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Quest 1 of 3 in the Desolation Gate Chain
Both Factions • Icecrown • Level 80 • The Skybreaker
Fly to Aldur'thar and visit its south, central, north, and northwest regions.
Stay in the air the whole way. Nothing here needs fighting, landing, or clicking, and the four points credit on proximity as you pass over them. Fly the gate as one sweep from north to south rather than four separate approaches. If a point refuses to register, drop your altitude and hover a moment before assuming it is broken. Take all three follow-ups when you hand this in, since every one of them sends you straight back to the ground you just flew over.
Vikstone's Classic Expedition
Thassarian expected casualties at the death gate and blamed them in advance on the Horde the Alliance kept picking fights with. Vikstone flew the length of Aldur'thar without drawing a weapon and came back with four sectors memorized.

“Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail – barring any interference from those Horde you insist on contending with…

At any rate, our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared.”

-Thassarian

Objective

LEVEL

80

Requires level

77

Start

Thassarian, aboard the Skybreaker, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate.

  • Aldur’thar South Visited
  • Aldur’thar Central Visited
  • Aldur’thar North Visited
  • Aldur’thar Northwest Visited

 

Quest Giver: Thassarian is found aboard The Skybreaker (Alliance) or Orgrim's Hammer (Horde).
Objective: Scout locations near Aldur'thar to complete your reconnaissance.
Prerequisite:
Complete That’s Abominable! to unlock this quest.
Objective Locations:
Fly near the designated points around Aldur’thar, located in Icecrown. You need to visit specific points in the air near the area to gain credit:
South Point: 53,43
Center Point: 53,36
North Point: 52,34
Northwest Point: 50,33
Flying Tips:
Stay airborne and hover around the coordinates. Credit will trigger automatically when you are close enough.
Quest Giver: Thassarian aboard The Skybreaker (Alliance) / Koltira Deathweaver aboard Orgrim’s Hammer (Horde)
Objective Locations: Fly from your faction’s airship down to Aldur’thar [54, 45], the massive Scourge gate structure in central Icecrown. South Point: 53, 43, Center Point: 53, 36, North Point: 52, 34, Northwest Point: 50, 33

 

Reward

You will also receive:

5 Gold

80 Silver

Upon completion of this quest you will gain:

9,140 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Thassarian aboard The Skybreaker (Alliance)/Koltira Deathweaver aboard Orgrim’s Hammer (Horde)

Objective: Fly to Aldur’thar: The Desolation Gate and visit four scouting points: South, Central, North, and Northwest.

 

Quick Facts

 

Walkthrough

Scout Aldur’thar

  • Fly from your faction’s airship down to Aldur’thar [54, 45], the massive Scourge gate structure in central Icecrown. You need to visit four areas around the gate to trigger credit for each:

 

Scouting Point Coordinates Location
Aldur’thar South [53, 43] Southern approach to the gate
Aldur’thar Central [53, 36] Central section of the gate structure
Aldur’thar North [52, 34] Northern end of the gate
Aldur’thar Northwest [50, 33] Northwest flank beyond the main structure

 

  • Simply fly near each coordinate. Credit triggers automatically when you’re close enough. You do not need to land or interact with anything.
  • You can complete all four points in a single pass if you fly a north-to-south (or reverse) sweep along the gate.

 

Efficiency Tips

  • This is a pure reconnaissance quest with zero combat required. Stay airborne the entire time.
  • If a location fails to register, try flying lower or hovering directly over the coordinates for a few seconds. Relogging has been reported to fix persistent detection issues.
  • After turning this in, immediately pick up the three follow-ups: Drag and Drop, Chain of Command, and Cannot Reproduce. All three operate in the Aldur’thar area you just scouted, so you’ll be flying right back. Drag and Drop and Cannot Reproduce eventually become dailies.

 

Lore Context

Aldur’thar: The Desolation Gate is one of the three massive gates leading into the inner reaches of Icecrown toward the Citadel. This quest marks the beginning of the airship faction’s push against Aldur’thar specifically.

Thassarian (Alliance) frames it as tactical preparation: “our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there.” The Horde version from Koltira has equivalent framing.

The follow-up quests represent the operational phase: Drag and Drop uses disguised cultists to infiltrate the gate’s defenders, Chain of Command targets Scourge leadership at the gate, and Cannot Reproduce disrupts the Cult of the Damned’s alchemical operations. All stem from the intelligence gathered during this flyover.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“Progress is being made,” Thassarian said. “We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail. Barring any interference from those Horde you insist on contending with…”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

You insist on contending with. He has not forgotten that I came back from Bartlett’s count with nothing to report.

“At any rate, our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared.”

I have been to Aldur’thar. Killohertz keeps his airfield on the southern tower of that gate, and I have flown out of it four times to bomb the Bombardment, and the Horde have theirs on the tower north of it. Both hidden, both on the Scourge’s own wall. Nobody on either tower has ever suggested that we take the gate they are standing on.

Today I went down and looked at it properly.

South is where they move. Ranks going somewhere in order, and the order is the thing worth noting; whatever the Scourge lacks, it is not discipline on that ground.

The centre is the Cult, and their cauldrons, and Veridian would not go low over them.

North is the sky, which is why the airfields are up there in the first place. Frostbrood sentries working the cloud the way I would work it.

The northwest is flesh giants standing on gates with runes cut into them, and I flew that stretch once and did not go back for a second look.

The walls are saronite. Near indestructible, according to the intelligence, which is a thing you say about a wall you have not yet been asked to bring down.

“Well and good, warrior. Now that you’ve seen firsthand what we’re up against, it’s time to get to work…”

 

Four sectors memorized and Thassarian already had the missions written, the first of which involved the Cult’s own disguises and a plan that amounted to little more than Drag and Drop.

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