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Banshee’s Revenge

Quest 6 of 7 in the Valhalas Chain
Group Quest
Both Factions • Icecrown • Level 80 • Njorndar Village
Blow the horn atop Balargarde Fortress and defeat Overthane Balargarde.
The horn sits on the roof at 18, 56 with nothing hostile up there. Whirlwind is the entire fight. Leave melee range the moment he starts spinning, never try to damage through it, and stand near the edge beforehand because the spin slows you. Blizzard and his proto-drake's ice patches shrink the platform as the fight goes, so keep an escape lane clear. He leaps to close gaps, sometimes mid-spin, so do not run further than you have to. Drain his mana if you can and the caster half of his kit disappears. Dying does not reset his health.
Vikstone's Classic Expedition
Arthas came down onto that rooftop, looked at all of them, and could not be troubled to finish any of it himself. Mardagan's hammer hand was still unsteady well after the overthane stopped moving.

“The time has come, Vikstone. You and your friends must challenge the lord of Balargarde Fortress, the master of Jotunheim, Overthane Balargarde. Atop the fortress, which is on the southwestern edge of Jotunheim, you will find a horn. Blow into it. Allow your challenge to resound throughout the steadfast.

Balargarde will have no choice but to face you. And I… excuse me, Vardmadra will be there to adjudicate the challenge.”

-The Bone Witch

Objective

LEVEL

80

Requires level

77

The Bone Witch at Njorndar Village has asked you to exact her revenge by challenging and defeating Overthane Balargarde.

 

Suggested players: 5

 

Location: 18, 56 (Top of the tower at Balargarde Fortress, Icecrown).
Objective: Defeat Overthane Balargarde.
Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]
Objective: The fortress is on the southwestern edge of Jotunheim at [18, 56]. Fly to the top of the tower where you will find a horn. Interact with the horn to summon Overthane Balargarde. He arrives riding his proto-dragon Safirdrang, accompanied by Possessed Vardmadra (still controlled by Lady Nightswood).

 

Reward

You will also receive:

22 Gold

20 Silver

Upon completion of this quest you will gain:

33,100 experience
500 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]

Objective: Fly to the top of Balargarde Fortress, blow the horn to challenge Overthane Balargarde, and defeat him.

 

Quick Facts

  • Type: Group (5) – soloable by well-geared level 80s, but significantly harder than the previous quest
  • Location: Top of Balargarde Fortress [18, 56], southwestern Jotunheim
  • Chain Position: Quest 6 of 7 in the Valhalas chain — Not-So-Honorable Combat → Banshee’s Revenge → Battle at Valhalas

 

Walkthrough

Fly to Balargarde Fortress

  • The fortress is on the southwestern edge of Jotunheim at [18, 56]. Fly to the top of the tower where you will find a horn. There are no hostile mobs on the rooftop.

 

Blow the Horn

  • Interact with the horn to summon Overthane Balargarde. He arrives riding his proto-dragon Safirdrang, accompanied by Possessed Vardmadra (still controlled by Lady Nightswood). After a brief scripted exchange, Balargarde dismounts and attacks.

 

 

Defeat Overthane Balargarde

Stat Value
Health ~252,000
Melee damage ~1,500-2,400 on plate (25k armor); higher on lighter armor
Has mana pool Yes (drainable)

 

 

Ability Breakdown:

Ability Effect How to Handle
Whirlwind ~1,500-2,250 damage/sec to all nearby targets for ~8 sec, slows your movement by 50% The most dangerous ability. Run out of melee range immediately when he starts spinning. Do not try to DPS through it. The movement slow makes escaping harder, so pre-position near the platform edge.
Blizzard AoE Frost damage (~1,500 per tick) in a targeted area for 8 sec Move out of the blue ground effect. Do not stand in it. Easy to spot, easy to avoid.
Frostbolt Frost damage + 4 sec movement slow Used at range. Interrupting or line-of-sighting helps. Draining his mana pool can prevent these entirely.
Heroic Leap Leaps to a distant target, weapon damage in 8-yard radius, brief stun Used to close gaps when you kite. Can be used during Whirlwind, which is extremely dangerous. Don’t run too far during Whirlwind or he will leap to you while still spinning.
Safirdrang’s Chill Frost patches on the ground that slow movement (from his proto-dragon) Avoid standing on the ice patches. They persist through the fight and reduce the usable space on the platform.

