Expeditions, war stories & culture

War stories, articles & game guides

Gamer

Tribute

2026

Expeditions,

War Stories &

Culture

Share

The Bones of Nozronn

Quest 4 of 5 in the Rhino Mastery
Both Factions • Sholazar Basin • Level 76 • Bones of Nozronn
Use Soo-rahm's Incense near the Bones of Nozronn and return to Hemet with Farunn's location.
Oracle Soo-rahm gives you incense. Walk south to the Bones of Nozronn and use it at the Offering Bowl near the skull [26, 72]. Wait for the full spirit dialogue to complete. Nozronn reveals Farunn walks the lands north of Bittertide Falls. No combat required. Fly back to Hemet at Nesingwary Base Camp to turn in and unlock Rhino Mastery: The Kill.
Vikstone's Classic Expedition
Vikstone lit incense at the feet of a skeleton and a voice older than the jungle told him exactly where to find Farunn, then told him to leave and never come back. Hemet heard the warning, laughed, and started planning the hunt.

“Bones of Nozronn, Oracle Soo-rahm sends Vikstone to you! We have prepared incense for you. Light it and place it near Nozronn’s head and you will hear his voice.

<Confused, you tell Soo-rahm that you haven’t even told him your question.>

True, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart’s question. Go. Nozronn not wait long.”

-Oracle Soo-rahm

Objective

LEVEL

76

Requires level

76

Use Oracle Soo-rahm‘s Incense near the Bones of Nozronn, then return to Hemet Nesingwary at Nesingwary Base Camp with the information you learned.

  • Location of Farunn revealed

 

Provided item:

  • Soo-Rahm’s Incense

 

Objective: Burn Soo-rahm's Incense at the skeleton of Nozronn to learn about tracking the legendary rhino, Farunn.
Quest Giver: Oracle Soo-rahm (25.5, 66.5).
Coordinates: The offering bowl is located directly behind the quest giver at 26.1, 71.5, near Nozronn’s massive skeleton.
Finding the Bones:
The glowing skeleton of Nozronn is immediately south of Oracle Soo-rahm. Look for the glowing eyes in the skull.
Stand near the offering bowl at Nozronn’s mouth to use the quest item.
Using the Incense:
Locate Soo-rahm's Incense in your bags (shares an icon with Vision Dust or Oshu’gun Crystal Powder Sample for Enchanters).
Use the incense while standing near the offering bowl (26.1, 71.5).
Quest Giver: Oracle Soo-rahm (25.5, 66.5).
Coordinates: The offering bowl is located directly behind the quest giver at 26.1, 71.5, near Nozronn’s massive skeleton.

 

Reward

You will receive:

4 Gold

80 Silver

Upon completion of this quest you will gain:

15,850 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Oracle Soo-rahm — near the Bones of Nozronn [25, 66]

Turn In: Hemet Nesingwary — Nesingwary Base Camp [26.8, 59.1]

Objective: Use Soo-rahm’s Incense near the Bones of Nozronn, then return to Hemet Nesingwary with the information you learned.

 

Quick Facts

  • Prerequisites: An Offering for Soo-rahm
  • Follow-up: Rhino Mastery: The Kill
  • Series: Part 4 of 4 in the Rhino Mastery chain (though The Kill is the true finale)
  • Type: Item-use event quest (no combat)
  • Provided item: Soo-rahm’s Incense

 

Walkthrough

After you deliver the cobra fangs, Soo-rahm prepares the incense and gives you surprisingly mystical instructions: “Light it and place it near Nozronn’s head and you will hear his voice.”

When you point out that you haven’t even told him your question, he replies: “True, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart’s question.”

Using the incense: The Bones of Nozronn are directly south of Soo-rahm’s lean-to, just a few steps away. Look for the massive skeleton with glowing eyes. The Offering Bowl is in front of Nozronn’s skull at [26, 72]. Stand next to the bowl and use Soo-rahm’s Incense from your bags.

Bag tip: The incense shares an icon with Vision Dust and Oshu’gun Crystal Powder Sample. If you’re an Enchanter, don’t accidentally use the wrong item. Look for “Soo-rahm’s Incense” specifically.

