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The Iron Thane and His Anvil

Quest 6 of 7 in the Dun Argol Chain
Alliance • Grizzly Hills • Level 75 • Dun Argol
Use the Golem Control Unit in Dun Argol's basement [76, 62] to transform into the War Golem and defeat Iron Thane Furyhammer.
Take the elevator down from the top building. Two golem abilities: EMP (#2) stuns The Anvil and drops Furyhammer's shield, Charged Smash (#1) is your damage. Target Furyhammer, not The Anvil. Wait for the stun to fully expire before reusing EMP, or you waste the cooldown. Move away during his Whirlwind. Cancel Overseer Disguise before fighting. Don't exit golem on the elevator (drops you through the world). If golem HP gets low, exit and re-enter for a full heal. Do alongside Blackout in the same basement.
Vikstone's Classic Expedition
Stolen blueprints, scavenged parts, and desperate improvisation led to this: a cobbled-together golem facing the iron dwarf commander in his own basement. The plan had no right to work, which made the moment it did all the more satisfying.

“Now that you’ve charged up your war golem, we’re going to put all that energy to good use. Activate the golem inside Dun Argol to take control of it. Our information about Dun Argol’s leader, Iron Thane Furyhammer, suggests his bodyguard protects him from all harm. That bodyguard is the construct he travels with, called The Anvil. Disable the construct, and his protection will disappear.

The thane stays in the building at the top of Dun Argol and supervises production from the bottom level.”

-Raegar Breakbrow

Objective

LEVEL

75

Requires level

73

Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Raegar Breakbrow at Prospector’s Point.

 

Provided item:

  • Golem Control Unit

 

Location:
The building containing The Anvil and Iron Thane Furyhammer is at 75.83, 62.10 in Dun Argol.
Enter the building and head to the lower level to find your targets.
Location: The building containing The Anvil and Iron Thane Furyhammer is at 75.83, 62.10 in Dun Argol. Enter the building and head to the lower level to find your targets.

 

Reward

You will also receive:

11 Gold

80 Silver

Upon completion of this quest you will gain:

26,200 experience
350 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Raegar Breakbrow — Prospector’s Point, Grizzly Hills [77, 49]

Objective: Travel to the building at the top of Dun Argol, descend to the basement level, use the Golem Control Unit to take control of your War Golem, then defeat Iron Thane Furyhammer. Return to Raegar Breakbrow.

 

Quick Facts

  • Level: 75
  • Location: Dun Argol basement, Grizzly Hills
  • Provided Item: Golem Control Unit (transforms you into the War Golem vehicle)
  • Chain Position: This is the climactic payoff of the entire Dun Argol chain. While not quest #5 in the linear chain, it is the culminating boss fight that everything has been building toward.
  • Pairs With: Blackout (destroy the power core in the same basement) and Put on Your Best Face for Loken (use Overseer Disguise at [81, 60])
  • Horde Equivalent: Bringing Down the Iron Thane

 

Walkthrough

  • Head to the building at the top of Dun Argol. The entrance is at approximately [76, 62]. Inside, take the small elevators down to the basement level where Iron Thane Furyhammer and his bodyguard construct, The Anvil, await.
  • Once you can see the Thane (or his general area), activate the Golem Control Unit from your inventory. This transforms you into the Charged War Golem, a vehicle with approximately 39,000 HP and two abilities:
    • Ability 1 (Charged Smash): Your primary damage attack. Deals significant nature damage (~1,500 per hit, crits for ~3,000).
    • Ability 2 (EMP): Area-of-effect ability that stuns The Anvil and drops Iron Thane Furyhammer’s protective shield, making him vulnerable to damage.

 

Battle Strategy

  • Open with EMP to stun The Anvil and drop Furyhammer’s shield.
  • Immediately target Iron Thane Furyhammer and spam Charged Smash. He is your kill target, NOT The Anvil.
  • When The Anvil recovers from the stun, wait for the stun debuff to fully expire before using EMP again. Using EMP while The Anvil is already stunned does NOT refresh the duration. It wastes the cooldown and leaves you taking hits from both enemies until EMP comes back up.
  • When Furyhammer begins his Whirlwind attack, move away from him until it stops, then close back in with Charged Smash.
  • Repeat the cycle: EMP → Smash Furyhammer → wait for stun to fade → EMP again. Two to three EMP cycles should finish the fight.
  • You can optionally kill The Anvil afterward for extra loot, but it is not required for quest completion.

