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It Takes Guts….

Quest 1 of 5 in the Jin'arrak Chain
Alliance • Grizzly Hills • Level 75 • Drakil'jin Ruins
Collect 5 Drakkari Canopic Jars from the crypt inside Drakil'jin Ruins [71, 23].
Each jar you open aggros the nearest Ancient Drakkari spirit. Only one spirit per jar. You can loot adjacent jars quickly before the first spirit reaches you to minimize fights. Stealth trick: Loot a jar, immediately Vanish/Prowl/Shadowmeld to reset the spirit. Collect all 5 without fighting. Pet classes: let the pet tank while you loot freely. Same crypt as Dun-da-Dun-tah! and Voices From the Dust.
Vikstone's Classic Expedition
Each jar Vikstone opened woke another spirit demanding its organs back. For ghosts seeking peace, they had a peculiar way of asking for it.

“Greetings, Warrior. It is kind of you to stop and listen to Kraz’s tale. For many years Kraz has strained to hear the spirits and do their bidding. Recently, many voices have been crying to Kraz from these ruins. They seek for a peace they cannot find on their own.

If you would help the spirits of those who have come before, enter this crypt and collect something that once belonged to those tormented souls.”

-Kraz

Objective

LEVEL

75

Requires level

73

Start

END

Kraz at Harkor’s Camp wants you to enter Drakil’jin Ruins and collect 5 Drakkari Canopic Jars.

  • Drakkari Canopic Jar (5)

 

Enter the Crypt:
Head to the crypt at 71, 23 and go inside.
Loot the Jars:
Look for Drakkari Canopic Jars on the ground.
Interact with a jar to collect it, but beware: opening a jar causes a nearby Drakkari Spirit to become hostile and attack you.
Enter the Crypt: Head to the crypt at 71, 23 and go inside.
Loot the Jars: Look for Drakkari Canopic Jars on the ground. Interact with a jar to collect it, but beware: opening a jar causes a nearby Drakkari Spirit to become hostile and attack you.

 

Reward

You will be able to choose one of these rewards:

You will receive:

11 Gold

80 Silver

Upon completion of this quest you will gain:

26,200 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Kraz — orc male at Harkor’s Camp [73.8, 34.0]

Objective: Collect 5 Drakkari Canopic Jars from the crypt in Drakil’jin Ruins.

 

Quick Facts

  • Level: 75
  • Type: Normal
  • Prerequisite: None listed (available upon reaching Harkor’s Camp hub)
  • Unlocks: Drak’aguul’s Mallet (step 2 of 5-quest chain)

 

Full Chain (Kraz’s Spirit Cleansing)

  1. It Takes Guts…. — collect canopic jars from Drakil’jin crypt
  2. Drak’aguul’s Mallet — kill Drak’aguul (elite troll patrolling outside ruins) for his mallet
  3. See You on the Other Side — use mallet on gongs to intentionally die, enter spirit world as ghost, talk to Gan’jo inside crypt
  4. Chill Out, Mon — use Snow of Eternal Slumber on Ancient Drakkari spirits, collect Spirit Particles
  5. Jin’arrak’s End — use infused offering at gongs to destroy Warlord Jin’arrak and free the tormented souls

 

This is one of the most unique chains in Grizzly Hills. It involves deliberately dying to enter the spirit realm, communicating with the dead, and ultimately destroying a corrupted warlord haunting the ruins. The chain finale (Jin’arrak’s End) rewards a choice of blue-quality weapons.

 

Do Alongside

The crypt entrance is the same area where Harrison Jones waits inside Drakil’jin Ruins for his escort quest Dun-da-Dun-tah!. If you haven’t done his quest yet, grab both at the same time. You’ll also be returning to this crypt for steps 3, 4, and 5 of Kraz’s chain, so note Harrison’s location for later if you’re not ready to escort now.

If you have Voices From the Dust (Drakuru chain step 7), the Drakuru brazier [71.7, 26.2] is just north of the crypt entrance. You can turn in that quest on the same trip.

 

Walkthrough

Step 1: Enter the Crypt

The crypt entrance is at [71, 23] in Drakil’jin Ruins, just north of Drakuru’s brazier. Head inside. The jars are on the ground floor of the crypt, scattered among neutral Ancient Drakkari Warmongers and Ancient Drakkari Soothsayers (ghost NPCs).