The spirit event: After using the incense, the Voice of Nozronn speaks. Wait for the full dialogue to complete before leaving. The quest auto-completes once the spirit finishes talking. The dialogue reveals:

  • Nozronn already knows why you’re there (without being told), demonstrating genuine spiritual awareness
  • Farunn, the shardhorn patriarch, “holds himself aloof from his brothers”
  • Farunn walks “the lands north of what your people call the Bittertide Falls”
  • “You will find him alone, but you will see he requires no defenders”
  • Nozronn’s final words: “Once he has done so, tell him to leave this land in peace. He does not belong here.”

 

After the event completes, fly back to Hemet at Nesingwary Base Camp to turn in. This unlocks Rhino Mastery: The Kill, the actual Farunn fight.

 

Lore Context

Nozronn as a possible Wild God: Nozronn’s enormous size, the fact that gorlocs worship him, and his ability to communicate from beyond death all suggest he may be a rhino Wild God. This is not confirmed, but it parallels the Drakkari rhino loa Akali in Zul’Drak. Both are ancient, revered rhinos connected to the spiritual practices of their respective cultures.

The key difference: the Drakkari sacrificed Akali to steal his power (his High Prophet Gal’darah became the final boss of Gundrak), while the gorlocs continue to honor Nozronn and seek his wisdom. Two cultures, two very different relationships with their rhino spirits.

Nozronn’s warning: The spirit’s parting message, “tell him to leave this land in peace. He does not belong here,” is a direct rebuke of the Nesingwary expedition’s presence in this titan-engineered ecosystem. It carries the weight of an ancient being speaking to preserve a sacred balance.

And Hemet’s response? “No dead rhino tells Hemet Nesingwary where and what he can hunt. We’ll show that heap o’ bones.” This is peak Nesingwary: the spirit of an ancient, possibly divine rhino delivers a solemn warning about respecting the land, and Hemet takes it as a personal challenge.

The game never resolves this tension explicitly, but it’s clearly on the side of “maybe stop trophy-hunting in a titan preserve.”

The skeleton is a rhino, not a dinosaur. Despite its massive size, the Bones of Nozronn are the remains of an ancient rhino. This fits Sholazar’s ecology as a titan testing ground, where creatures were engineered to grow to extraordinary proportions. The skeleton resembles a dinosaur, which speaks to Nozronn’s sheer scale, but all lore sources identify him as a rhino.

 

Cross-Expansion: Gorloc Spiritual Practices

  • The gorlocs (the Oracles faction) are murloc relatives who developed surprisingly sophisticated spiritual traditions in Sholazar’s titan-charged environment. Their divination through Nozronn’s bones, their worship of titan crystals, and their belief that they are chosen guardians of the basin all point to a culture that has been shaped by proximity to titan technology over millennia.
  • This contrasts sharply with the Frenzyheart wolvar, who are more concerned with territorial dominance and practical survival. The Oracle/Frenzyheart faction choice later in the zone forces players to pick a side in this cultural divide.

 

Explore Sholazar Basin’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Sholazar Basin Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Soo-rahm handed me incense made from the cobra fangs. “Light it and place it near Nozronn’s head and you will hear his voice.”

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

Started to explain the question, but he cut me off. “True, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart’s question. Go. Nozronn not wait long.”

Walked to the great skull. Whatever Nozronn had been in life, his bones dwarfed any rhino I’d seen. I lit the incense in the offering bowl. Smoke rose, and the jungle went silent.

Then a voice, deep as earth shifting:

“So the oracle has decided to aid you, outlander. Very well, I will offer you what I know. Your companion seeks the shardhorn patriarch Farunn, who holds himself aloof from his brothers. Farunn walks the lands north of what your people call the Bittertide Falls. You will find him alone, but you will see he requires no defenders.”

A pause. The voice colder now.

“Return to your companion. Tell him to go forth and claim his prize in Farunn. Once he has done so, tell him to leave this land in peace. He does not belong here.”

The smoke faded and the jungle returned. I stood there, processing what I’d heard. A dead rhino’s spirit, speaking of hunts and territory. Sholazar had its own rules.

Hemet listened. Then laughed.

“Way to go, lad. No dead rhino tells Hemet Nesingwary where and what he can hunt. We’ll show that heap o’ bones.”

Hemet heard a god speak and found a challenge.

 

Hemet had ignored every word except the directions. The patriarch Farunn was waiting north of Bittertide Falls in Rhino Mastery: The Kill

Share

Share this:

The Making of the Guide

Solo PvP Guide

The Guide to SWGEmu

>