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The Flesh Giant Champion

Quest 3 of 3 in the Olakin Recovery Chain (Finale)
Both Factions • Icecrown • Level 80 • Blackwatch
Speak with Margrave Dhakar at the western end of the Fleshwerks and help his knights kill Morbidus.
Dhakar waits at 30, 61, the highest ground at the western end, and nothing starts until you talk to him. Give the knights a few seconds of threat before you open up, because pulling the giant early puts his knockback on you before you are set. Keep your back against the mountain and stay off the raised platform. Morbidus cannot climb stairs, so targeting anyone up there sends him into an evade reset, and every reset costs about ninety seconds waiting on the knights to come back. Fight him where he stands rather than kiting.
Vikstone's Classic Expedition
The crusader who came in swinging for the Argent Crusade had been four separate pieces in a bag the day before, and he hit the giant harder than any knight on that platform. Vikstone noticed the Lich King was gone well before the body came down, and understood what the whole afternoon had cost him.

“You’ve done well in destroying the Fleshwerks and slaughtering the Lich King’s servants. Now, all that remains is to defeat the Fleshwerks’ greatest accomplishment — the flesh giant known as Morbidus. It will not be an easy fight, but the Shadow Vault has dispatched Margrave Dhakar with some reinforcements.

Meet up with him at the highest point at the western end of the Fleshwerks. Tell him when you’re ready to begin the attack and he’ll order his forces into battle.”

-Darkrider Ally

Objective

LEVEL

80

Requires level

77

Speak with Margrave Dhakar at the western end of the Fleshworks to engage Morbidus. After you have defeated Morbidus, report to Darkrider Arly at Blackwatch.

 

Quest Giver:
Darkrider Arly, located in The Fleshwerks, Icecrown.

Quest Objective:
Assist Margrave Dhakar and the Knights of the Ebon Blade in defeating Morbidus, an elite Flesh Giant.
Locate the Quest Area
The event takes place at 29,61, northwest of Darkrider Arly.
Look for a platform with a green rune and a group of Ebon Blade Knights near Morbidus.
2. Find Margrave Dhakar
Margrave Dhakar initiates the fight. He is typically standing among the Ebon Blade Veterans in front of Morbidus.
Speak with him to start the event.
Quest Giver: Darkrider Arly — Blackwatch, Icecrown [35, 66]
Locate the Quest Area: Fly to [30, 61], the western (highest) end of the Fleshwerks. You will see Morbidus, a massive elite flesh giant, standing on a platform with a group of Ebon Blade Veterans in front of him.

 

Reward

You will also receive:

14 Gold

80 Silver

Upon completion of this quest you will gain:

15,240 experience
350 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: Darkrider Arly — Blackwatch, Icecrown [35, 66]

Objective: Speak with Margrave Dhakar at the western end of the Fleshwerks to engage Morbidus. Defeat him and return to Darkrider Arly.

 

Quick Facts

 

Walkthrough

Locate Margrave Dhakar

  • Fly to [30, 61], the western and highest end of the Fleshwerks. You will see Morbidus, a massive elite flesh giant, standing on a platform with a group of Ebon Blade Veterans in front of him.
  • Margrave Dhakar stands in the front row among the Veterans, directly in front of Morbidus. He is the only NPC with a talk cursor. The area is phased, so you may need to be close before they render.
  • Dhakar was sent here by the Shadow Vault, which is why Ebon Blade reinforcements show up for what has otherwise been Arly’s two-person operation.

 

Start the Event

  • Speak with Margrave Dhakar to trigger the scripted encounter. He calls his Knights to prepare for battle.
  • A projection of the Lich King appears and delivers a taunting speech before vanishing. Crusader Olakin Sainrith (the draenei you stitched back together) spawns to join the fight.

 

Defeat Morbidus

  • Let the Ebon Blade Veterans and Margrave Dhakar engage first and build threat before you start dealing damage. The NPCs do significant damage on their own.
  • Morbidus has two abilities to watch for:
    • Stomp: AoE ground slam that deals damage and knocks nearby players back. Position yourself with your back to the mountain wall so you don’t get punted off the platform.
    • Corrode Flesh: Nature damage DoT that ticks every 3 seconds for 15 seconds.
  • Despite being an elite, Morbidus hits relatively softly (roughly 600-900 melee on plate). The fight is not dangerous for most classes as long as you don’t get knocked off the edge.

 

Turn In

  • Return to Darkrider Arly at Blackwatch [35, 66] to complete the quest and choose your shoulder reward.

