Last Updated on January 19, 2017 by Vik
The Nerubians were in the Borean Tundra first, according to the ruins. However, the ruins may be parts of Azjol-Nerub that were thrust up from underground, unless it was an experiment to see if they could be comfortable living above ground. If the latter is the case it may have failed, since it is a ruin. The tuskarr were next — Kaskala’s oldest village is at least several centuries old, and the rest grew up around it as family members split off to start their own smaller families.The Drakkari are more recent additions to the area and have no fixed settlement. The Scourge rarely appears, and its agents never stay longer than it takes to patrol and look for potential dangers or new recruits.
Map of Borean Tundra
Contents
Valiance Keep
General Arlos begins:
- 68. Enlistment Day
- 71. A Time for Heroes
- 71. The Siege
- 71. Death From Above
- 71. Plug the Sinkholes
Medic Hawthorn, just outside the keep, starts:
- 71. A Soldier in Need
- 71. Cultists Among Us
- 71. Notify Arlos
- 71. Enemies of the Light
- 71. Further Investigation
- 71. The Hunt is On
After Plug the Sinkholes:
- 71. Farshire
- 71. Military? What Military?
- 71. Pernicious Evidence
- 71. It’s Time for Action
- 71. Take No Chances – (Optional)
- 71. Reference Material– (Optional)
- 71. Repurposed Technology
- 71. Fruits of Our Labor
- 71. One Last Delivery
- 71. Weapons for Farshire
- 71. Call to Arms!
After Plug the Sinkholes:
- 70. Word on the Street
- 70. Thassarian, My Brother
- 70. The Late William Allerton
- 70. Lost and Found
- 70. In Wine, Truth
- 70. A Deserter
- 71. Cowards and Fools
- 72. The Son of Karkut
- 72. Surrounded!
- 72. Thassarian, the Death Knight
- 71. Finding the Phylactery
- 72. Buying Some Time
- 72. Words of Power
- 72G3. Last Rites
Fizzcrank Airstrip
Mordle Cogspinner has:
After Plug the Sinkholes:
- 71. Distress Call
- 71. The Mechagnomes
- 71. Re-Cursive
- 71. Lefty Loosey, Righty Tighty
- 72. The Gearmaster
After The Mechagnomes, Mordle Cogspinner has:
- 71. What’s the Matter with the Transmatter?
- 71. Check in With Bixie
- 71. Oh Great… Plagued Magnataur!
- 71. There’s Something Going On In Those Caves
- 71. Rats, Tinky Went into the Necropolis!
- 71. Might As Well Wipe Out the Scourge (Optional)
- 72. I’m Stuck in this Damned Cage… But Not For Long!
- 71. Let Bixie Know
- 71. Back to the Airstrip
After The Mechagnomes, Crafty Wobblesprocket has:
- 71. Hah… You’re Not So Big Now!
- 71. Plan B
While battling Gnomish mechs, discover:
After Recursive, the Tailspin series:
- 71. Finding Pilot Tailspin (Optional)
- 71. A Little Bit of Spice
- 71. Lupus Pupus
- 71. Emergency Protocol: Section 8.2, Paragraph C
- 71. Emergency Protocol: Section 8.2, Paragraph D
- 71. Give Fizzcrank the News
Abner Fizzletorque has:
- 71. Scouting the Sinkholes
- 71. Fueling the Project
- 71. A Bot in Mammoth’s Clothing
- 71. Deploy the Shake-n-Quake!
While in Magmoth, rescue Bonker Togglevolt:
Riplash Strand
After Notify Arlos and the Coast of Echoes series:
- 71. A Diplomatic Mission or 71. Seek Out Karuk!
- 71. Karuk’s Oath
- 71. Gamel the Cruel
- 71. A Father’s Words
- 71. The Trident of Naz’jan
- 71. The Emissary
Amber Ledge
Librarian Garren has:
- 71. Monitoring the Rift: Cleftcliff Anomaly
- 71. Monitoring the Rift: Sundered Chasm
- 71. Monitoring the Rift: Winterfin Cavern
After Plug the Sinkholes:
- 71. Nick of Time or 71. Too Close For Comfort
- 71. Prison Break
- 71. Abduction
- 71. The Borean Inquisition
- 71. The Art of Persuasion
- 71. Sharing Intelligence
- 71. A Race Against Time
- 71. Reforging the Key
- 71. Taking Wing
- 71. Rescuing Evanor
- 71. Dragonspeak
- 71. Traversing the Rift
Coldarra
Raelorasz in Transitus Shield starts:
- 71. Basic Training
- 71. Hatching a Plan
- 71 Daily. Drake Hunt
- 71. Cracking the Code
The story continues with the recovery of the [Scintillating Fragment] and the quest [71] Puzzling…
Librarian Serrah has:
- 71. Nuts for Berries
- 71. Keep the Secret Safe
Archmage Berinand starts two short chains:
- 71. Secrets of the Ancients
- 71D. Quickening
While killing mobs for the other Coldarra quests, find the [Scintillating Fragment] that starts:
After using the [Augmented Arcane Prison] anywhere in Coldarra:
- 71. Keristrasza
- 71. Bait and Switch
- 71. Saragosa’s End
- 71. Mustering the Reds
- 71. Springing the Trap
- 71D. Prisoner of War
D.E.H.T.A. Encampment
- 72. A Mission Statement or 72. Ears of Our Enemies
- 72. Help Those That Cannot Help Themselves
- 72. Khu’nok Will Know
- 72. Kaw the Mammoth Destroyer
- 72. Happy as a Clam
- 72. The Abandoned Reach
- 72. Not On Our Watch
- 72. The Nefarious Clam Master…
- 72. Unfit for Death
- 72G2. The Culler Cometh
- 72G2. Ned, Lord of Rhinos…
- 72G3. The Assassination of Harold Lane
Kaskala
- 72. Not Without a Fight! & 72 Daily. Preparing for the Worst
- 72. Muahit’s Wisdom
- 72. Spirits Watch Over Us
- 72. The Tides Turn
Coldrock Quarry
Etaruk has:
The statue of Elder Atkanok outside Coldrock Quarry has:
- 72. The Honored Ancestors
- 72. The Lost Spirits
- 72. Picking Up the Pieces
- 72. Leading the Ancestors Home
Winterfin Retreat
- 71. Oh Noes, the Tadpoles!
- 71. Them! – (Optional)
- 71. I’m Being Blackmailed By My Cleaner
- 71. Grmmurggll Mrllggrl Glrggl!!!
- 71. Succulent Orca Stew – (Optional)
- 71. The Spare Suit
- 72. Surrender… Not!
In Winterfin Caves:
- 71. Keymaster Urmgrgl
- 71. Escape from the Winterfin Caverns (Escort)