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The Drakkensryd

Quest 8 of 10 in the Drakkensryd Chain
Both Factions • The Storm Peaks • Level 80 • Brunnhildar Village
Defeat 10 Hyldsmeet Drakeriders with the Hyldnir Harpoon, then harpoon a Column Ornament and speak to Thorim.
Accepting puts you on a proto-drake you cannot steer, circling the Temple of Storms, and nothing attacks you until you start it. Harpoon the drake, not the rider, or you get an invalid target. Fight the rider hand to hand and she falls off, then harpoon the next one. Dismiss your pet before accepting, because an active pet breaks the harpoon: it fires, burns its cooldown, and pulls you nowhere. Bandages work while riding, food and drink do not, so carry bandages and potions. When you need a real rest, harpoon a Column Ornament, land on the temple, eat and drink there, then harpoon back onto a passing drake. Work upward through the formation so the ornaments stay in reach, and top your health off before the last one, since landing costs you a chunk. Rogues must avoid Killing Spree and Shadowstep, which teleport you off a drake at lethal altitude. Bring any slow fall you have.
Vikstone's Classic Expedition
Gretta's instruction was to show no quarter and expect none, and then the drake was airborne before Vikstone could answer. Ten riders went off their mounts into the peaks below. Thorim looked at him afterward and asked whether he was Sif.

“This is it. You’ve passed all the tests of the Hyldsmeet… all but one. You’ve risen among our sisters’ best and fiercest. The final test is at hand. The Drakkensryd – the true test of a Hyldnir’s worth and warrior spirit. It’ll be you, your riding drake, a chained harpoon and a score of your sisters vying for dominance.

Show no quarter. None will be expected.”

-Gretta the Arbiter

Objective

LEVEL

80

Requires level

77

END

Use the Hyldnir Harpoon to defeat 10 Hyldsmeet Drakeriders at the Temple of Storms.

 

Provided item:

  • Hyldnir Harpoon

 

Objective: Kill 10 Hyldsmeet Drakeriders and return to Thorim at the Temple of Storms. Quest Giver: Gretta the Arbiter in Brunnhildar Village (50.9, 65.6). Mechanic: Use the Hyldnir Harpoon to leap between proto-drakes and engage in aerial combat. Starting the Quest: Accept the quest from Gretta the Arbiter, who provides you with a Hyldnir Harpoon. You will automatically mount a proto-drake and be flown to the Temple of Storms. Combat Mechanics: Use the Hyldnir Harpoon to grapple onto a nearby proto-drake and engage its rider in melee combat. Kill the rider using basic melee abilities. Abilities like Raptor Strike and Mongoose Bite are critical for Hunters. Positioning and Strategy: Work your way upward by targeting proto-drakes flying at higher altitudes, especially when you're nearing the end of the quest. Use the Column Ornaments at the temple to safely dismount and turn in the quest to Thorim.
Quest Giver: Gretta the Arbiter in Brunnhildar Village (50.9, 65.6). You will automatically mount a proto-drake and be flown to the Temple of Storms.
Combat Mechanics: Use the Hyldnir Harpoon to grapple onto a nearby proto-drake and engage its rider in melee combat.
Positioning and Strategy: Work your way upward by targeting proto-drakes flying at higher altitudes. Use the Column Ornaments at the temple to safely dismount and turn in the quest to Thorim.

 

Reward

You will also receive:

10 Gold

20 Silver

Upon completion of this quest you will gain:

15,240 experience
500 reputation with Argent Crusade

Walkthrough

 

Quest Giver: Gretta the Arbiter — Brunnhildar Village, Storm Peaks [50, 65]

Objective: Use the Hyldnir Harpoon to defeat 10 Hyldsmeet Drakeriders at the Temple of Storms. Then use the harpoon on a Column Ornament to land on the temple platform and speak to Thorim.

 

Quick Facts

  • Location: Temple of Storms [34, 46]
  • Chain Position: Quest 6 of 8 in the sub-chain leading to Mending Fences
  • Unlocks: Sibling Rivalry (Thorim’s backstory), then the full Sons of Hodir reputation chain

 

Walkthrough

Phase 1: The Flight

  • Accept the quest from Gretta. You are immediately mounted on a Hyldsmeet Proto-Drake and flown west to the Temple of Storms, the highest point in Azeroth. The proto-drake is a vehicle you cannot steer. It enters formation with other drake riders and begins circling the temple. You can sit here indefinitely without being attacked.

