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Drag and Drop

Quest 2 of 3 in the Desolation Gate Chain Daily Quest
Both Factions • Icecrown • Level 80 • The Skybreaker
Collect Orbs of Illusion from Bitter Initiates and use them on 3 Dark Subjugators.
Both mobs share the training camp at the southern end of the gate, so this never involves travel. Stock several orbs before you touch a Subjugator, since the drop is unreliable and you do not want to break off mid-run to farm more. The Subjugator has to be out of combat for the orb to work, which is the only real difficulty in a camp this crowded. Pull carefully around the tents, and if one aggros, kill it and pick a different target.
Vikstone's Classic Expedition
The Cult issues every initiate a disguise, and Thassarian's entire plan was to put one on the wrong person. Three subjugators went up in a sentry's claws and came down on their own parade ground.

“Looks like those initiates are increasing in number again. You know what to do…

At the southern portion of the gate, the new cultists are being trained. They’re certain to be holding a special item given to all initiates – an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy.

Slay the fools until you find some, then use them on the subjugators there.”

-Thassarian

Objective

LEVEL

80

Requires level

77

Start

Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur’thar and use them on 3 Dark Subjugators there.

 

Quest Giver: Thassarian is found aboard The Skybreaker (Alliance) or Orgrim's Hammer (Horde).
Objective: Use orbs dropped by Bitter Initiates to subjugate Dark Subjugators in Aldur'thar.
Reach Aldur'thar:
The area is located around 53, 46 in Icecrown. Be prepared for tightly packed mobs near tents.
Kill Bitter Initiates:
Find Bitter Initiates in the camp. They're typically near or inside tents.
Kill them to loot Orb of Illusion.
You can carry multiple orbs at once to save time.
Use the Orb on Dark Subjugators:
Target Dark Subjugators (also in the same area). Ensure the Subjugator is not in combat.
Use the Orb of Illusion to subjugate them. Once targeted, the Subjugator will transform and be lifted by a dragon, granting you quest credit.
Quest Giver: Thassarian aboard The Skybreaker (Alliance)/Koltira Deathweaver aboard Orgrim’s Hammer (Horde)
Reach Aldur’thar: Fly to the southern end of Aldur’thar around [53, 45]. This is the camp near the southern end of the bridge connecting Aldur’thar and Ymirheim

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Thassarian aboard The Skybreaker (Alliance)/Koltira Deathweaver aboard Orgrim’s Hammer (Horde)

Objective: Collect Orbs of Illusion from Bitter Initiates at Aldur’thar and use them on 3 Dark Subjugators.

 

Quick Facts

  • Prerequisite: Sneak Preview
  • Becomes Daily: After completing the initial version, this quest becomes a repeatable daily

 

Walkthrough

Collect Orbs of Illusion

  • Fly to the southern end of Aldur’thar around [53, 45]. This is the camp near the southern end of the bridge connecting Aldur’thar and Ymirheim.
  • Kill Bitter Initiates to loot Orbs of Illusion. They have approximately a 50% drop rate. You can carry multiple orbs, so grab a few extras before targeting Subjugators.
  • Bitter Initiates are found near and inside tents in the camp area.

 

Use Orbs on Dark Subjugators

  • Target a Dark Subjugator in the same area. The Subjugator must not be in combat when you use the orb. If they’re aggroed, the orb won’t work.
  • Right-click the Orb of Illusion from your inventory while targeting the Subjugator. The orb disguises them, which triggers an Aldur’thar Sentry (a flying Scourge patrol) to mistake the Subjugator for an intruder. The Sentry grabs the Subjugator, carries them into the air, and drops them from a great height, killing them on impact. That’s the “drag and drop.”
  • Repeat for 3 total Subjugators.

 

Efficiency Tips

  • The tricky part is using the orb on an unaggro’d Subjugator in an area with dense mob packs. Pull carefully around tents. If you accidentally aggro a Subjugator, kill it and move to another one.
  • Collect 3+ orbs before you start targeting Subjugators so you don’t have to break your flow to farm more Initiates mid-quest.
  • This quest pairs with Chain of Command and Cannot Reproduce, which all operate in the Aldur’thar area. Grab all three and work through them together.
  • Once completed, this quest unlocks as a daily. The daily version has identical mechanics.

 

Lore Context

The Orbs of Illusion are standard-issue Cult of the Damned equipment, given to all initiates as tools for infiltration and disguise. Thassarian’s plan is to turn the cult’s own tools against them: by disguising a Dark Subjugator with the orb, you make them appear as an enemy intruder to the Scourge’s own aerial patrols, who promptly eliminate the “threat” from above.

It’s a clever bit of psychological warfare. The Scourge’s own security systems are used to kill their own officers, and the Cult of the Damned’s own initiates unknowingly provide the tools to do it. Thassarian clearly enjoys the irony: “That one never gets old.”

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“The Cult of the Damned hold the gate of desolation, eh? No surprise there,” Thassarian said. “Time to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They’re almost certain to be holding a special item given to all initiates. An Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Kill the fools until you find one, warrior, then use it on a subjugator.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

The initiates are new and they die like it. Most of them had nothing on them at all. It took a while.

The orb is a glass sphere, warm in the hand, and what it does is make a cultist look like something he is not. Safe passage. Infiltration. Blending in. That is what the Cult issues to a man on the day he joins.

You throw it at a Dark Subjugator and it breaks, and then he is wearing a face his own side does not recognize.

The sentry came down out of the cloud without hesitating, taking him off the stone in its claws while he was still shouting who he was. It carried him up, and let go somewhere above the northern wall.

The second one saw the first go and understood what the glass in my hand was. He ran. It made no difference; the sentry was already turning.

The third did not see either of them.

“An effective tool, given the circumstances, wouldn’t you say? That one never gets old….”

 

The thing actually holding Aldur’thar together was a chain of command, and Thassarian had already decided it was time somebody proved it was Not a Bug.

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