War stories, articles & game guides
Gamer
Tribute
2026
Expeditions,
War Stories &
Culture
“Sir, as we move through Skorn, we have to bring down those towers! If you have a look at them, you’ll notice that their tops are lined with casters. Getting too close to them would mean certain doom for us! However, we do have it within our means to call in cannon volleys from Westguard Keep.
To do so, we need to get close enough so that you can lob a smoke flare atop of them. Just don’t get too close!”
-Westguard Sergeant
The Westguard Sergeant has informed you that using the Sergeant’s Flare to target all four of the towers at Skorn for cannon volleys would be advisable.
Provided item:
You will be able to choose one of these rewards:
You will receive:
Upon completion of this quest you will gain:
Quest Giver: Westguard Sergeant (summoned at Skorn)
Objective: Use the Sergeant’s Flare to call in cannon volleys from Westguard Keep on all four towers at Skorn.
Quick Facts
Walkthrough
Tower Locations
All four towers are in the upper (southern) section of Skorn, forming a ring around the elevated area where Halfdan the Ice-Hearted resides:
Note the geographic split: the longhouses and barracks you burn for Burn Skorn, Burn! are in the lower (northern) part of Skorn, while these towers ring the upper part. Work the lower area first for the burning quest, then push south into the upper area for the towers.
Tips
Story Context
The Sergeant frames this as a range-versus-firepower problem:
“<Sir/Ma’am>, as we move through Skorn, we have to bring down those towers! If you have a look at them, you’ll notice that their tops are lined with casters. Getting too close to them would mean certain doom for us!”
His solution is elegant — call in the big guns:
“However, we do have it within our means to call in cannon volleys from Westguard Keep. To do so, we need to get close enough so that you can lob a smoke flare atop of them. Just don’t get too close!”
The quest’s progress text hammers the point home: “Getting too close to those towers is certain death as long as those casters are up there.”
Upon completion, the Sergeant is impressed:
“Excellent targeting, <sir/ma’am>! I’ll have to remember to buy a round for the cannoneers back at the keep.”
Lore Note: Winterskorn Frost Magic
The casters manning these towers are the Winterskorn‘s frost magic specialists. Unlike the Dragonflayer vrykul who rely on proto-drakes and harpoons, the Winterskorn have a deep connection to frost and ice magic. Their thane is literally called Halfdan “the Ice-Hearted.”
This frost specialization traces back thousands of years to the Winterskorn War, when these vrykul were armed by the fire giants Volkhan and Ignis and waged war against the titan-forged.
The conflict grew so severe that Tyr called upon the Dragon Aspects for aid. Ysera and Nozdormu ended the war by putting the entire Winterskorn clan into a timeless sleep that lasted millennia — until the Lich King awakened them as shock troops for the Scourge.
The towers you’re destroying aren’t just military structures. They’re the Winterskorn’s primary tactical advantage: elevated positions that let their frost casters rain death on anyone approaching the upper settlement where their thane resides.
Cross-Expansion Connection: Cannon Diplomacy
This quest establishes a pattern that repeats throughout WotLK and beyond: when you can’t take something head-on, you call in support. The cannon volleys from Westguard Keep foreshadow the much larger artillery operations in later zones, from the siege engines at Wintergrasp to the airship bombardments during the Icecrown Citadel assault, where the Skybreaker rains cannon fire on Scourge positions in much the same way Westguard’s cannoneers demolish these towers.
The Sergeant’s comment about “buying a round for the cannoneers” also humanizes the war effort. Somewhere back at Westguard Keep, soldiers are manning cannons, watching for smoke signals, and delivering precision strikes on your behalf.
You’re not a lone hero. You’re a forward observer coordinating with a garrison.
Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.
Vikstone's War Journal“Sir, as we move through Skorn, we have to bring down those towers!” The sergeant pointed to the stone structures ringing the upper fortress. “If you have a look at them, you’ll notice that their tops are lined with casters. Getting too close to them would mean certain doom for us!”

He wasn’t exaggerating. Each tower bristled with vrykul mage. A direct assault would be suicide by frostbolt.
“However, we do have it within our means to call in cannon volleys from Westguard Keep. To do so, we need to get close enough so that you can lob a smoke flare atop of them.” He handed me the flares. “Just don’t get too close!”
Close enough to throw. Not close enough to die.
The northwest tower first. I crept to throwing range, feeling the cold gather in the air as the casters sensed movement. The flare arced up, trailing red smoke, and I was already running when it landed. The cannons spoke and the stone exploded. The tower crumbled.
Three more towers. Each one a sprint to throwing range, a flare arcing up, and a dive behind cover before the frost could find me.
“Excellent targeting, sir!” The sergeant said as the last tower fell. “I’ll have to remember to buy a round for the cannoneers back at the keep.”
Longhouses burned, corpses dismembered, towers levelled, and the Sergeant said to go and collect the title that came with all that damage, so All Hail the Conqueror of Skorn!