 

Efficiency Tips

  • Do not kite him. Morbidus resets easily and every reset costs you the NPC respawn wait, so fighting him where he stands beats dragging him anywhere.
  • Don’t stand on the green rune/skull platform. Morbidus cannot climb stairs, so he will evade bug and reset to full health if he targets you while you’re up there. Stay on flat ground near his feet.
  • Back to the wall, always. Stomp’s knockback can throw you far enough to reset the entire encounter. Keep something solid behind you.
  • Hunters/Warlocks: Disable pet taunt. If your pet pulls aggro from the NPCs and Morbidus chases it off the platform area, the encounter can reset.
  • Morbidus is fearable, stunnable, and rootable. CC can help control the fight if things get messy, particularly for cloth wearers who pull aggro.
  • Don’t over-DPS at the start. Wait a few seconds for the NPCs to establish threat. If you rip aggro early, Stomp can punt you off before you’re positioned.
  • If the event resets or fails, the NPCs typically respawn in about a minute and a half. However, Margrave Dhakar has historically been slow to respawn, so avoid resetting if you can.

 

Lore & Secrets

The Fleshwerks Finale

This quest is the conclusion of the entire Fleshwerks storyline, where you have been systematically dismantling the Scourge’s abomination and flesh giant production facility.

Morbidus is described in the quest text as “the Fleshwerks’ greatest accomplishment,” the crown jewel of their operation.

The Lich King’s personal appearance during a relatively minor quest underscores how thoroughly you’ve disrupted his operations in the area. He projects himself to taunt the assault force before ordering Morbidus to destroy them.

The cooperation between Argent Crusade forces (Olakin) and Knights of the Ebon Blade (Margrave Dhakar) in this fight mirrors the same alliance that eventually forms the Ashen Verdict for the assault on Icecrown Citadel.

 

Cross-Expansion Connections

Margrave Dhakar in Later Expansions

  • Legion: Dhakar leads an Ebon Blade strike team to the demon world Niskara to kill a powerful demon named Gorelix the Fleshripper. The mission fails. His knights are slaughtered, and Dhakar is captured. When the player’s death knight arrives to rescue him, Gorelix kills Dhakar with a single blow before the player can intervene. His protégé pauses to pay respects before escaping through a Death Gate. It’s a grim end for the commander who helped you bring down Morbidus.
  • Trivia: “Margrave” is an actual German noble title (equivalent to marquis in French/English), ranking between a count and a duke. Dhakar is the only death knight in WoW with a unique red runeblade model.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

Dhakar had his knights drawn up at the western height and would not move until I told him to. That is the arrangement the Ebon Blade has settled into with me. They bring the horses, the reinforcements, the sigils and the orders, and then they stand there waiting on a night elf to say the word.

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

“The Fleshwerks will never again produce soldiers for the Lich King’s armies.” Then a gap opened in the middle of his sentence, which I have not heard out of a death knight before. “Let’s kill this… thing… and get this over with.”

Morbidus stood below us on the ice, and every abomination I had put down in that valley for a fortnight looked like a rough draft of him.

“Knights of the Ebon Blade, prepare for battle!”

We got as far as forming the line. Then the cold came up the slope ahead of him, and the Lich King was on the platform with Frostmourne in his hand.

“You dare to think you have thwarted my will? That you have broken my plans? You have accomplished nothing! Your feeble resistance has only hastened your doom. So spout your platitudes and flail until you are spent. In the end, you will be mine, and Morbidus will be the harbinger of your death!”

The knights faltered and Dhakar’s blade came down an inch.

“Morbidus, show them what happens to those who defy the will of their king!”

And the thing answered him. “Yes, my king!”

They built it out of men who died on this glacier, some of them in Argent tabards, and it has a voice, and it knows whose it is.

Then he was gone. He gave the order and left before a blow landed. The fight he had arranged was not worth the time it would have cost him to watch.

“You will pay for what you’ve done! For the Argent Crusade!”

Olakin went past me at a dead run with the Light already up around his hands. Scourge thread through his shoulders, Scourge stone under his back, and it answered him.

Morbidus fought with his hand. He put a crater in the ledge where the line had been. Dhakar’s knights went in under him and stayed at the legs, and Olakin and I worked the seams, because seams are what a flesh giant has instead of armor. Stitching comes apart if you are patient. What came out of him froze on the ice before it finished running.

He came apart before he came down.

“With the Lich King’s flesh giant champion defeated, he must know that the rest of his forces are vulnerable as well. With you by our side, we will teach the Lich King the meaning of fear once more.”

 

The Fleshwerks went quiet enough after Morbidus dropped for Vikstone to hear somebody shouting underneath it, which is the entire premise of I’m Not Dead Yet!

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