 

 

Phase 2: Aerial Combat

Step Action Target Notes
1 Use Hyldnir Harpoon A Proto-Drake (NOT the rider) Launches you onto the back of the targeted drake
2 Fight the rider in melee/spell combat The Hyldsmeet Drakerider Use your class abilities. When defeated, she falls off the drake
3 Heal up Yourself You can bandage and use potions while riding between fights
4 Harpoon to next drake Another occupied Proto-Drake Repeat until 10 riders are defeated
5 Exit the Drakkensryd A Column Ornament on the temple pillars Harpoon an ornament to land on the platform. You take ~2,500 fall damage on landing
6 Speak to Thorim Thorim at the center of the temple His first words: “Sif… is that you?”

 

Critical Mechanics

  • Target the DRAKE, not the rider. Harpooning a rider gives “Invalid Target.” You must target the proto-drake itself to swing over to it.
  • Bandages work while riding. Eating and drinking do not, so bring plenty of bandages and potions.
  • Work your way upward. Try to harpoon drakes flying above you. If you end up on drakes circling too low, you won’t be able to reach the Column Ornaments when it’s time to exit.
  • Heal before exiting. Harpooning a Column Ornament causes approximately 2,500 fall damage when you land on the platform. If you have less than ~2,000 HP, this will kill you.
  • If you fall and survive (slow fall, ice block, bubble, flight form), you can fly back up on your own mount and harpoon a passing drake to re-enter the quest. You do not need to return to Gretta.
  • The harpoon can be buggy. If it fires but nothing happens, try a different drake. Firing at your own drake can sometimes “reset” the mechanic.

 

DISMISS YOUR PET BEFORE ACCEPTING THE QUEST

Hunters, Warlocks, and Death Knights with active pets will experience severe harpoon bugs. The harpoon fires, triggers its cooldown, but does not pull you to the target drake. Dismiss before accepting. If you forgot, press V for nameplates, find your pet, and dismiss it mid-flight.

 

 

Class Tips

Class Advice
Melee (Warriors, DKs, Paladins, Enh Shamans) Straightforward. Use normal rotation. Easiest classes for this quest.
Rogues DO NOT use Killing Spree or Shadowstep. Both teleport you off the drake, resulting in a fatal fall. Stick to basic combo builders and finishers.
Hunters The hardest class for this quest. No pet, no traps, forced melee. Use Aspect of the Beast (+10% melee AP). Spam Raptor Strike and Mongoose Bite. Serpent Sting a rider before harpooning over to soften them up. Bring bandages and health potions. An “Exotic Fighting Technique” proc can randomly throw riders off early, giving you credit.
Feral Druids You CAN shift into Cat Form while on a drake. Spam Mangle for fast kills. If you fall, shift to Flight Form to survive.
Casters (Mages, Warlocks, Shadow Priests, Ele Shamans, Balance Druids) You can cast ranged spells at riders on nearby drakes without jumping to them. This is harder due to range and positioning, but some players have completed the entire quest this way. Warlocks: Fear works on riders (they have nowhere to run, so they just stand still). Mages: Living Bomb, Fire Blast, and instant casts work well from drake-back.
Healers Self-healing between and during fights makes this very manageable regardless of DPS output.

 

Avoiding Bugs and Death

  • Bar mods (Bartender, Dominos, etc.) can cause vehicle ability issues. If your action bar doesn’t work, disable bar addons or relog.
  • Other players can harpoon your drake. If they then harpoon away, your drake despawns and you fall. On PvP servers, players can also harpoon your drake to engage you. Be aware of your surroundings.
  • If the harpoon repeatedly fails, try: abandoning and reaccepting the quest, harpooning your own drake first, or targeting drakes at different heights.
  • To get off when done: Use /target Column to target a Column Ornament if you can’t click one, then fire your harpoon. If ornaments are out of range, harpoon to a higher drake first.

