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“They have labeled the cave as Frostmourne Cavern. Why the Scarlet Onslaught is interested in such things is unknown, but by the look of things, the area surrounding the cave is heavily guarded. Nonetheless, we must proceed! Take this scrying orb and travel north out of town and then northwest towards Scarlet Point. Make your way into the cave and battle your way to the bottom. Once there, use the orb.
Return here with what you discover.”
-Zelig the Visionary
Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to use Zelig’s Scrying Orb at the bottom of Frostmourne Cavern. Unlock the secrets of the past!
Provided item:

You will be able to choose one of these rewards:
You will also receive:
Upon completion of this quest you will gain:
Quest Giver: Zelig the Visionary — Wintergarde Keep, Dragonblight
Turn In: Zelig the Visionary — Wintergarde Keep
Objective: Use Zelig’s Scrying Orb at the Altar of Frost inside Frostmourne Cavern and witness the vision.
Quick Facts
Walkthrough
Zelig has analyzed the Onslaught Map from the previous quest and identified a cave the Scarlet Onslaught labeled “Frostmourne Cavern.”
His quest text: “They have labeled the cave as Frostmourne Cavern. Why the Scarlet Onslaught is interested by such things is unknown, but by the look of things, the area surrounding the cave is heavily guarded. Nonetheless, we must proceed!”
Getting to the Cavern
Travel north from Wintergarde Keep, then northwest toward Scarlet Point. The cave entrance is at approximately [74, 23]. The area around the entrance is guarded by Scarlet Onslaught forces.
You will pass through or near the Onslaught’s fortifications at Scarlet Point to reach it.
Inside the Cavern
Upon entering, you receive the buff “Haunting Memories: Surrounded by dark memories.” The cave is linear but not empty. Deathbringer Revenants patrol the path to the altar. Fight through them to reach the back of the cave.
At the rear of the cavern, you’ll find the Altar of Frost. Look carefully at the ground in front of the altar.
Three weapons lie abandoned in the snow: Light’s Vengeance (Arthas’s paladin warhammer) to the left, and a one-handed axe and battlehammer of dwarven make (presumably Muradin’s weapons) to the right. These are the real, physical weapons left behind when the vision you’re about to witness took place years ago.
Activating the Vision
Use Zelig’s Scrying Orb at the altar. The walls of the cavern shudder and shake. Ghostly images of Prince Arthas and Muradin Bronzebeard appear before the altar, along with an image of Frostmourne hovering above it.
The full dialogue plays out:
Do NOT follow Arthas when he runs toward the exit. This causes the quest to fail to complete. Stay at the altar. Quest completion triggers after Muradin’s final lines.
Arthas simply despawns before reaching the cave mouth. If you miss it, you can reuse the orb after the 1-minute cooldown.
Return to Zelig at Wintergarde Keep. His reaction is immediate: “Muradin lives? Could it be? I must notify King Bronzebeard at once! I need to consult the orb. There must be more information… somewhere!”
Tips
Lore & Story Context
The Fall of Arthas Menethil
This quest recreates the pivotal moment from the Warcraft III: Reign of Chaos human campaign. Arthas had pursued the dreadlord Mal’Ganis to Northrend, consumed by his desire for vengeance after the Culling of Stratholme. Muradin Bronzebeard, already in Northrend with a dwarven expedition, told Arthas about a powerful runeblade rumored to be hidden in a cave.
Watch Arthas’s dialogue carefully. He begins by saying he would “bear any curse to save my homeland,” but when Muradin pleads with him to lead his men home, Arthas’s true nature reveals itself: “Damn the men! Nothing shall prevent me from having my revenge.”
This is no longer about saving anyone. It’s about vengeance.
Light’s Vengeance, the holy warhammer given to Arthas by Archbishop Alonsus Faol when he joined the Knights of the Silver Hand, lies on the ground where he threw it aside.
The symbolism is deliberate: Arthas didn’t just pick up a cursed sword. He discarded everything he was first.
Muradin’s Survival: Not a Retcon
In Warcraft III, the camera followed Arthas out of the cave. Players assumed Muradin was dead because Arthas assumed it. This quest reveals what happened next: Muradin woke up with complete amnesia.
Nothing in Warcraft III explicitly stated Muradin died. The original game simply never showed what happened after Arthas left.