 

Step 2: Loot Jars (Carefully)

Right-click a Drakkari Canopic Jar to collect it. Each time you open a jar, the nearest Ancient Drakkari spirit becomes hostile and attacks you. Key mechanics:

  • Only one spirit aggros per jar, always the closest one.
  • Pre-killing spirits to “clear the room” does NOT work. If you kill nearby spirits before looting, the aggro just pulls one from farther away.
  • Spirits have slow attack speed. You can often loot a second jar near the first while the spirit is still winding up its attack, without triggering a new aggro.

 

Best approach (any class): Loot a jar, let the spirit aggro, then immediately loot any adjacent jars before the spirit reaches you or while it’s swinging. You’ll typically fight only 2-3 spirits total for all 5 jars. Kill or ignore as needed.

Pet classes (Hunter/Warlock/Unholy DK): Let your pet tank the spirit while you loot freely. If a second aggro happens, it goes to the pet already in combat, not to you.

Stealth/Shadowmeld: Looting a jar, then immediately using Vanish, Shadowmeld, or Prowl resets the spirit to neutral. You can collect all 5 jars without fighting anything.

 

Step 3: Return to Kraz at Harkor’s Camp

Turn in at Kraz [73.8, 34.0]. Not Samir at Granite Springs.

Kraz’s reaction is understated but curious: “Entrails? An interesting choice.” He’s reading the spirits through what you’ve brought back.

 

Spirit Dialogue (Flavor)

When you loot a jar, the nearby spirit yells one of these lines as it attacks:

  • Ancient Drakkari Soothsayer: “Come back here with me guts, <race>!”
  • Ancient Drakkari Warmonger: “Why ya wanna mess wit me innards, mon?”
  • Ancient Drakkari Warmonger: “You take my heart, now I take yours!”

 

The quest title’s pun works on two levels: it takes courage (“guts”) to enter the crypt, and you’re literally collecting troll entrails from canopic jars.

 

Lore Context

Kraz is a former Zul’Aman prisoner, like his camp-mate Harkor. In TBC, Kraz was caged near the Dragonhawk boss Jan’alai and could be freed during the timed rescue event. His ZA backstory reveals he followed the human treasure hunter Budd looking for his missing son, was captured, and nearly died. His dialogue from Zul’Aman: “Kraz should never have come to this place… should have known not to trust the human.”

Despite his traumatic imprisonment, Kraz’s WotLK characterization shows him as a spiritual figure, not a warrior. He speaks in the third person (“Kraz has strained to hear the spirits”), communes with the dead, and asks you to help restless souls find peace. This makes him an unusual orc NPC, more witch doctor than blademaster.

The Drakil’jin Ruins are a Drakkari ice troll burial site where ancient spirits are trapped by the corrupted Warlord Jin’arrak. The canopic jars contain preserved troll organs, which Kraz uses to divine the nature of the corruption. This sets up the full 5-quest chain where you enter the spirit realm, learn the cause, and destroy Jin’arrak.

The canopic jars are a reference to real-world Egyptian funerary practices. Ancient Egyptians stored organs in canopic jars during mummification. The Drakkari trolls clearly had similar burial traditions, fitting WoW’s pattern of drawing parallels between troll civilizations and various real-world ancient cultures.

 

Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,750 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Kraz spoke in third person, which was either a troll thing or a him thing.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

“Many voices have been crying to Kraz from these ruins. They seek for a peace they cannot find on their own.” He gestured toward Drakil’jin. “Enter this crypt and collect something that once belonged to those tormented souls.”

The canopic jars weren’t hard to find, and neither were the spirits attached to them.

“Come back here with me guts!” one howled as it manifested. Another shrieked, “Why ya wanna mess wit me innards, mon?”

For spirits seeking peace, they had a funny way of showing it. Each jar I touched woke another angry ghost determined to reclaim its preserved organs. I fought through them before climbing back into daylight.

Kraz examined my haul. “Entrails? An interesting choice. Kraz shall see what is to be learned from them.”

 

What the spirits are telling Kraz requires a very specific tool. A troll named Drak’aguul patrols outside with it, and he isn’t sharing in Drak’aguul’s Mallet.

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