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A Hero’s Burden

Group Quest
Both Factions • Sholazar Basin • Level 77 • The Sundered Shard
Kill Artruis the Heartless. Moodle cannot come with you.
The cave entrance is at 70, 58, east of the fallen Lifeblood Pillar, and Artruis waits at the back around 72, 57. He is a level 77 elite lich with Frostbolt, Frost Nova, and Ice Lance, immune to stuns and interrupts, and many classes can take him alone. This is the faction decision, and it happens mid-fight. Around 30% he seals himself in ice, becomes immune, and frees the two prisoners flanking him. Kill the one belonging to the faction you do not want: killing Zepik the wolvar aligns you with the Oracles, killing Jaloot the gorloc aligns you with the Frenzyheart. The survivor turns friendly and helps you finish Artruis. Before you pull, confirm both prisoners are actually there. If they have not respawned from someone else's attempt, Artruis locks into permanent immunity at 30% and the fight is unwinnable. Afterward, loot the phylactery and take the follow-up from the survivor quickly, since both disappear within about a minute. The whole encounter resets daily, so you can come back and switch sides later.
Vikstone's Classic Expedition
Vikstone went in with Slagyn, a night elf hunter who had been working the basin as long as he had, and the lich taunted them both about lacking the will to choose a side before making them choose one. He killed Zepik. Afterward, reaching into the phylactery, there was nothing inside but void and screaming somewhere far off.

“Perhaps the crystals will ward off the undead gradually, but there is one more thing that must be done. We need to find the leader of these undead and kill him to ensure there’s no one to push the wretches back upon us. If my suspicions are correct, he will be somewhere inside the fallen pillar… the Sundered Shard. The corpses being dragged there would suggest as much anyway.

I’ll place the shards and bring the news to Soo-say… I’ll leave the rest up to you.”

-Moodle

Objective

LEVEL

77

Requires level

76

Start

Kill Artruis the Heartless. Moodle will not be able to accompany you on this task.

 

Objective: Defeat Artruis the Heartless and choose to save either Zepik the Gorloc Hunter or Jaloot to align with either the Frenzyheart Tribe or the Oracles.
Quest Giver: Moodle, summoned with Moodle's Stress Ball.
Travel to the Cave Entrance:
Coordinates: 70, 58 (southwest in Sholazar Basin).
Fly directly to the cave to avoid unnecessary trash mobs.
Engage Artruis the Heartless:
The boss has ~150,000 health and uses abilities such as Frost Nova and Shadow Bolt Volley.
At 30% health, Artruis will become immune and release Zepik and Jaloot from their frozen state.
Choose Your Faction:
To join the Oracles: Kill Zepik (the Frenzyheart representative).
To join the Frenzyheart Tribe: Kill Jaloot (the Oracle representative).
Attack the NPC you want to kill and avoid damaging the one you want to save.
Defeat Artruis:
After killing one of the NPCs, Artruis becomes vulnerable again. Finish him off with the saved NPC assisting you.
Quest Giver: Moodle, summoned with Moodle’s Stress Ball.
Travel to the Cave Entrance: Coordinates: 70, 58 (southwest in Sholazar Basin).
Engage Artruis the Heartless: The boss has ~150,000 health and uses abilities such as Frost Nova and Shadow Bolt Volley.
Choose Your Faction: To join the Oracles: Kill Zepik (the Frenzyheart representative). To join the Frenzyheart Tribe: Kill Jaloot (the Oracle representative). Attack the NPC you want to kill and avoid damaging the one you want to save.

 

Reward

You will receive:

6 Gold

50 Silver

Upon completion of this quest you will gain:

11,770 experience
350 reputation with The Oracles

Walkthrough

 

Quest Giver: Moodle (summoned via Moodle’s Stress Ball) — Mosswalker Village, Sholazar Basin

Objective: Kill Artruis the Heartless.

 

Quick Facts

  • Level: 77 (Group suggested)
  • Location: The Sundered Shard, inside the cave at [72, 57]. Cave entrance at [70, 58].
  • Chain Position: 4 of 4 (final quest) in the Oracles pre-faction chain
  • Unlocks: Faction choice between The Oracles and Frenzyheart Tribe, plus their respective daily quests and reputation rewards

 

Walkthrough

Get to Artruis

  • The cave entrance is at [70, 58], east of the Lifeblood Pillar. With a flying mount, you can fly directly into the cave and up through a hole in the ceiling to skip all the Scourge trash inside.
  • Artruis stands at the back of the cave with two NPCs frozen beside him: Zepik the Gorloc Hunter (Frenzyheart wolvar) and Jaloot (Oracle gorloc).
  • Important: Make sure both frozen NPCs are visible before pulling. If they haven’t spawned yet (from another player’s recent attempt), Artruis will bug out at 30% and become permanently immune.

