 

The infiltrators were inside the walls now and the gate was still shut, which left the harder half of Koup’s problem exactly where it had been all morning, waiting for someone willing to walk at it in Assault by Ground.

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