The Frostborn dwarves of the Storm Peaks later found a wounded, amnesiac mountain dwarf wandering through Dragonblight in a blizzard, following a trail of blood-soaked snow.
When a massive jormungar attacked the party, the stranger transformed: his skin took on a stone-like texture, his hands crackled with lightning, and he smashed the beast’s head with a stormhammer.
The awed Frostborn named him Yorg Stormheart, a name reserved for heroes, and he eventually became their king.
Zelig’s Orchestration
This quest concludes a chain that Zelig set in motion by foreseeing the scrying orb’s significance five years before the player arrived.
The chain progression is remarkable: Zelig sent the player to find the orb (Imprints on the Past), the orb revealed the Forgotten Shore massacre (The Forgotten Tale, The Truth Shall Set Us Free), the freed ghosts’ gratitude led to Orik’s map discovery (What Secrets Men Hide), and the map revealed Frostmourne Cavern.
Every link was necessary. Zelig’s completion text confirms the payoff: he immediately pivots to notifying King Magni Bronzebeard that his brother may be alive.
Easter Eggs
Cross-Expansion Connections
Muradin Bronzebeard’s Full Arc
Frostmourne’s Fate
Light’s Vengeance to Shadowmourne
Shadowmourne’s Sealed Chest contains items connecting back to characters central to this story: Arthas’s Training Sword (delivered to Muradin for Muradin’s Favor), Jaina’s Locket (delivered for a Dalaran teleport trinket), and Sylvanas’s Music Box (which summons banshees performing “Lament of the Highborne”).
Explore Dragonblight’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Dragonblight Chronicles, along with the complete quest storyline.
Vikstone's War JournalThe cavern entrance in the glacier was guarded by Scarlet Onslaught soldiers. Deathbringer Revenants patrolled the depths within.

At the bottom, the altar waited.
Three weapons lay abandoned in the ice before it. On the left, a holy warhammer that still faintly gleamed with Light’s blessing. Light’s Vengeance, it was called. Arthas’s weapon before Frostmourne. On the right, a dwarven axe and battlehammer, frosted over but unmistakable. Muradin’s.
The altar stood empty now, the blade long since claimed. But when I placed Zelig’s orb at its base, the cavern shuddered, and the past bled through.
Arthas appeared before me, young and desperate, with Muradin Bronzebeard at his side.
“Behold, Muradin,” Arthas said, gesturing to the blade suspended in ice. “Our salvation. Frostmourne.”
Muradin said something I could not hear. A warning, perhaps. A plea. It did not matter.
Arthas turned to face his old friend. When he spoke, the words came out frozen: “Damn the men. Nothing shall prevent me from having my revenge, old friend. Not even you.”
Then he raised his arms and called out to the darkness: “Now, I call out to the spirits of this place. I will give anything or pay any price, if only you will help me save my people.”
Anything. Any price.
The ice shattered. A shard struck Muradin, and the dwarf fell. Arthas did not pause. He cast aside Light’s Vengeance as though it burned him, stepped forward, and claimed Frostmourne with hands that would never again know warmth.
He ran from the cavern with a roar of triumph and did not look back.
But I kept watching.
Muradin stirred. Slowly, impossibly, the dwarf rose to his feet. Blood matted his beard and his eyes were empty, confused.
“O’ my head,” he groaned. “Where am I?” He looked around at the abandoned weapons, the empty altar, and the cavern. “Who… who am I?”
And then he walked out into Northrend alone, leaving behind everything he had been.
The vision faded. I stood in silence before the altar, Zelig’s orb still in my hands.
I will give anything or pay any price.
He had paid with Muradin’s memory, with his soldiers’ lives, with his kingdom, with his soul. He had paid everything, and in the end, he had saved no one.
Nothing shall prevent me from having my revenge.
Arthas’s words. But they could have been mine.
“Muradin lives?” Zelig’s voice cracked when I returned. “Could it be? I must notify King Bronzebeard at once!”
Good news for the dwarves, then. The thane’s brother survived, even if he wandered Northrend not knowing his own name. I said nothing about what else I had seen.
Wintergarde’s war carried on above ground, where a gnome at the keep had an idea involving explosives and a very short fuse, since shutting down a Scourge mine is work for The Demo-gnome.