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Before the Gate of Horror

Quest 2 of 4 in the Corp'rethar Approach Chain Group Quest
Both Factions • Icecrown • Level 80 • The Skybreaker
Use the Volatile Acid to dissolve the corpses of 6 Skeletal Reavers.
The Conflagration lies south of the Ironwall Rampart, on the ground before Corp'rethar, with reavers thick around 45, 65. Pour the acid before you loot. The corpse does not last long and looting first is how people lose one. Kill, target the body, use the acid, then take what it dropped. Pull singles rather than trusting your health, since these are elite soldiers who fought for a living before they died and the death knight patrols will happily join in.
Vikstone's Classic Expedition
Thassarian admitted he did not know whether the acid would work. Six reavers went into the ground and stayed there, and Mardagan watched the first one dissolve and nodded, because nothing in Icecrown ever stayed finished before.

“The Conflagration, the ground before Corp’rethar, south of the Ironwall Rampart, is where the Lich King’s elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I’ve come up with a plan to stop this, but I have no way of knowing if it will work.

Take this solution and use it to dissolve the remains of the reavers.”

-Thassarian

Objective

LEVEL

80

Requires level

77

Start

Thassarian, aboard the Skybreaker, wants you to use the Volatile Acid to dissolve the corpses of 6 Skeletal Reavers.

 

Suggested players: 5

Provided item:

  • Volatile Acid

 

Objective:
Defeat Skeletal Reavers in the area north of The Horror Gate in Icecrown.

Walkthrough:
1. Locating the Skeletal Reavers
Coordinates: 45, 65, north of the Horror Gate.
Reavers roam in straight lines in a conveyor belt-like path. They despawn after a certain distance but can be pulled before they disappear.
Quest Giver: Thassarian (Alliance, aboard The Skybreaker)/Koltira Deathweaver (Horde, aboard Orgrim’s Hammer)
Locating the Skeletal Reavers: Fly to The Conflagration, the open ground south of the Ironwall Rampart and directly in front of Corp’rethar: The Horror Gate. Skeletal Reavers patrol this area in large numbers around [45, 65].

 

Reward

You will be able to choose one of these rewards:

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

22,050 experience
250 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: Thassarian (Alliance, aboard The Skybreaker)/Koltira Deathweaver (Horde, aboard Orgrim’s Hammer)

Objective: Kill 6 Skeletal Reavers in The Conflagration and use Volatile Acid on their corpses to dissolve their remains.

 

Quick Facts

 

Walkthrough

Reach The Conflagration

  • Fly to The Conflagration, the open ground south of the Ironwall Rampart and directly in front of Corp’rethar: The Horror Gate. Skeletal Reavers patrol this area in large numbers around [45, 65].

 

Kill and Dissolve Skeletal Reavers

  • This is a two-step objective: kill 6 Skeletal Reavers, then use the Volatile Acid on each corpse to dissolve it. Simply killing them does not count. You must use the acid on the body after each kill.
  • The Reavers are level 80 Elites with approximately 63,000 HP. Despite their elite tag and intimidating size, they only use basic melee attacks (roughly 1,500 on cloth, 600-700 on plate with decent mitigation). No special abilities, no casts to interrupt, no enrage.
  • They are slow-moving skeletal giants that patrol in straight lines. They walk a set path and despawn at the end of it, creating a “conveyor belt” effect where new ones continuously march forward.
  • Reavers are susceptible to snares and roots (Frost Nova, Entangling Roots, etc.) but are immune to Fear and Horror effects.

 

Turn In

  • Return to Thassarian aboard The Skybreaker (Alliance) or Koltira aboard Orgrim’s Hammer (Horde).

 

Combat Tips

The Reavers themselves are straightforward melee-only elites. The challenge comes from the surrounding area, which is populated by patrolling Scourge Death Knights and flying Frostwyrm Matriarchs that can add to your fight unexpectedly.

 

Factor Details
Reaver HP ~63,000 (level 80 Elite)
Reaver Damage ~1,500 on cloth, ~600-700 on plate; melee only
CC Susceptibility Rootable, snareable; immune to Fear/Horror
Real Danger Scourge DK patrols and flying Frostwyrm Matriarchs in the area

 

  • Safe Pull Spot: Stand at approximately [44.5, 56.2]. Reavers walk in a line toward this position and despawn just before reaching you. Pull the last one in line before it disappears. This lets you fight one at a time with no ambient adds.
  • Alternate Safe Spot: Around [48, 61], Reavers stand in a line and can be pulled individually with minimal risk of other mobs.
  • Melee/Tanks: These are effectively target dummies with a health pool. The only risk is accidentally pulling a patrolling DK or getting swooped by a flying mob. A well-geared prot paladin can pull all 6 at once and survive.
  • Casters: Root or snare the Reaver and kite at range. Their slow movement speed makes this trivial. Watch for flying mobs aggroing on your DoTs or pet.
  • Hunters: Use a tanking pet. The Reaver’s melee is manageable with Mend Pet. Keep an eye on air patrols so your pet does not grab a Frostwyrm.
  • Death Bug: If you die mid-fight, the Reaver’s health may not reset to full. Flying back and re-engaging the wounded Reaver is a viable (if unintended) backup plan.

 

Efficiency Tips

  • If Shatter the Shards and The Guardians of Corp’rethar are available simultaneously (they unlock from this quest), you will be heading to the Corp’rethar area next. Use this trip to scout the gate layout.
  • The Volatile Acid does not have a cooldown. You can dissolve a corpse immediately after each kill. No need to stockpile kills.

 

Lore Context

The Scourge can reconstitute fallen Skeletal Reavers and send them right back into battle. The Volatile Acid is an experimental countermeasure, dissolving the remains so completely that the Scourge cannot reassemble them.

Your success here proves the acid works, allowing the combined Ebon Blade and airship forces to use it during the full-scale assault on Corp’rethar. This is the last “proof of concept” quest before the chain pushes you directly to the gates of the Horror Gate itself.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“The Conflagration, the ground before Corp’rethar, south of the Ironwall Rampart, is where the Lich King’s elite soldiers have formed up to defend the citadel,” Thassarian said. “Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I’ve come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

I have no way of knowing if it will work. That is the second commander this month to hand me something and say that. The other one was Lankral, about burning banners, and he was at least amusing about it.

Mardagan was on the deck. He looked at the flask, looked at where I was walking, and picked up his hammer.

The Conflagration is bare ground and Corp’rethar’s gates stand at the end of it.

The reavers wear armor cut off men who were better than most. They fight like it, too. These are not the shambling things from the Broken Front; they were good at killing before somebody died them. Six went down and none of them went down cheaply. Mardagan’s Light takes the dark out of whatever is holding the frame together and then the frame is only bone, and I break bone.

Then the flask, on each of them in turn.

It hisses and keeps hissing, and what is left afterward is a wet stain and nothing anybody could raise. It is the same principle as the cauldron at Mord’rethar, where five of us stood in the acid to make more of it. Ends at the body. Nobody gets to use it twice.

Mardagan watched the first one go and nodded, and I understood him. In this country nothing finishes. That did.

 

Corp’rethar draws its strength from something buried underneath it, and the next order was to go down there and Shatter the Shards.

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