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“These Drakkari have met you with nothing but savage hostility. You owe them nothing. Few indeed would carry out the task that Kraz asks of you today. To cleanse this place and send the spirits to their eternal rest, you must join them in death. There is one inside the crypt who awaits you – on the other side. He holds the knowledge we seek, Vikstone. Use the mallet on the gongs. The spirit of he who corrupts this place will surely deliver you to the spirit world.
Kraz awaits your return.”
-Kraz
Kraz at Harkor’s Camp wants you to use the Drakil’jin Mallet on the gongs outside Drakil’jin Ruins. Once you have been slain, you are to enter the ruins and speak with the spirit of Gan’jo while you are dead.
Provided item:

You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Kraz — orc male at Harkor’s Camp [73.8, 34.0]
Objective: Use the Charged Drakil’jin Mallet on the gongs at Drakil’jin Ruins, die from Warlord Jin’arrak’s wrath, then enter the crypt as a ghost and speak to Gan’jo.
Quick Facts
Walkthrough
Step 1: Clear the Area Around the Gongs
The gongs are at [71.3, 24.7], inside the ruins but just outside the crypt entrance. Despite the quest text saying “outside Drakil’jin Ruins,” the gongs are actually within the ruins area, just not inside the underground crypt itself.
Kill any hostile Drakkari guardians near the gongs BEFORE using the mallet. If a guardian kills you before Jin’arrak’s death effect activates, you’ll get a normal death instead of the quest “death” and won’t be able to enter the spirit realm. You’ll need to redo it.
Step 2: Ring the Gongs
Stand close to the gongs and right-click the Charged Drakil’jin Mallet from your inventory. Warlord Jin’arrak’s spirit is summoned and declares something along the lines of “How dare you summon me without an offering.” The screen shakes and the death effect begins.
DO NOT MOVE after ringing the gongs. Moving while the screen is shaking cancels the death effect. You won’t die, won’t get the buff, and will need to use the mallet again. This catches many players, especially those who habitually strafe or jump while waiting. Just stand still.
Cannot be completed in a raid group. Being in a raid group prevents the quest from completing. Leave any raid before attempting.
Step 3: Die and Enter the Spirit Realm
After the death effect, you “die” but this is a special quest death with these properties:
For Druids: this is one of the rare opportunities to see your cat/bear form death animation, since you aren’t shifted back to caster form when you “die.”
Step 4: Find Gan’jo Inside the Crypt
Enter the crypt (the underground portion of the ruins, past where you collected canopic jars for It Takes Guts). Walk past your corpse and proceed through the first large room with rubble in the center. Gan’jo is in the second room, standing near a wall fountain at [69.4, 19.5].
Gan’jo greets you: “Your coming has been foretold, friend. It was good of you to come.”
Talk to him to complete See You on the Other Side. He immediately offers the follow-up quest Chill Out, Mon.
Step 5: Getting Back to the Living
After completing the quest and accepting Chill Out, Mon:
Do NOT try to click off the spirit realm buff manually (it doesn’t work). You must either talk to Gan’jo or run far enough away from the ruins (~100+ yards) for the buff to drop.
Lore Context
This quest is the narrative centerpiece of Kraz’s chain. Kraz’s instructions are extraordinary: “To cleanse this place and send the spirits to their eternal rest, you must join them in death.” He’s asking you to deliberately die so you can enter the spirit world and communicate with a ghost who holds the key to the ruins’ corruption.
The quest text acknowledges how unusual this is: “These Drakkari have met you with nothing but savage hostility. You owe them nothing. Few indeed would carry out the task that Kraz asks of you today.”
Warlord Jin’arrak is the corrupted spirit who guards the ruins. His power is what keeps the Ancient Drakkari spirits trapped and unable to find rest. He kills you when you ring the gongs because you summoned him “without an offering,” essentially an act of sacrilege in Drakkari tradition.
The final quest in the chain (Jin’arrak’s End) will bring him a proper offering that destroys him.
Gan’jo is a benevolent Drakkari spirit who has been waiting for someone to enter the spirit realm and learn the truth. He provides the Snow of Eternal Slumber needed for the next quest, and his existence suggests that not all Drakkari spirits are hostile; many are simply trapped by Jin’arrak’s corruption.
The “death as quest mechanic” is relatively rare in WoW. Other notable examples include the Death Knight starting zone (you’re already dead) and certain spirit-world quests in Zul’Drak. This quest uses it to create a genuinely atmospheric moment: you ring the gongs, the screen shakes, you die, and suddenly the ruins look different. You’re walking among the dead.
Easter Egg
Chain Position This is step 3 of 5 in Kraz’s spirit cleansing chain:
Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.
Vikstone's War Journal“To cleanse this place and send the spirits to their eternal rest,” Kraz said, “you must join them in death.”

He let that settle before continuing. “There is one inside the crypt who awaits you. On the other side. Use the mallet on the gongs. The spirit of he who corrupts this place will surely deliver you to the spirit world.”
Voluntary death. I’d faced worse terms.
The gong’s resonance echoed across Drakil’jin as I struck it. Warlord Jin’arrak materialized from shadow. I didn’t raise my axe. That wasn’t the point.
His blow tore through me like ice through water.
What came next felt like waking from a dream into another dream. The ruins looked different in death. My body lay crumpled by the gong, and I walked past it, into the catacombs.
Gan’jo waited there.
“Your coming has been foretold, friend. It was good of you to come.”
Gan’jo was waiting on the other side, calm where the others raged. What he needs involves the Snow of Eternal Slumber and spirits that refuse to rest in Chill Out, Mon.