 

Phase 1: Fight Artruis (100% to ~30%)

  • Artruis has approximately 136,000 HP and uses Frostbolt, Frost Nova, Ice Lance, and Icy Veins (stealable by Mages).
  • He is immune to stuns, silences, and interrupts. He cannot be Death Gripped. His Frostbolts hit for roughly 2,000-2,500 damage.
  • When he Frost Novas you, he backs away to cast at range. Use this time to heal or bandage. Don’t chase him too far or he may evade and reset.

 

Phase 2: Choose Your Faction

  • At approximately 30% HP, Artruis casts Bindings of Submission, becoming immune to all damage. Zepik and Jaloot unfreeze and become hostile to you.
  • Kill the NPC of the faction you do NOT want:

 

You Want… Kill This NPC Save This NPC Follow-Up Quest
Oracles (Green Proto-Drake, companion pets) Zepik the Gorloc Hunter (wolvar) Jaloot (gorloc) Hand of the Oracles
Frenzyheart Tribe (Disgusting Jar, consumables) Jaloot (gorloc) Zepik the Gorloc Hunter (wolvar) Frenzyheart Champion

 

  • Both NPCs have approximately 45,000 HP each. They are fearable and CC-able (Polymorph, traps, Repentance, etc.).
  • CC the NPC you want to save and burn down the other. Be careful not to accidentally kill the wrong one.
  • Bug warning: Artruis’s immunity is linked to whichever NPC you attack first. If you damage both and then kill the wrong one, his immunity may not break. Focus your target clearly.

 

Phase 3: Finish Artruis

  • Once one NPC is dead, Artruis becomes vulnerable again. The surviving NPC turns friendly and helps you fight.
  • Artruis resumes his Phase 1 abilities. Finish him off.
  • If you die here: The friendly NPC continues fighting. You can run back, re-enter the cave, and rejoin the fight as long as the NPC survives. Shamans can Ankh, Night Elves can Shadowmeld to eat/drink, and Hunters can Feign Death to reset their own aggro.

 

Complete the Quest

  • Loot Artruis’s Phylactery from the ground near his corpse. Choose your necklace reward. Act quickly as the phylactery despawns after roughly one minute.
  • Speak to the surviving NPC to accept the faction follow-up quest. This also despawns quickly, so don’t delay. If you miss it, you’ll need to kill Artruis again.

 

Efficiency Tips

  • Solo viability: Despite the “Group” tag, this quest can be routinely soloed by many classes at level 77-80 in WotLK. The key is managing Artruis’s frost damage through mitigation, self-healing, or pet tanking.
  • Frost Resistance helps significantly. Paladins should use Frost Resistance Aura, Shamans should drop Frost Resistance Totem.
  • Don’t over-DPS in Phase 1. If you kill Artruis before the frozen NPCs spawn the Phase 2 mechanic, the quest can’t progress. Pace yourself if your group has high damage output.
  • Group coordination: If multiple players want different factions, you must kill Artruis on separate attempts. Only one faction choice is possible per kill. The quest functions as a daily, so you can return tomorrow if needed.

 

Faction Switching

  • You can repeat this quest daily to switch factions at any time.
  • Switching sets you to Honored with your new faction and Hated with the old one. Any reputation progress beyond Honored with your previous faction is lost.
  • This means you can eventually earn Mercenary of Sholazar (Exalted with both factions) by grinding one to Exalted, switching, and grinding the other.

 

Lore & Secrets

Artruis the Heartless

Artruis is a lich leading the Scourge invasion of Sholazar Basin, operating from within the shattered Lifeblood Pillar. His combat dialogue reveals that the titan crystals scattered around the Sundered Shard actively weaken him, and he admits to underestimating the titans’ power. He also draws a direct parallel to Arthas, taunting the player about following the same path.

Despite his dramatic role, he has no deeper backstory or identity beyond being a Scourge commander assigned to exploit the breach in Sholazar’s defenses.

 

How Moodle Found the Lich

Nobody told Moodle where Artruis was. He worked it out.

