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What’s the Matter with the Transmatter?

What’s the Matter with the Transmatter?

Quest 1 of 4 in the Transmatter Chain
Alliance • Borean Tundra • Level 71 • Fizzcrank Airstrip
Collect 15 Fizzcrank Spare Parts from the Scalding Pools and Geyser Fields east of the airstrip.
Small clickable objects on the ground near wreckage and debris. Heaviest concentration around (60, 21) in the Scalding Pools. Pick up Re-Cursive from Jinky Wingnut before heading out to complete both quests in one sweep. Watch your loot window while killing mechagnomes here: The Ultrasonic Screwdriver is a random drop that starts its own side quest.
Vikstone's Classic Expedition
The teleporter behind Mordle sparked and smoked. He said he'd hate to see another accident. Vikstone didn't ask what happened to the last one.

“There’re spare parts strewn all over to the east in the Scalding Pools, the Geyser Fields… heck, probably even up on the pumping station still, too. Bring back a whole bunch. Maybe then I’ll be able to get outgoing teleport on this thing working, not to mention getting the incoming transmatter ports aligned.

I’d hate to see another accident….”

-Mordle Cogspinner

Objective

LEVEL

71

Requires level

68

Collect 15 Fizzcrank Spare Parts and deliver them to Mordle Cogspinner at Fizzcrank Airstrip.

  • Fizzcrank Spare Parts (15)

 

Spare parts are located around [60.21] in the Fizzcrank Pumping Station area.
Small clickable objects on the ground near wreckage and debris. Heaviest concentration around (60, 21) in the Scalding Pools.

 

Reward

You will be able to choose one of these rewards:

Mender's Cover

Regenerative Hide Harness

Chilled Mail Boots

Icy Ripper Ring

You will receive:

4 Gold

70 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Mordle Cogspinner, Fizzcrank Airstrip

Turn In: Mordle Cogspinner

Objective: Collect 15 Fizzcrank Spare Parts

 

Quick Facts

 

Prerequisites

This quest only becomes available after completing The Mechagnomes. You must listen to Fizzcrank Fullthrottle’s tale (inside the small building with the elevator at Fizzcrank Airstrip), then speak to Jinky Wingnut outside. Once that’s done, Mordle Cogspinner and several other NPCs will offer quests.

 

Walkthrough

Fizzcrank Spare Parts are scattered across three areas east of the airstrip:

  • The Scalding Pools (northern geothermal area)
  • The Geyser Fields (central area with the pumping station)
  • Fizzcrank Pumping Station (the structure itself)

 

The parts appear as small clickable objects on the ground near wreckage, debris, and broken machinery. The heaviest concentration is around [60, 21] in the Scalding Pools area.

Collect all 15 and return to Mordle Cogspinner.

 

Efficiency: Combine with Re-Cursive

This quest overlaps perfectly with Re-Cursive, which requires using the Re-Cursive Transmatter Injection on 6 Fizzcrank Mechagnome corpses in the same area. Pick up both quests before heading out to complete them simultaneously.

 

While You’re There: The Ultrasonic Screwdriver

Any mechagnome or mechanical enemy in the pools can drop The Ultrasonic Screwdriver, a quest-starting item. Turn it into Crafty Wobblesprocket at the airstrip. The followup quest rewards a usable version of the screwdriver that helps with questing in this area. Watch your loot window while farming spare parts.

 

Navigating the Area

The Geyser Fields are patrolled by Sentry-bot 57-K units that will call out warnings when they detect you, potentially alerting nearby enemies. They announce your presence with race-specific alerts like “Attention all units, human inside the perimeter!” and “Warning: human incursion detected!”

Be mindful of patrol patterns when gathering parts near groups of enemies.

 

Lore Context

The “transmatter” Mordle references is the gnomish teleportation device at Fizzcrank Airstrip. The quest text hints at past problems: “I’d hate to see another accident…” suggesting previous teleporter mishaps.

Mordle is trying to get both the outgoing teleport and incoming “transmatter ports” aligned, and needs salvaged parts from the pumping station the mechagnomes now control.

 

Easter Egg: Quest Title

The quest title “What’s the Matter with the Transmatter?” is a playful pun on classic sci-fi terminology. “Transmatter” has been used in science fiction since the mid-20th century to describe matter transmission (teleportation) devices.

Harry Harrison’s novels used “transmatters,” and the term appears throughout sci-fi literature alongside variations like “transmat” (used in Doctor Who). The gnomes’ casual adoption of this terminology fits their genre-savvy engineering culture.

 

Horde Equivalent

Horde players complete Cleaning Up the Pools, given by Iron Eyes at Taunka’le Village. Same objective (15 Fizzcrank Spare Parts), but with a very different perspective. The taunka view the gnomish machinery as pollution: “The gnomes, who care nothing for the land, have polluted it with their machinery. I want you to pick up any spare parts that you come across. Return them to me here. I will see to it that they are properly disposed of before we leave this place for good.”

This cultural clash, gnomish utilitarianism versus taunka environmental stewardship, provides an interesting contrast in how the two factions view the same situation.

 

Explore Borean Tundra’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Borean Tundra Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Phase1

Combatant Greatsword

Item Level 366

Binds when picked

Two-Hands       Sword

605 - 1,010 Damage       Speed 3.60

(224.3 damage per second)

+283 Strength

+596 Critical Strike

Durability 85 / 85

Requires level 110 to 120 120

Sell Price:

64

64

8

Phase2

Valiance Longbow

Item Level 366

Binds when picked

Ranged       Bow

572 - 774 Damage       Speed 3.00

(224.3 damage per second)

+320 Agility

+576 Critical Strike

Durability 85 / 85

Requires level 110 to 120 120

Sell Price:

62

12

73

Phase3

Gloves of Troubled Memory

Item Level 174

Binds when picked

  • Hands
  • Cloth

132 Armor

+26 Intellect

Durability 25 / 25

Equip: Improves critical strike rating by 53.

Equip: Increases spell power by 40.

Sell Price:

2

20

Phase4

Bloodstained Helmet

Item Level 336

Binds when picked up

  • Legs
  • Mail

563 Armor

+298 [Agility or Intellect]

+607 Stamina

Durability 85 / 85

Requires level 110 to 120 120

Sell Price:

36

60

Warrior IconVikstone's War Journal

Mordle Cogspinner was having a bad day. The teleporter behind him sparked and smoked.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“There’re spare parts strewn all over to the east,” he said. “Scalding Pools, Geyser Fields, probably even up on the pumping station still.” He winced as something inside the device popped. “Bring back a whole bunch. Maybe then I’ll be able to get outgoing teleport working. Not to mention getting the incoming transmatter ports aligned.”

He looked at me again. “I’d hate to see another accident.”

I didn’t ask what happened to the last one.

The geyser fields were littered with gnomish debris. Gears, cogs, plating, cables. Some of it from the mechagnome crisis, and some of it, I suspected, from Mordle’s “accidents.” I gathered fifteen pieces that looked serviceable and hauled them back.

“That’s great!” Mordle examined the parts. “These look like they’re in serviceable condition.” He turned back to the sparking device. “Now if I could only figure out how to fix this blasted thing…”

The teleporter popped again. I stepped back.

Gnomish engineering. One part genius, two parts explosion.

 

Mordle had his parts and no way of knowing whether the far end of the teleporter was still standing, which is why somebody has to Check in With Bixie.

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