 

Lore & Secrets

The Hyldsmeet’s Grand Finale

The Drakkensryd is the ultimate test of the Hyldsmeet. Gretta’s quest text captures the stakes: “This is it. You’ve passed all the tests of the Hyldsmeet… all but one. You’ve risen among our sisters’ best and fiercest. The Drakkensryd: the true test of a Hyldnir’s worth and warrior spirit. It’ll be you, your riding drake, a chained harpoon and a score of your sisters vying for dominance. Show no quarter. None will be expected.”

The competition determines who will ascend to the Temple of Storms to stand at Thorim‘s side. For centuries since Thorim fell into depression, no Hyldsmeet winner has been chosen. You are the first.

 

“Sif… is that you?”

Thorim’s turn-in line is the payoff for Lok’lira’s strand of hair from the previous quest. The hair strand was planted by Loken (disguised as Lok’lira) to make Thorim believe, even for a moment, that his murdered wife Sif has returned.

This emotional manipulation is what finally draws Thorim out of his centuries-long isolation and sets up the chain’s devastating twist in The Reckoning, where Loken reveals the deception and captures Thorim.

 

Easter Eggs

  • “Drakkensryd” has Germanic etymology. It’s similar to the English “dragon ride” and the Dutch “drakenrit.”
  • Exotic Fighting Technique: When fighting as a Hunter (or any class with low weapon skill), you can randomly proc a message: “[Player]’s exotic fighting technique throws the Drakerider off-balance.” The rider then screams “You fight like a beast!” or “Where did you learn that?” and plummets to her death. This appears to be Blizzard’s mercy mechanic for classes struggling with melee combat.
  • Zelda comparison: The harpoon-swinging mechanic was widely compared to the Hookshot from The Legend of Zelda series. God of War and Just Cause are also similar touchstones.
  • The Drakkensryd is widely considered one of WotLK’s defining quest experiences.

 

Explore the Storm Peaks’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Storm Peaks Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
3,050 experience
75 reputation with Argent Crusade

Warrior IconVikstone's War Journal

“This is it,” Gretta said. “You’ve passed all the tests of the Hyldsmeet… all but one. You’ve risen among our sisters’ best and fiercest. The final test is at hand.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

She handed me the Hyldnir Harpoon. A head, a shaft, and a long coil of chain that came off her hands cold enough to hurt.

“The Drakkensryd. The true test of a Hyldnir’s worth and warrior spirit. It’ll be you, your riding drake, a chained harpoon, and a score of your sisters vying for dominance. Show no quarter. None will be expected.”

The proto-drake went up before I had finished answering her. It was not my drake. There were no reins on it and I had no say in where it went. It climbed through cloud and through lightning toward the Temple of Storms at the roof of Northrend, and the world below went to mist.

They were already up there, circling the columns. A score of women who had each come through every trial I had come through, and every one of them wanted what sat on top of that temple.

The first came out of a cloudbank at me. I put the harpoon into the flank of her drake and the chain hauled me across the gap, and I came down behind her with my legs already braced.

She turned with the axe up. The shield took it. The mace took her ribs, and she folded around it and went off the side, and the scream was gone into the wind long before she reached anything.

The drake did not appear to mind the change of management.

After that it was the same three motions, over and over. Find a drake. Cross to it. Kill whoever was already standing there.

It is the crossings I will remember. A coil of chain over a drop that does not bear thinking about, hand over hand, frost on the scales at the far end and nothing underneath but weather. A blade opened my forearm on the fourth of them. Another put a point through my thigh on the seventh before I got the shield edge into her throat. Twice I landed badly and fought from my knees until I could get my feet again.

Ten of them came off those drakes.

Then I put the harpoon into one of the ornaments on the temple columns and hauled myself up onto stone, and stood on ground that did not move for the first time since Brunnhildar. My legs would not stop shaking.

Thorim was on his throne at the far end of the hall.

I had been told he was a keeper of the titans, a guardian of Ulduar. A being of near godlike stature. What was in that hall was an enormous man sitting by himself inside his own storm, and he had been sitting there long enough.

He looked at me. Through me, past the blood and past the face Lok’lira’s magic had put on me.

“Sif…” he said. “Is that you?”

I had no answer that wouldn’t break us both.

 

Thorim thought the woman standing in front of him was his dead wife. The Stormlord talked instead, about a brother and a murder and a Sibling Rivalry.

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