His quest text lays out the reasoning: “Perhaps the crystals will ward off the undead gradually, but there is one more thing that must be done. We need to find the leader of these undead and kill him to ensure there’s no one to push the wretches back upon us. If my suspicions are correct, he will be somewhere inside the fallen pillar… the Sundered Shard. The corpses being dragged there would suggest as much anyway.”

During The Mosswalker Savior you watched Blighted Corpses haul chained gorlocs along a road and into a cave. Moodle watched the same thing and asked where they were being taken and why.

Soo-say sends you places on faith, Rakjak sends you places out of spite, and Zepik sends you places because he thinks it will be funny.

He then admits he cannot come with you, which is the other half of his character. He is the one Oracle sharp enough to locate a lich and honest enough to say he cannot fight one.

 

The Faction Choice

The Oracles are the more popular choice due to the Mysterious Egg (available at Revered), which can hatch the sought-after Reins of the Green Proto-Drake (~6% chance) along with several companion pets.

The Frenzyheart’s Disgusting Jar offers consumables but no mount.

Both factions take approximately 19 days of daily quests to reach Exalted from Honored.

 

Explore Sholazar Basin’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Sholazar Basin Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“I’ll place the shards and bring the news to Soo-say,” Moodle said. “I’ll leave the rest up to you.” Then, because he had worked it out and wanted me to know he had worked it out: “The corpses being dragged there would suggest as much anyway.”

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

Dragged there. Something in that cave had been collecting.

The Sundered Shard sat east of the broken pillar, and the cold came out of the mouth of it.

Slagyn was waiting at the entrance with her cat pressed low against her legs. Another night elf, a hunter, and she had been working this basin as long as I had.

“Two of us against a lich,” she said.

She nocked an arrow. Good enough.

Artruis the Heartless stood at the back of the cavern, and on either side of him, frozen upright in the ice, were Zepik and Jaloot.

“Ah, the heroes. Your little friends said you would come. This certainly saves me the trouble of hunting you down myself.”

He opened with frost. Ice spread out from under my boots and I got clear of it before it set, and my mace came down on frost-rimed armor hard enough to crack it. Slagyn’s arrows came in from the far wall, and her cat went for his flank and pulled out again before the nova caught it.

“Arthas once mustered strength of the very same sort.” He turned my axe aside with shadow and did not seem to be working hard at it. “Perhaps his is the path you will follow.”

His nova locked my legs and the ice lance came straight after it, which is the correct order to do that in, and it went through my shoulder plate. But the crystals in that cavern were doing something to him. He was slower than he should have been.

“Even shattered into countless pieces, the crystals all around weaken me.” He gave ground toward the ice. “Perhaps I should not have underestimated the titans so.”

Then he stopped retreating and started binding.

Whatever he threw over Zepik and Jaloot ran back to him in threads I could see. The ice around them broke, and both of them came off the wall with their weapons up and nothing behind their faces, and when I put my axe into Artruis he laughed and took no wound at all.

Bound to them. Protected while they lived.

“These two brave, ignorant fools despise each other, yet somehow they both spoke of you as heroes.” He was not even watching the fight anymore. “Perhaps you just lack the will to choose a side.”

He had not offered me a choice. He had built a door with one key in it and told me I lacked the will to use it.

I made my choice.

Zepik came first, spear up, the same spear he had jabbed at me on the day we met when he called me a slave and threatened to taunt me a second time.

Slagyn had her arrow drawn. She looked at me and waited.

My axe caught him mid-lunge.

The threads went out of the air. Jaloot came out of it slower, blinking, and then turned and threw everything he had at the lich, and the three of us took Artruis apart on the frost-covered stone.

The phylactery lay beside what was left of him. Inside was a void with no floor to it and screaming coming up from somewhere a long way down, and an object turning slowly in the dark just close enough to reach. I closed my hand on it and pulled my arm back out of there fast.

Slagyn’s cat went over and sniffed at Zepik and made a sound I did not care for.

I had killed him. Not for the Oracles, whatever the Oracles will decide it meant. I killed him because a lich made him the lock on a door, and I have never once in this entire campaign been given a choice.

Slagyn slung her bow and said nothing about it, which was the correct thing to say.

 

Zepik was dead and Jaloot was standing, which settled a question Vikstone had been putting off since the day a wolvar called him a slave, and the wolvar had a standing offer of their own for anyone who changed their mind about being a Frenzyheart Champion.

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