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Burn Skorn, Burn!

Quest 1 of 4 in the Conqueror of Skorn Chain
Alliance • Howling Fjord • Level 71 • Skorn
Use the Sergeant's Torch inside three buildings in lower Skorn: two longhouses and the barracks.
All three targets are in the lower (northern) section of Skorn. Northwest Longhouse at (43, 28), Northeast Longhouse at (46, 28), Barracks at (46, 30). Must be inside the building for the torch to work. Kill the vrykul inside first, stand in the doorway, use the torch, and exit immediately. Don't linger in a burning building. Use the Sergeant's Torch for this quest, NOT the Sergeant's Flare (that's for Towers of Certain Doom). Do all three Skorn quests in one loop. Start northwest, move east, then south.
Vikstone's Classic Expedition
The Sergeant suggested burning the longhouses and barracks. He also suggested not tarrying inside them once the torches caught. Three buildings, three columns of smoke against the grey sky. Whatever assault Skorn had been planning, they'd be rebuilding instead.

“Captain Adams gave me strict instructions to make sure that a good deal of infrastructure damage was inflicted on this site. However, since you’re in charge out here, that’s at your discretion, sir. May I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn? All we have to do is get inside each and throw this torch.”

-Westguard Sergeant

Objective

LEVEL

71

Requires level

68

The Westguard Sergeant has orders that you should use the Sergeant’s Torch to set fire to the Northeast and Northwest Longhouses and the Barracks at Skorn.

  • Northwest Longhouse Set Ablaze
  • Northeast Longhouse Set Ablaze
  • Barracks Set Ablaze

 

Provided item:

  • Sergeant’s Torch

 

Reward

You will receive:

4 Gold

70 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Westguard Sergeant (summoned at Skorn)

Objective: Use the Sergeant’s Torch to set fire to the Northeast Longhouse, Northwest Longhouse, and the Barracks at Skorn.

 

Quick Facts

 

Walkthrough

  1. Accept quest from the Westguard Sergeant at Skorn.
  2. The Sergeant’s Torch is automatically added to your inventory.
  3. Travel to each building in the “lower” area of Skorn.
  4. Clear the mob inside each building.
  5. Stand just inside the doorway and use the Sergeant’s Torch.
  6. Exit immediately after the torch ignites.
  7. Repeat for all three buildings.
  8. Return to the Westguard Sergeant to turn in.

 

Building Locations

All three targets are in the lower (northern) section of Skorn:

  • Northwest Longhouse: [43, 28]
  • Northeast Longhouse: [46, 28]
  • Barracks: [46, 30]

 

The buildings are large and distinctive. Look for the typical vrykul longhouse architecture with peaked roofs.

 

Tips

  • Must Be Inside: The torch only works when you’re standing inside the building. If it’s not working, move deeper into the structure.
  • Don’t Tarry: The Sergeant explicitly warns not to linger inside burning buildings. Use the torch and exit immediately.
  • Clear First: Each building typically has one vrykul mob inside. Kill it before using the torch to avoid fighting while on fire.
  • Stand in Doorway: The optimal position is just inside the doorway. This gives you credit while allowing a quick escape.
  • Check Your Item: Make sure you’re using the Sergeant’s Torch, not the Sergeant’s Flare. The Flare is for the Towers of Certain Doom quest.
  • Efficient Route: Start at the Northwest Longhouse [43, 28], then move east to the Northeast Longhouse [46, 28], then south to the Barracks [46, 30].

 

Story Context

The Sergeant frames this as infrastructure sabotage:

“Captain Adams gave me strict instructions to make sure that a good deal of infrastructure damage was inflicted on this site. However, since you’re in charge out here, that’s at your discretion, <sir/ma’am>.”

He defers to your authority while making his recommendation:

“May I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn? All we have to do is get inside each and throw this torch.”

And a practical warning:

“May I suggest that when we set the buildings ablaze, we not tarry too long inside of them?”

Upon completion:

“Very good, <sir/ma’am>. That couldn’t have been done without your help. I’m sure the captain will be pleased with my report on the matter once we’re done here.”

 

Lore Note: Scorched Earth

The longhouses and barracks represent the Winterskorn’s domestic and military infrastructure. Longhouses served as communal living spaces where vrykul families ate, slept, and gathered. The barracks housed warriors.

By burning these structures, you’re not just destroying buildings. You’re eliminating shelter, supplies, and staging areas. Any vrykul survivors will have nowhere to sleep, no stored food, and no place to organize a counterattack against Westguard Keep.

This is deliberate scorched earth warfare. Captain Adams doesn’t want to occupy Skorn. He wants to neutralize it as a threat.

 

Cross-Expansion Connection: Rebuilt by The War Within

According to reports from Westguard Keep after the war against the Jailer, Muradin Bronzebeard notes that the damage you caused at Skorn “has mostly been rebuilt.” The vrykul of Howling Fjord are now keeping to themselves rather than threatening Alliance positions.

Your actions here didn’t permanently destroy Skorn, but they bought the Alliance time during the critical war against the Lich King.

Sometimes that’s enough.

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,000 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“Captain Adams gave me strict instructions to make sure that a good deal of infrastructure damage was inflicted on this site.” The sergeant pulled a bundle of torches from his pack. “However, since you’re in charge out here, that’s at your discretion, sir.”

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

I appreciated a soldier who understood the chain of command while still having opinions.

“May I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn? All we have to do is get inside each and throw this torch.” He paused. “May I also suggest that when we set the buildings ablaze, we not tarry too long inside of them?”

Sound advice.

The northeast longhouse went first. One vrykul inside, asleep near the central hearth. He didn’t wake up. The torch caught on the dry timber, and we were out before the flames reached the rafters.

The northwest longhouse held two. They woke up. They didn’t leave.

The barracks was the hardest. There were more vrykul this time, more alert, but the same dry wood. By the time we cleared the lower district, three columns of smoke sky high.

“Very good, sir.” The sergeant was breathing hard. “That couldn’t have been done without your help. I’m sure the captain will be pleased with my report on the matter once we’re done here.”

 

The longhouses were alight, and the Sergeant said the vrykul dead at Skorn had a habit of not staying that way, which makes the next job Gruesome, But Necessary.

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