 

Mid-Fight Script (at ~50% health)

  • The fight pauses. Overthane Balargarde yells “STOP! Kneel you fools, it’s the Lich King!” A projection of the Lich King appears. He recognizes Lady Nightswood’s possession of Vardmadra, strips away the disguise, and orders Balargarde to finish you. Lady Nightswood abandons Vardmadra’s body and flees. The fight resumes.
  • Use this pause to bandage, heal, or regen. You remain in combat during the pause, so you cannot eat or drink, but bandages, potions on cooldown, and HoTs work. Abilities like Shadowmeld can drop combat during this window, allowing food/drink.

 

After Defeat

  • The Lich King delivers a closing taunt and vanishes. Return to the Bone Witch to turn in. Her completion text is bittersweet: “Words cannot describe what I’m feeling at the moment. My revenge is complete and there is naught else for me to do.”

 

Solo Strategy

This fight is a genuine challenge for solo players, far harder than the previous Iskalder fight. At 252k health with punishing AoE, it is a long endurance fight. Here are the key principles:

Pre-buff with Fate Runes. This is not optional for solo attempts. Get all three from the Bone Witch (Reading the Bones): Fate Rune of Unsurpassed Vigor (+2% health on crit), Fate Rune of Baneful Intent (+5% damage), and Fate Rune of Fleet Feet (+15% movement speed). The movement speed rune is critical for escaping Whirlwind despite the slow.

Survival priority over DPS. The fight is long (~5 minutes). You do not need to burst him down. Pace yourself, avoid AoE, and keep yourself alive. Use the 50% HP pause to recover.

Drain his mana. Warlocks should Drain Mana immediately. Hunters can use Viper Sting. Without mana, he cannot cast Frostbolt or Blizzard, which dramatically reduces incoming damage.

He is NOT immune to stuns and roots. Use them freely for breathing room. He IS immune to Fear.

You can die and corpse-run without failing the quest. If you die, his health does not reset. Run back and re-engage.

 

Role-Specific Notes:

Tanks/Plate: Most straightforward. Pop defensive cooldowns for Whirlwind phases, self-heal between them. Paladins can bubble-heal. DKs use Anti-Magic Shell for Blizzard and Frostbolts, cycle Icebound Fortitude and Bone Shield for Whirlwind. Prot Warriors need Shield Wall and Last Stand.

Pet Classes (Hunter/Warlock): Your pet tanks while you DPS from range. Keep Mend Pet or Health Funnel running constantly. The pet WILL take heavy damage during Whirlwind and Blizzard. Use Distracting Shot (Hunters) or Soulshatter (Warlocks) to manage threat. Warlocks with Drain Mana make the fight much easier. If the pet dies, you need to kite with slows and roots.

Healers/Casters: Kite around the platform edge. The Fleet Feet rune is essential. Avoid Whirlwind by staying at range, but watch for Heroic Leap closing the gap. Mages use Frost Nova, Blink, and Remove Curse. Shadow Priests dot and run with Shield, using Dispersion for emergencies. Resto Shamans can use Fire Elemental Totem for significant added DPS and instant Ghost Wolf to dodge mechanics.

Bringing 1-2 friends is recommended. A tank + healer duo, or even just two DPS, makes this dramatically easier and faster. The 5-player tag is overkill, but solo attempts are a genuine test of your class’s toolkit.

 

Lore & Secrets

Lady Nightswood’s Revenge

This quest is the culmination of Lady Nightswood’s personal vendetta against the Lich King. She was once a high elf of Quel’Thalas with a family, all destroyed by Arthas. Unable to strike at the Lich King directly, she infiltrated Jotunheim by possessing the vrykul bone witch, spent weeks manipulating the player and Iskalder and Vardmadra, and now engineers the death of the Lich King’s Overthane.

The quest title, “Banshee’s Revenge,” says it all.

The mid-fight scene where the Lich King personally intervenes is one of the more dramatic open-world quest moments in Icecrown. He sees through Lady Nightswood’s disguise instantly, strips her from Vardmadra’s body, and orders Balargarde to finish the fight.

It demonstrates both the Lich King’s power (he could have killed you himself but chooses not to) and his arrogance (he assumes Balargarde will handle it).

