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No Place to Run

Quest 2 of 8 in the Obsidian Dragonshrine Chain
Both Factions • Dragonblight • Level 74 • Obsidian Dragonshrine
Place a Destructive Ward at the shrine's exit where the road meets snow and defend it until fully charged.
Serinar inside the Obsidian Dragonshrine [36, 32]. Head to the shrine's exit path at [38, 28], where the volcanic black ground transitions to snow. Place the Destructive Ward on the ground. Important: Three waves of Burning Depths Necrolytes attack the ward while it charges. You must keep the ward alive. Kill attackers before they reach it. The ward takes roughly 90 seconds to fully charge. Stay close to it. If the ward is destroyed, you can place another from your inventory. The enemies are non-elite and manageable solo, but pulling additional shrine mobs during the event can overwhelm you. Clear the path before placing the ward.
Vikstone's Classic Expedition
Serinar wanted no mercy and no escape route. The ward blazed to life at the shrine's edge where volcanic black gave way to Northrend's white, and three waves of cultists broke against Vikstone before the trap was set. "When they begin to flee, the ward shall be there to wish them a fond farewell."

“They’re drawing power from the bones of my dead brothers…

I have no love for the cult, but I’m baffled by their audacity. There will be no mercy shown for them… not that I ever would have anyway. Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine… where the road starts to give way to snow.

Defend it until it is fully charged.”

-Serinar

Objective

LEVEL

74

Requires level

72

Start

END

Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.

  • Destructive Ward Fully Charged

 

Provided item:

  • Destructive Wards

 

Travel to the Location:
The placement area for the Destructive Ward is at 41, 31, near the Obsidian Dragonshrine.
If you have a flying mount, reach the spot easily. Otherwise, navigate the path at 40, 36 to avoid extra mobs.
Serinar inside the Obsidian Dragonshrine [36, 32]. Head to the shrine’s exit path at [38, 28], where the volcanic black ground transitions to snow. Place the Destructive Ward on the ground.

 

Reward

You will receive:

5 Gold

60 Silver

Upon completion of this quest you will gain:

20,750 experience
250 reputation with The Wyrmrest Accord

Walkthrough

 

Quest Giver: Serinar — Maw of Neltharion, Obsidian Dragonshrine, Dragonblight

Turn-in: Serinar (same location)

Objective: Place a Destructive Ward at the end of the path leading out of the Obsidian Dragonshrine and defend it until fully charged.

 

Quick Facts

  • Level: 72
  • Location: Obsidian Dragonshrine, Dragonblight
  • Ward Placement: [41, 32] (where the shrine’s path gives way to snow)
  • Chain Position: 2nd quest in the Obsidian Dragonshrine chain (given simultaneously with No One to Save You). Follows The Obsidian Dragonshrine.
  • Provided Item: Destructive Wards

 

Walkthrough

Placing the Ward

  • Exit the Maw of Neltharion (Serinar’s cave) and head to the end of the path leading out of the Obsidian Dragonshrine, where the volcanic ground transitions to snow. The placement spot is at approximately [41, 32].
  • Use the Destructive Wards item from your inventory to deploy the ward. Clear any nearby Smoldering Skeletons before placing it to avoid pulling extra mobs into the event.

 

Defending the Ward

  • Once placed, the ward begins charging. The event lasts approximately one minute. Four waves of Scourge mobs spawn and attack the ward:
    • Wave 1: 1 mob
    • Wave 2: 1 mob
    • Wave 3: 2 mobs
    • Wave 4: 3 mobs (approximately 8 total across all waves)
  • The ward has roughly 14,400 HP and cannot be healed (this was patched; earlier in WotLK, players could heal it). You must manage mob aggro to keep them away from it.
  • The mobs carry the Smoldering Bones buff, which periodically damages the ward while they are near it. Pulling mobs away from the ward is the single most important tactic. Even if you can’t kill them quickly, dragging them to range significantly reduces ward damage.
  • As the ward charges, you will see chat messages: “The Destructive Ward gains in power!” twice, then “The Destructive Ward is fully charged!” When fully charged, the ward fires an AoE blast that kills all remaining mobs. Wait for the blast to fire before leaving. The quest may not be completed if they run back to Serinar before the ward actually detonates.

 

Efficiency Tips

  • Accept No One to Save You from Serinar at the same time. The Smoldering Skeletons you kill during this defense event count toward that quest’s kill requirements, letting you progress both simultaneously.
  • If the event goes badly (too many adds, ward dying), you can abandon and retry. 
  • Be cautious around other players doing this quest at the same time. When another player’s Destructive Ward detonates, the AoE can hit you for roughly 9,000 damage. Keep your distance from wards that aren’t yours.

 

Combat Strategy

  • The core tactic for all classes is the same: place the ward, then immediately move to maximum range. Engage mobs one or two at a time, pulling them toward you and away from the ward. Let the ward tank a hit briefly if needed while you finish a mob, but don’t let multiple enemies sit on it for extended periods.
  • Pet classes (Hunters, Warlocks, Frost Mages, Unholy DKs): Have your pet intercept spawning mobs and tank them away from the ward. This makes the event significantly easier.
  • Tanks and melee: Pick up each wave as it spawns and fight at a distance from the ward. Warriors can use Thunder Clap and Demoralizing Shout to keep mobs grouped on them. Paladins should use Consecration away from the ward, not on top of it. Death Knights in Blood Presence with Death Strike can self-sustain comfortably.
  • Healers soloing: This quest can be rough for healing specs at level. Holy Priests and Resto specs lack burst damage to handle the later waves. Consider switching to a damage spec for this quest, or timing your attempt alongside another player’s ward to thin out the mobs more quickly.

 

Lore Context

Serinar reveals the Cult of the Damned is drawing power from the bones of dead black dragons in the shrine. The Destructive Ward is intended to block the cult’s escape route, ensuring none survive Serinar’s planned counterattack.

The black dragonflight’s willingness to use a ward that indiscriminately annihilates everything in its path reflects their characteristic brutality, even when fighting for an ostensibly defensive cause.

 

Explore Dragonblight’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Dragonblight Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,050 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“They’re drawing power from the bones of my dead brothers,” Serinar said, “I have no love for the cult, but I’m baffled by their audacity. There will be no mercy shown for them… not that I ever would have anyway.”

He gave me a Draconic ward.

“Ensure that they have no place to flee when the slaughter starts. Place this ward at the end of the path leading out of the shrine, where the road starts to give way to snow. Defend it until it is fully charged.”

The shrine’s edge marked a stark boundary: volcanic black giving way to Northrend’s endless white. I drove the ward into the ground and felt its energy begin to build, reaching toward critical mass.

The cultists came quickly. They understood what was happening and the first wave rushed alone, desperate to destroy it before the trap was set. My mace met him halfway.

More followed. Two at once, then three, Burning Depths fanatics throwing themselves at the ward. The ward’s glow intensified with each passing moment, and I held the line while it charged. The final wave broke against me just as the ward blazed to life. Whatever fled this direction now would find no escape.

“Excellent,” Serinar said, receiving my report. “When they begin to flee in fear, the ward shall be there to wish them a fond farewell.”

 

The exit was sealed and the trap was set with the cultists inside and nowhere for them to go, which leaves somebody to walk in and give them a reason to try, since there is No One to Save You down there.

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