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“A variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world. Khit’rix the Dark Master is one such. Hailing from deep within the ground where insanity reigns, Khit’rix has asked for someone exotic to face in the ring. You will do.
Dare you face this Nerubian nightmare, Night Elf?”
-Geirrvif
Geirrvif at Valhalas has challenged you to defeat Khit’rix the Dark Master. Should you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.
Suggested players: 5
![Location: Valhalas Arena in Jotunheim, Icecrown.
Quest Giver: Sigrid Iceborn at [30.8, 29.0] in Valhalas.
Objective: Defeat Khit’rix the Dark Master and any adds he summons during the fight.](https://gamertribute.com/wp-content/uploads/2025/04/Battle-at-Valhalas-Khitrix-the-Dark-Master-Map.png)
You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Geirrvif — Valhalas, Jotunheim, Icecrown [33, 35]
Objective: Defeat Khit’rix the Dark Master in the Valhalas arena. Then speak to Gjonner the Merciless.
Quick Facts
Walkthrough
Start the Event
Defeat Khit’rix the Dark Master
Khit’rix is a nerubian, described in Geirrvif’s quest text as hailing from “deep within the ground where insanity reigns” (a reference to Azjol-Nerub and the Old God influence in the nerubian undercity). He is classified as an elite undead nerubian priest.
| Ability | Effect | How to Handle |
|---|---|---|
| Mind Flay | Channeled Shadow damage + movement speed reduction for 3 sec | Interrupt if possible. Warriors can Spell Reflect it. Ranged classes should stay mobile to minimize time spent in the channel. The slow is the main danger, as it prevents you from repositioning |
| Psychic Scream | AoE fear, causes up to 5 nearby enemies to flee for 4 sec | The primary disruptive ability. Can interrupt heals, break positioning, and cause you to run out of the arena ring (which fails the quest). Use Fear Ward (Priests), Berserker Rage (Warriors), Tremor Totem (Shamans), Will of the Forsaken (Undead), or PvP trinket to break or prevent it |
Important Arena Rule: Geirrvif explicitly warns you not to leave the ring. If Psychic Scream sends you running out of the arena boundary, you lose the battle and must restart. This is the single biggest danger of the fight. Position yourself toward the center of the arena so that a fear cannot push you out of bounds.
Efficiency Tips
Lore & Secrets
A Nerubian in Valhalas
Geirrvif’s introduction notes that “a variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world.” Khit’rix is one of the few non-vrykul challengers in the arena, a nerubian who has traveled from the underground ruins of Azjol-Nerub to fight on the surface.
His entrance line is memorable: “When I am done here, I am going to mount your heads upon the walls of Azjol-Nerub!”
The phrase “deep within the ground where insanity reigns” is a direct reference to the Old God corruption beneath Northrend. The nerubians were conquered by the Scourge, but the deeper tunnels connect to Ahn’kahet: The Old Kingdom, where the whispers of Yogg-Saron drive everything mad.
Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.
Vikstone's War Journal“A variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world. Khit’rix the Dark Master is one such. Hailing from deep within the ground where insanity reigns, Khit’rix has asked for someone exotic to face in the ring. You will do.” Geirrvif raised her voice over the arena. “Dare you face this Nerubian nightmare, Night Elf?”
Exotic. Somebody down there had put in a request for something unusual.

“Prepare yourself. Khit’rix will be entering Valhalas from the southeast. Remember, do not leave the ring or you will lose the battle.” Then, out across the pit: “Vikstone has accepted the challenge of Khit’rix the Dark Master. May the gods show mercy upon him for Khit’rix surely will not.”
Khit’rix the Dark Master skittered into Valhalas from the southeast, chitin dragging on the ice the whole way. I have heard that sound before, in the dark under Azjol-Nerub, and I had hoped to be done with it.
“When I am done here, I am going to mount your heads upon the walls of Azjol-Nerub!”
He opened with mind-flaying, which is shadow driven straight into a man and slows him down while it works, and he put it on me because I was nearest and in plate. Then he pulled two bone spiders up out of the floor to occupy the paladins.
Then he screamed.
That is what he is. A nerubian priest’s scream goes in behind your eyes and takes your legs away from you, and every man it touches turns and runs, and Geirrvif had told us not eight breaths earlier that leaving the ring loses the battle. Khit’rix had not come up out of the ground to kill anybody. He had come to make us walk out.
Superjosh went. He got three or four strides toward the lip of the arena before it let go of him, and he came back white about it and did not say anything.
I did not go. A warrior who means to stand still through that reaches for the rage, and the rage does not care what is screaming at it.
After that it was short. They rely on shadow and on distance, and I crawled through their kingdom once already and learned that much about them. Take the distance away and the shadow stops mattering. Mardagan burned it off the nerubian’s hands before it could set. Superjosh cut off the southeast side and was thorough about it, being angry at having left. When Khit’rix tried the ground I was standing where he came up.
His carapace opened. What came out of him was grey.
“You want me to be impressed by the fact that you and your friends were able to bring down a lone Nerubian priest? Get out of my sight before I summon my ghouls upon you!”
Lone. Gjonner watched two bone spiders come up out of that floor from thirty feet away and called it lone.
Somebody Vikstone humiliated in front of the vrykul once had spent the months since training for exactly this, and Geirrvif’s third challenge is The Return of Sigrid Iceborn.