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The Art of Being a Water Terror

Quest 2 of 7 in the Valhalas Chain
Both Factions • Icecrown • Level 80 • Njorndar Village
Possess a Water Terror at the water lock and use it to kill 10 Jotunheim vrykul.
The gate is outside her cave at 31, 41 by the lake. Right-click it, take the elemental, and play it like a frost mage: Frostbolt at range for the slow, Crashing Wave when anything reaches you, Frost Nova to break out if several do. Warriors and Spear-Sisters are the clean kills. Mjordin Water Magi bring their own elementals and are worth skipping unless you want to practice Spell Reflection on them. Valhalas Vargul count too, which most readers miss. You cannot loot anything while possessed, so drop out before you start collecting bones.
Vikstone's Classic Expedition
He killed ten of them that afternoon with no arms, no blade, and nothing to put his weight behind, and it went faster than any morning he had ever spent with the Destroyer. Coming back to a body felt like surfacing, and Vikstone was careful about how much he had enjoyed being without one.

“The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!

<The banshee-infested vrykul draws magic in the air and touches a large finger to your forehead.>

Go now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!”

-The Bone Witch

Objective

LEVEL

80

Requires level

77

The Bone Witch in Njorndar Village wants you to possess a Water Terror and use it to slay 10 vrykul in the greater Jotunheim region. Qualifying vrykul are Jotunheim Sleep-Watchers, Jotunheim Warriors, Mjordin Water Magi, Njorndar Spear-Sisters, and Valhalas Vargul.

  • Jotunheim vrykul slain while possessing a Water Terror (10)

 

Quest Giver:
The Bone Witch
Location: Inside the Underhalls, Jotunheim, Icecrown (32.5, 42.0).

Quest Objective:
Use a Water Terror to kill 10 Vrykul in the surrounding area.
Locate the Water Terror Gate:
Travel to the gate at 31,41 near the water.
Right-click the gate to "possess" a Water Terror.
Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]
Locate the Water Terror Gate: Exit the Bone Witch’s cave and look for the water lock gate at [31, 41], by the lake near Njorndar Village. Right-click the gate to release and possess a Water Terror.

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: The Bone Witch — Cave at Njorndar Village, Icecrown [32.5, 42.9]

Objective: Possess a Water Terror and use it to slay 10 vrykul in the Jotunheim region.

 

Quick Facts

 

Walkthrough

Summon the Water Terror

  • Exit the Bone Witch’s cave and look for the water lock gate at [31, 41], by the lake near Njorndar Village. Right-click the gate to release and possess a Water Terror. Your ability bar is replaced with the elemental’s vehicle abilities.

 

Kill 10 Qualifying Vrykul

  • Roam Jotunheim and kill any 10 of the listed vrykul types. The Water Terror plays like a frost mage: kite at range, slow targets, and use knockbacks to stay safe.

 

Water Terror Abilities:

Key Ability Effect Usage
2 Crashing Wave AoE knockback + damage to nearby enemies Crowd control when mobs close to melee range. Strong damage (~4-5k per target after 3.3.3)
3 Frostbolt Ranged damage + movement slow. Spammable (1 sec cast, no cooldown) Primary damage ability. Chain-cast at range. ~2k per hit after 3.3.3
4 Frost Nova Freezes nearby enemies in place Emergency root when surrounded. Create distance, then resume Frostbolting
5 Spell Reflection Reflects incoming spells back to caster Use against Mjordin Water Magi (casters with water elemental pets)

 

Return to the Bone Witch at [32.5, 42.9] to turn in.

 

Efficiency Tips

  • Target Warriors and Spear-Sisters first. These are melee-only vrykul with no pets. They are the easiest kills since you can kite them with Frostbolt’s slow. Mjordin Water Magi have their own water elemental pets and are significantly harder.
  • The core rotation is simple: Spam Frostbolt (3) at range to slow and damage. When they close to melee, Crashing Wave (2) to knock them back and deal AoE damage. Frost Nova (4) if you get surrounded.
  • Valhalas Vargul also count toward the 10-kill requirement, not just the Jotunheim-named mobs. These are the vargul wandering around the Valhalas arena area.
  • You can tag and dismount. If the Water Terror’s kill speed feels slow, tag a vrykul with one Frostbolt, then exit the vehicle and finish the kill with your own abilities. As long as the initial hit came from the Water Terror, it counts. Then return to the gate and possess a new one.
  • You cannot loot while possessing the Water Terror. If you want to loot corpses (for Vrykul Bones or other drops), you need to exit the vehicle first.
  • If the Water Terror dies, just return to the gate at [31, 41] and possess a new one. There is no cooldown.

 

Lore & Secrets

The Bone Witch’s Trick

The Bone Witch (Lady Nightswood) teaches you a banshee technique for possessing the untamed water elementals that the vrykul magi have been trying to control. Turning their own tools against them is consistent with her sabotage-from-within approach to undermining Jotunheim.

Her completion text revels in it: “I have never seen such terror in the eyes of a vrykul. They think themselves masters of their world.”

 

WotLK Classic vs. Original WotLK

  • Patch 3.3.3 significantly buffed the Water Terror’s abilities. Frostbolt was reduced to a 1-second cast with no cooldown, hitting for approximately 2k, and Crashing Wave was increased to 4-5k damage per target. Prior to 3.3.3, kills were much slower and the quest was more tedious. WotLK Classic uses the 3.3.5 values, so the quest plays with the buffed version.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Knights of the Ebon Blade

Warrior IconVikstone's War Journal

“The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

The banshee-infested vrykul drew magic in the air and touched a large finger to my forehead.

“Go now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!”

A trick, she called it, and it took her about as long to hand over as it takes to draw a shape in the air. It is also, so far as I can tell, exactly what was done to the woman whose finger she used to do it.

The gate came up. The terror came out. After that I was no longer standing on the bank.

Everything I have ever learned about fighting assumes a body. Weight to put behind the blow, feet to set, a guard to hold, an edge that has to meet something at the right angle. None of it survived the crossing. What I had instead was current and pressure and cold, and no edges anywhere on me.

The Jotunheim Sleep-Watchers saw me coming and there was nothing useful for them to do about it. Mail is no help to a man being taken off his feet by the ground he is standing on. The Mjordin Water Magi tried to freeze me in place. Near Valhalas the Njorndar Spear-Sisters formed up with the vargul and set a line, and a spear finds nothing in water to take hold of.

When I let go, coming back into my own weight was like surfacing out of a drowning I had not noticed I was in.

“I have never seen such terror in the eyes of a vrykul. They think themselves masters of their world.”

 

Drowning vrykul in their own lake was never the point, and the banshee’s real target sits behind a val’kyr’s gaze that Vikstone has to reach Through the Eye.

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