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Hodir’s Spear is an icon of great prowess in battle. Its mere presence instills a deep hunger for glory in all who enter Dun Niffelem. In fact, simply being near it has compelled you to test your own abilities.
Scanning the horizon, your vision locks on a wild wyrm as it flies nearby. It is decided. Of you and he, only one shall see the next sunrise….
You are to use Hodir’s Spear to challenge a Wild Wyrm in the Valley of Ancient Winters. Once in its grip, you are to fight to the death.
Provided item:

You will receive:
Upon completion of this quest you will gain:
Quest Giver: Hodir’s Spear (interactive object) — Dun Niffelem, Storm Peaks
Objective: Use Hodir’s Spear to challenge a Wild Wyrm in the Valley of Ancient Winters, then defeat it in aerial combat.
Quick Facts
Walkthrough
Preparation
Engaging the Wyrm
Your grip starts at 60 (max 100). The wyrm has 100,000 HP. If your grip hits 0, you fall. You must get the wyrm to roughly 25% health to trigger Phase 2.
| # | Ability | Effect | Grip Cost | Cooldown | Notes |
|---|---|---|---|---|---|
| 1 | Grab On | +10 Grip | — | None | Your lifeline. Keep grip above 40. |
| 2 | Dodge Claws | Avoid claw strikes for 2 sec | — | ~4 sec | Use when you see the claw warning emote. Free to use. |
| 3 | Thrust Spear | 1,000–1,300 damage | −5 | None | Filler damage between cooldowns. |
| 4 | Vengeful Spear Thrust | 9,000–11,000 damage | −15 | 10 sec | Your primary damage source. Also triggers Dodge Claws’ cooldown. |
Critical mechanic: Ability 4 shares a cooldown with Ability 2. Always use Dodge (2) before Vengeful Thrust (4), never the other way around. This lets you dodge the incoming attack AND land the big hit in a single window.
If you use 4 first, you won’t be able to dodge the next claw swipe.
Phase 1 Strategy (Recommended)
Damage Note: Claw Swipe deals approximately 8% of your maximum health. This is a flat percentage, so all classes and gear levels take the same relative hit.
The wyrm swallows you. Your action bar changes to two new abilities:
| # | Ability | Effect | Cooldown | Notes |
|---|---|---|---|---|
| 1 | Pry Jaws Open | Adds one stack of debuff (+5% hit chance for Fatal Strike per stack, max 20) | None | Spam this. |
| 3 | Fatal Strike | Instant kill if it lands. Base 0% hit chance without stacks. | 4 sec | Use after stacking Pry Jaws. |
You take constant damage in the wyrm’s mouth: roughly 3% of your max health per second. This is a race against your health pool.
Phase 2 Strategy
After the Kill: The wyrm dies and crashes. You’ll be ejected from its mouth. Watch your landing location: if the wyrm dies over a steep slope, you may slide off the terrain and take fatal fall damage. Try to time your killing blow when the wyrm is flying over flat ground near Dun Niffelem rather than over cliffs.
Efficiency Tips
Lore & Secrets
The Sons of Hodir and Norse Mythology
The Sons of Hodir are frost giants based on the Jötnar of Norse mythology. Hodir himself parallels Höðr, the blind god who killed Baldr. Their home, Dun Niffelem, derives from Niflheim, the Norse primordial realm of cold.
The entire Sons of Hodir daily quest series reflects the zone’s deep Norse foundations: proving your worth through combat, earning respect from a warrior culture, and slaying great beasts with a legendary spear.
Easter Eggs
WotLK Classic vs. Original WotLK
Explore the Storm Peaks’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Storm Peaks Chronicles, along with the complete quest storyline.
Vikstone's War JournalThey set Hodir’s Spear up in Dun Niffelem, and inside a day I understood why Randvir had been in such a hurry about it.
The thing works on a man. Stand anywhere near it and there is a pull toward doing something reckless and being seen doing it, and every giant in that settlement walks past it twice a day at minimum. I do not believe that is an accident.

I looked up and found a wild wyrm riding the wind west of the town, and the thought arrived in me fully assembled: of the two of us, only one sees the sun come up.
Days ago a woman I trusted turned out to be a titan-forged keeper who put me in a stolen face and walked me into a trap, and I have not stopped taking inventory of my own thinking since. I stood in front of that spear, felt something reach in and set a course for me, recognized it for what it was, and went and did it anyway.
The spear brought the wyrm down out of the sky. I got beneath it, got both hands into the scales at its chest, and then the ground was a very long way off.
There is no swordwork to be had on the underside of a flying animal. There is only your hold, and what a strike costs you off it, and whether you can win that back before the claws come round again. I hauled myself flat to its chest when it raked at me and lost skin off both forearms regardless. I struck when I had the angle and slipped a hand’s width every time I did.
Twice I got down to fingers and had to spend a long while climbing back up its chest instead of hurting it.
When it began to fail it did what a wounded predator does and took me in its jaws.
That was the opening. I set my back against the lower jaw and my boots against the upper and pushed until there was room to work, and put the spear down its throat with both hands on the shaft.
We came apart in the air. I got clear of it before the ground.
It is done, they told me in Dun Niffelem. I had stared certain death in the face and emerged victorious, and by single-handedly defeating such a mighty beast I had brought great honor to the settlement.
The giants would hear of this.
There was one among them nobody could impress and only feed, and that was Feeding Arngrim.