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Find the Ancient Hero

Quest 4 of 7 in the Valhalas Chain
Both Factions • Icecrown • Level 80 • Njorndar Village
Wake the slumbering mjordin until you find Iskalder, subdue him with the amulet, and bring him back.
Use the entrance at 28, 47 and nothing else. The one at 24, 53 puts the whole return walk on the wrong side of the mountain and losing him means starting over. Put the amulet on your action bar before you go in. Clicking a sleeper usually wakes something hostile, Iskalder's position is random, and it can take a great many tries, so loop the room rather than hunting a spot. If you kill him or die first, keep waking sleepers. No need to abandon. On the walk back, stay low and slow enough that he keeps up, since outrunning him despawns him.
Vikstone's Classic Expedition
He emptied a burial hall one sleeper at a time until the right pair of eyes opened, and the amulet took ten thousand years of glory down to a length of invisible rope. The banshee looked the ancient over and called him a fine specimen.

“Quickly, Vikstone, head southwest to the Halls of the Ancestors! Within you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me. Now go. There is no time to waste!”

-The Bone Witch

Objective

LEVEL

80

Requires level

77

The Bone Witch at Njorndar Village wants you to return with Iskalder.

 

Provided item:

  • The Bone Witch’s Amulet

 

Quest Giver:
The Bone Witch
Location: 32.4, 42.8, in a cave in the Jotunheim area of Icecrown.

Quest Objective:
Awaken and subdue Iskalder, the ancient vrykul hero, using The Bone Witch's Amulet.
Enter the Halls of the Ancestors:
The entrance is located at 28,47.
Alternatively, you can use the entrance at 24,54, though the former is closer to The Bone Witch.
Locate Slumbering Mjordin:
Inside the cave, you’ll find Slumbering Mjordin NPCs along the walls.
Interact with them one by one.
Find Iskalder:
Continue interacting until Iskalder spawns.
Return to The Bone Witch:
Lead Iskalder back to her cave at 32.4, 42.8.
Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]
Enter the Halls of the Ancestors: From the Bone Witch’s cave, head southwest. The recommended entrance is at [28, 47], which is closer and makes the return escort much easier. There is a second entrance at [24, 53], but bringing Iskalder back from that direction is significantly longer.
Locate Slumbering Mjordin: Inside the cave, you will find Slumbering Mjordin NPCs lining the walls.
Return to The Bone Witch: Lead the subdued Iskalder back to the Bone Witch’s cave at [32.5, 42.9]

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]

Objective: Enter the Halls of the Ancestors, wake Slumbering Mjordin until you find Iskalder, subdue him with The Bone Witch’s Amulet, and escort him back to the Bone Witch.

 

Quick Facts

  • Location: Halls of the Ancestors, southwest of Njorndar Village. Use the entrance at [28, 47] (recommended) or [24, 53] (less convenient for the return trip)
  • Chain Position: Quest 4 of 7 in the Valhalas chain — Through the Eye → Find the Ancient Hero → Not-So-Honorable Combat

 

Walkthrough

Enter the Halls of the Ancestors

  • From the Bone Witch’s cave, head southwest. The recommended entrance is at [28, 47], which is closer and makes the return escort much easier. There is a second entrance at [24, 53], but bringing Iskalder back from that direction is significantly longer and increases the risk of losing him. Do NOT use the [24, 53] entrance.

 

Wake Slumbering Mjordin

  • Inside the cave, you will find Slumbering Mjordin NPCs lining the walls. They appear neutral (yellow). Click on each one to interact with them. Most will wake up as hostile mobs that you need to kill. One of them will be Iskalder.
  • Iskalder’s spawn is completely random. Some find him on their first click, others take 20-30+ attempts. There is no fixed location or pattern. Just keep waking them systematically. They respawn quickly, so you can loop around the room.