The Bone Witch’s completion text is surprisingly emotional. After all the scheming, she says her revenge is complete and “there is naught else for me to do.”

She adds “If only I could be there when the Lich King is finally taken down,” and then closes the door on the feeling herself: “Don’t fool yourself though, Jotunheim is far from ‘dealt’ with. I will remain in possession of this witch until such time as the vrykul are no longer a threat.”

 

Matthew Mercer

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

“The time has come, Vikstone. You and your friends must challenge the lord of Balargarde Fortress, the master of Jotunheim, Overthane Balargarde. Atop the fortress, which is on the southwestern edge of Jotunheim, you will find a horn. Blow into it. Allow your challenge to resound throughout the steadfast. Balargarde will have no choice but to face you. And I… excuse me, Vardmadra will be there to adjudicate the challenge.”

The banshee-possessed vrykul let out a bellowing cackle.

And I. She caught it and put it back where it came from, and that is the only time all week I have heard her slip.

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

Mardagan came up with me and the Ebon Blade knights formed behind us on the roof of the fortress. I put the horn to my lips and blew, and the challenge went out across the glacier.

“He’s on his way!” That was Vardmadra’s throat. It was not Vardmadra.

Overthane Balargarde came up out of his own stronghold in runic armor with something moving along the lines of the runework.

“You dare to challenge me?” Balargarde said. “You haven’t earned the right!”

“Wrong, Balargarde.” The possessed val’kyr came down beside us. “You WILL accept this challenge!”

“Vardmadra?! Did the Lich King send you personally?” Then, having made whatever calculation an overthane makes: “Very well. I will dispatch these creatures. It is only an inconvenience. Prepare to die!”

He put his fingers to his mouth and whistled. “Safirdrang, let them feel the chill of Icecrown!”

The drake came down out of the cloud with frost already coming off its jaws. Balargarde came at me on the ground. I took the first blow on the shield and it came through the shield and into my knees.

“STOP!” Balargarde’s voice cracked with sudden terror. “Kneel, fools, it’s the Lich King!”

Mardagan put the Light into the drake and held its attention while the Ebon Blade knights spread wide to take it from the flanks. 

I held the line on the overthane. His axe came down again and I turned it off the boss and put the mace into the joint of his elbow, spikes first. He roared and leaned in harder. Blood froze on my plate wherever his edge found a gap.

Then everything on that roof stopped.

“STOP!” Balargarde’s voice broke on it. “Kneel you fools, it’s the Lich King!”

The air went hard. He was above us with Frostmourne putting its light down over all of it, and even the drake held still. Mardagan’s hammer came down an inch and the Light around it thinned.

“Honor guard stay where you are.” Then, to the val’kyr: “Vardmadra. I’d wondered where you disappeared to. How is Iskalder?”

“My lord,” said Lady Nightswood, out of Vardmadra’s mouth.

“I see through your disguise, Lady Nightswood. YOU THINK THAT YOU CAN FOOL ME?!”

“But…!”

“You may continue your combat, overthane.” Then, cutting her off before she got any further than that: “But nothing! Finish them! DO NOT FAIL ME, BALARGARDE!”

“DIE DOGS!” 

The overthane came at us desperate, which is a different animal from angry and easier to work against. Mardagan stepped up on my shoulder and we did what we did at Aldur’thar and the Ironwall Rampart and Corp’rethar.

Balargarde fell.

“You have bested one of my finest, but your efforts are for naught.” He did not sound put out about it. “The frozen heart of Icecrown awaits…”

Then he was gone. Lady Nightswood smiled and flew off to return to possessing the Bone Witch.

Mardagan stood looking at the place where the Lich King had been. “He knows us now.”

Back at the cave: “Words cannot describe what I’m feeling at the moment, Vikstone. My revenge is complete and there is naught else for me to do. If only I could be there when the Lich King is finally taken down.” Then, before I had got as far as the mouth of it: “Don’t fool yourself though, Jotunheim is far from ‘dealt’ with. I will remain in possession of this witch until such time as the vrykul are no longer a threat.”

Her revenge is finished. There is nothing further she wants. And she is keeping the body.

 

Nightswood had her revenge and said so, but she also said Jotunheim was far from dealt with, and the vrykul settle that question the only way they know how at the Battle at Valhalas.

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