 

Important: Iron Thane May Appear Invisible

  • You may not see Iron Thane Furyhammer at the bottom. He may not appear until you activate the golem and use EMP on The Anvil for the first time. If you don’t see him, get in your golem and fire EMP anyway.

 

Critical Warnings

  • DO NOT exit the golem on the elevator. This is a well-known bug that drops you through the elevator shaft to the bottom (or through the world entirely). Only exit the golem on solid ground in the basement or after riding the elevator back up.
  • Remove the Overseer Disguise before fighting. If you used the Overseer Disguise Kit to walk through Dun Argol safely, you MUST cancel the buff before engaging Furyhammer. The disguise makes all iron dwarves (including the Thane) friendly, and you cannot attack friendly targets. Cancel the disguise buff, then activate your golem.
  • Golem survival tip: If your golem’s health gets low, exit the golem briefly, then re-enter. The golem respawns at full health. The control unit has only a 30-second cooldown and can be activated in combat.

 

Efficiency Tips

  • Optimal Three-Quest Route: Pick up all three of these quests before heading into Dun Argol: Put on Your Best Face for Loken, The Iron Thane and His Anvil, and Blackout. Use the Overseer Disguise to walk safely through the fortress. Complete the Loken quest at [81, 60] first. Then proceed to the top building at [76, 62], ride the elevator down, destroy the power core for Blackout, then cancel your disguise, summon your golem, and kill Furyhammer. After the fight, re-activate the Golem Control Unit to disguise yourself as an iron dwarf again for a safe walk out.
  • The golem grants immunity to fall damage. If you want a quick exit after the fight, you can jump off the cliffside without dying.
  • The golem persists as long as you stay in the Dun Argol subzone, even after the quest is complete.

 

Lore Context

This is the culmination of the entire Explorers’ League operation at Dun Argol. What started with Raegar’s team being discovered and his prospectors captured has built through five quests of improvised engineering: stolen blueprints, scavenged parts, pilfered power cells, and jury-rigged energy charging.

Now the team’s cobbled-together golem faces its ultimate test against the iron dwarf commander himself. Raegar’s completion dialogue captures the scrappy underdog tone of the whole chain. His shocked reaction at the plan actually working gives way to grandiose boasting about the legendary tale that will be told for generations, all while the player stands next to the “hunk o’ junk” golem that made it possible.

Despite this supposedly legendary victory, no reputation reward is given, which is a humorous, unintentional footnote to Raegar’s inflated sense of accomplishment.

 

Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Raegar’s final briefing was optimistic. “Iron Thane Furyhammer’s bodyguard protects him from all harm. That’s The Anvil, the construct that travels with him. Disable The Anvil, and his protection disappears. The thane supervises production from the bottom level of the building at the top of Dun Argol.”

Simple enough. Kill the unkillable guardian, then kill the invincible thane.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

The golem responded to my commands with surprising fluidity for something built from stolen parts and desperate improvisation. Each step thundered through Dun Argol’s halls as I ascended toward Furyhammer’s sanctum.

The Anvil moved first, interposing itself between me and its master. Every strike I aimed at Furyhammer deflected off the guardian’s impenetrable shell. So I gave The Anvil my full attention. The golem’s fists hammered against runic steel until cracks spiderwebbed across its frame. When The Anvil finally collapsed, Furyhammer’s protective aura flickered and died.

He fought like a cornered beast, his hammer trailing arcs of lightning. But without his guardian, he was just another iron dwarf. A strong one, a dangerous one. But mortal.

The production lines fell silent. Dun Argol’s war machine ground to a halt.

Raegar’s reaction when I returned was worth the entire campaign. “It worked?” He caught himself, cleared his throat. “I mean… of course it worked! Years from now, Explorers’ League initiates will hear the story of how Raegar Breakbrow, Vikstone, and some hunk o’ junk golem defeated the thane of Dun Argol!”

Some hunk o’ junk golem. Fair assessment.

 

Furyhammer is down and the production lines are silent, but the forges are still warm. The power core humming in that same basement needs killing in Blackout.

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