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“You… you’re not one of them? Quick! Let me out!
We have to get to Amberpine Lodge immediately! Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!”
-Caged Prisoner
Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Caged Prisoner (Freed Alliance Scout) — Northwestern Silverbrook, Grizzly Hills [26.5, 31.8]
Objective: Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook on horseback. Report to Lieutenant Dumont at Amberpine Lodge.
Quick Facts
Walkthrough
Starting the Escape
Vehicle Abilities
Recommended Rotation
Efficiency Tips
Backup Strategy: The Dismount Method
Lore Context
This is the big reveal. The moment you open the cage, the Freed Alliance Scout shouts that the trappers aren’t human. As you ride out, Silverbrook Worgen chase you on all fours, confirming what the quest chain has been hinting at: the entire town joined the Wolfcult under Archmage Arugal. They chose to become worgen, believing it was better than being turned undead by the Scourge.
Lieutenant Dumont’s furious reaction at the turn-in sets the stage for the Alliance’s retaliation in A Swift Response and the larger Sasha questline that eventually leads to assaulting Arugal’s headquarters at Bloodmoon Isle.
Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.
Vikstone's War JournalSurvival tasted of horse sweat and burning oil as we pounded down forest paths.

“You don’t even know, do you?” The scout had grabbed my arm the moment I freed him from the cage. “The trappers? They’re not human… we have to get out of here! Come, quick!”
He led me to the stables behind the tower. Pointed at one of the horses.
“Take Ducal’s horse. He’s one of them now!”
Ducal, the friendly envoy who’d welcomed me to Silverbrook. Who’d called these people “a great bunch of lads and lasses.”
The scout mounted and I swung up behind him. “There’s lamp oil in the back,” he shouted. “Make use of it. The fiends hate fire!”
Then the howling started.
They burst from the treeline in their true forms: Silverbrook’s trappers, shed of their human masks, all fangs and fury and hunger. The scout, white-knuckled on trembling reins, drove the horse hard while I hurled burning oil at our pursuers.
Each bomb left my hand with a prayer to Elune, though I suspected she looked away from such chaos. Each impact bloomed into fire that painted the forest in brief, violent daylight.
More worgen. Always more. The horse knew fear, its hooves striking desperately at the road.
When Amberpine Lodge finally appeared through the trees, Dumont was already at the gate.
“Worgen,” he spat, watching our pursuers fall back at the settlement’s edge. “Blasted, Light-forsaken, filth-ridden worgen. It’s time we showed the locals what us civilized folk do with beasts like them.”
I dismounted on shaking legs. The cedar chest. The wolfsbane. The skinning test. It all made sense now.
We’d handed them exactly what they wanted.
Amberpine Lodge has a wolf problem, and Lieutenant Dumont isn’t the forgiving type. A Swift Response makes that clear.