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Mastery Of Melee

Quest 2 of 2 in the Argent Tournament Chain (Finale)
Alliance • Icecrown • Level 80 • Argent Tournament Grounds
Mount up, speak with Jeran Lockwood, and use Thrust five times on a Melee Target.
Take a lance from any rack by the tents and mount a stabled steed outside the pavilion, which swaps your bar for the four jousting abilities. Lockwood is at the training area east of the Aspirants' Ring. Take all three Mastery quests first, since they come from different NPCs in the tent and all resolve at the same practice ground. Five Thrusts on the dummy finishes it. Put Defend up anyway even though nothing here will hit you back. Three stacks maintained constantly is the whole of jousting, and the Aspirant's Challenge is where not having the habit starts costing you.
Vikstone's Classic Expedition
Five thrusts into a wooden frame that made no attempt at all to kill him back, which Icecrown had not offered him before. Vikstone handed the lance back afterward unable to tell whether he had learned anything or only remembered what practice used to feel like.

“The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Quel’dorei steed just outside the pavilion. Once you’re mounted, seek out Jeran Lockwood. He’s on the northern edge of the tournament grounds at the training area east of the Aspirants’ Ring.

Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.”

-Arcanist Taelis

Objective

LEVEL

80

Requires level

77

Equip your lance, then mount the Stabled Quel’dorei Steed outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Arcanist Taelis at the Argent Tournament Grounds.

 

Location: Argent Tournament Grounds, Icecrown (coordinates 71, 19).
Objective: Practice melee combat using a tournament mount.
NPC: Jeran Lockwood (72, 19) provides guidance for the quest.
Equip Your Lance:
Equip the Alliance Lance or Horde Lance in your main hand.
Mount a Steed:
Head to the Aspirants’ Ring (71, 19) and mount a Quel'dorei Steed (Alliance) or Sunreaver Steed (Horde).
Mounting the steed will grant you a vehicle action bar with 6 abilities.
Practice Combat:
Speak to Jeran Lockwood (72, 19) for instructions.
Location: Argent Tournament Grounds, Icecrown (coordinates 71, 19). Arcanist Taelis (Alliance) or Magister Edien Sunhollow (Horde) – Faction tent, Argent Tournament Grounds, Icecrown
Mount a Steed: Ride to the Aspirants’ Ring [~71, 19] and speak with Jeran Lockwood [72, 19] to hear his instructions about melee combat.

 

Reward

You will also receive:

3 Gold

70 Silver

Upon completion of this quest you will gain:

6,100 experience
75 reputation with The Silver Covenant

Walkthrough

 

Quest Giver: Arcanist Taelis (Alliance) or Magister Edien Sunhollow (Horde) – Faction tent, Argent Tournament Grounds, Icecrown

Objective: Equip a lance, mount a faction steed, speak to Jeran Lockwood, and use Thrust 5 times on a Melee Target.

 

Quick Facts

  • Location: Aspirants’ Ring, Argent Tournament Grounds [71, 19]
  • Rewards: Experience and 75 reputation with The Silver Covenant. (Mastery of the Shield-Breaker and Mastery of the Charge are available at the same time from other NPCs in the tent rather than after this one)
  • Chain Position: 2nd quest in the Argent Tournament intro. Preceded by The Argent Tournament.

 

Walkthrough

  • Pick up an Alliance Lance or Horde Lance from any lance rack near the faction tents.
  • Mount a Stabled Quel’dorei Steed (Alliance) or Stabled Sunreaver Hawkstrider (Horde) outside the pavilion. Your action bar is replaced with the vehicle jousting abilities.
  • Ride to the Aspirants’ Ring [~71, 19] and speak with Jeran Lockwood [72, 19] to hear his instructions about melee combat.
  • Target a Melee Target (training dummy, near [73, 19]) and use Thrust (ability 1) five times. Done.
  • Ride back to your faction tent and turn in.

 

Efficiency Tips

  • Pick up all three mastery quests (Melee, Shield-Breaker, Charge) before heading to the training area. They can all be completed in one trip to the ring.
  • This is the tutorial for mounted combat. The abilities you learn here (especially Thrust and Defend) are the core of every jousting encounter going forward. See the jousting quick reference in The Argent Tournament breadcrumb page for the full breakdown.
  • Defend stacks reduce incoming damage significantly (not 90% as sometimes claimed, but substantially). Building the habit of keeping 3 stacks active now will save you pain in the Aspirant’s Challenge and Valiant’s Challenge jousts later.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

“The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Quel’dorei steed just outside the pavilion. Once you’re mounted, seek out Jeran Lockwood. He’s on the northern edge of the tournament grounds at the training area east of the Aspirants’ Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

A borrowed horse and a borrowed lance. I have not brought my own equipment to a single piece of work on this continent and I was not going to begin at a tournament.

The lance sits strange in the hand after a season of the Destroyer. All of its weight is out at the far end where a man can do nothing about it, and it does not want to be swung at all. It wants to be pointed, and then it wants the horse to see to the rest.

Jeran Lockwood was at the training ground with the whole lesson ready.

“Well met, warrior. I train Aspirants in the art of mounted close combat. Put up Defend and then use Thrust on a Melee Target.”

The target spins when you strike it, hard enough to injure the rider or the horse, which is why the defense goes up before the lance does and gets stacked and refreshed all the way through. Otherwise you come off it.

“Balance attack and defense. Thrusting at every opportunity and maintaining your layers of Defend as best you can.”

I put the defense up and thrust at the thing until he was satisfied. That is the only object in Icecrown that has ever come at me without wanting me dead.

Taelis had nothing to add. “Keep the words of the master in mind as you practice with the training dummies.”

The words of the master. He meant Jeran, who spends his days in a cold field teaching grown men not to fall off a horse.

 

A post that stands still teaches nothing about a rider closing at speed, and the dwarf running the far end of the training ground has been waiting to demonstrate Mastery Of The Charge.

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