 

Subdue Iskalder

  • When Iskalder wakes, a raid warning appears: “You have found him! Now is the time to use The Bone Witch’s Amulet!”
  • Use The Bone Witch’s Amulet immediately. Iskalder is an elite mob and will attack you. Use the amulet from your inventory or action bar before he kills you. Once the amulet’s effect lands, he becomes subdued and follows you as a non-combat companion.
  • If you accidentally kill him or die before using the amulet, you do not need to abandon and retake the quest. Just continue waking more Slumbering Mjordin and he will eventually appear again.

 

Escort Iskalder Back

  • Lead the subdued Iskalder back to the Bone Witch’s cave at [32.5, 42.9]. The quest completes automatically when you reach her.
  • You can mount and fly. Iskalder follows you on the ground at high speed and can run through terrain, up slopes, and over mountains. However, if you fly too high or too fast, you can outrange him and he will despawn. Stay low and pause periodically to let him catch up. Some have had success walking the entire way without mounting to avoid the despawn risk entirely.
  • Stealth classes can stealth during the escort. Since Iskalder follows as a non-combat companion, he does not aggro mobs while you are stealthed.

 

Efficiency Tips

  • Put the amulet on your action bar before entering the cave.
  • Use the [28, 47] entrance. From that entrance, you can turn left after exiting the cave and follow the road directly to the Bone Witch. The [24, 53] entrance puts you much farther away and the return trip is more likely to cause a despawn.
  • If Iskalder despawns near the Bone Witch, return to the Halls and try again. This is a known intermittent issue, particularly for players in raid groups. If it happens repeatedly, leave your raid group before attempting.
  • If the quest turn-in marker on your minimap points back toward the cave instead of the Bone Witch, ignore it. The marker can be bugged. Fly directly to the Bone Witch’s cave at [32.5, 42.9].

 

Lore & Secrets

Iskalder, the Finest Vrykul

Iskalder is described by the Bone Witch as “the finest vrykul warrior ever to live.” The Scourge’s sleep-watchers discovered him slumbering in the Halls of the Ancestors, and the val’kyr Vardmadra was so alarmed by the discovery that she decided to come personally to judge him (as revealed in the previous quest, Through the Eye).

The Bone Witch’s plan is to use Iskalder as bait to lure Vardmadra into a trap, which plays out in the next few quests. The Bone Witch’s completion text: “He’s a fine specimen and will serve us well. Now, we have to make sure to use him properly to trap Vardmadra!”

Lady Nightswood views Iskalder as a tool, not a person to be rescued.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

“Quickly, Vikstone, head southwest to the Halls of the Ancestors! Within you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me. Now go. There is no time to waste!”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

The Halls of the Ancestors are the mjordin’s Gjalerbron, and I have seen what Gjalerbron looks like once it has finished emptying. Statues of vrykul kings stand along the corridors with the runework still crisp on them. The sleepers are set into the walls, untouched.

There is no order to it, and nothing carved on the stone to tell you which one is which. You wake a man and find out who he is. If he is not the one, he comes off the wall with a weapon already in his hand, and you settle it, and you move down the row.

I did that for most of an afternoon. The first came awake before I had finished stepping back, and whatever he had gone to sleep holding onto left his face and was replaced with the plain business of a stranger standing in his tomb. Their steel still carried edge-magic out of whatever age they were laid down in, and it had kept.

He was further in. I knew him before the amulet did anything, and not from his bearing. His arms were cut to pieces from wrist to shoulder, and every mjordin I had put down that afternoon had gone into the wall with skin as clean as a boy’s. They were preserved. He had been used.

The amulet went warm. I set it against his chest and said what she had taught me to say.

He opened his eyes and looked at me and knew me. Then the amulet came down over the top of that and there was nothing behind his face at all.

He followed me out in silence. He was obedient the whole way, and he never once reached for the strength that had made him worth waking.

“He’s a fine specimen and will serve us well. Now, we have to make sure to use him properly to trap Vardmadra!”

 

The banshee had her bait, the val’kyr was already coming to inspect it, and everything Vikstone does from here is in service of Not-So-Honorable Combat.

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