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Buying Some Time

Quest 2 of 4 in the Last Rites Chain
Alliance • Borean Tundra • Level 72 • Temple City of En'kilah
Kill 20 Scourge inside the Temple City of En'kilah to buy Thassarian time with the lich.
Head to En'kilah at (83, 31), near the pool from the previous quest. Abominations, necromancers, ghouls, crypt fiends, and gargoyles all count. Brittle Skeletons and Darkfallen Bloodbearers do not. Summon Lurid from the provided bones for extra muscle. Respawns are extremely fast, so you can camp the gate and let them come to you. Warning: Abominations have a hook that pulls ranged characters into melee.
Vikstone's Classic Expedition
Thassarian needed time alone with the lich. Vikstone's job was to walk into a Scourge city with a borrowed ghoul and make enough noise that nobody came looking.

“Now that we have this phylactery, I shouldn’t have any problems getting the information I need. It won’t take long for the Scourge in the Temple City to notice something’s up, however. I won’t be able to fend off a full scale attack here. Or maybe I would… but I’d rather not find out.

I want you to head down there and inflict some casualties. Hopefully they’ll be distracted long enough for these two to spill their guts… figuratively, of course. Take Lurid with you, he might be of aid.”

-Thassarian

Objective

LEVEL

72

Requires level

68

Start

Thassarian at the Wailing Ziggurat in Borean Tundra wants you to inflict 20 casualties against the Scourge inside the Temple City of En’kilah. Use Lurid’s Bones if you need assistance.

 

Eligible Targets:
You can kill any combination of Scourge mobs in the Temple City, such as:
En'kilah Abominations
En'kilah Necromancers
En'kilah Ghouls
Note: Brittle Skeletons do not count toward quest progress.
Location:
Temple City of En'kilah is located at 83.9, 31.5.
The entrance to the city is near the pond from the previous quest area.

 

Reward

Upon completion of this quest you will gain:

20,300 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Thassarian, Wailing Ziggurat [84.8, 41.6]

Turn In: Thassarian

Objective: Inflict 20 casualties against the Scourge inside the Temple City of En’kilah.

 

Quick Facts

 

Temple City Location

The Temple City of En’kilah is at approximately [83, 31]. The entrance is near the pool where you retrieved the phylactery in the previous quest.

 

Eligible Targets

Any combination of the following Scourge mobs count toward your 20 kills:

  • En’kilah Abominations
  • En’kilah Necromancers
  • En’kilah Ghouls
  • En’kilah Crypt Fiends
  • En’kilah Gargoyles

 

Does NOT count:

  • Brittle Skeletons
  • Darkfallen Bloodbearers

 

How to Complete

  1. Accept the quest and receive Lurid’s Bones.
  2. Travel to the Temple City of En’kilah at [83, 31].
  3. Kill 20 eligible Scourge mobs.
  4. Return to Thassarian.

 

Tips

  • Use Lurid. Thassarian lends you his ghoul companion via Lurid’s Bones. Summon him to help with combat, especially if you’re a squishy class.
  • Extremely fast respawns. Mobs respawn within seconds (sometimes, spawns appear before the previous mob’s corpse hits the ground). You won’t have trouble finding targets.
  • Camp the gate. Abominations spawn near the entrance. You can stand at the gate and let them come to you rather than pushing deeper into the city.
  • En’kilah Abominations may use a hook ability that pulls ranged characters into melee. Be prepared for this if you’re a caster or hunter.

 

Lore Context

With Tanathal’s phylactery in hand, Thassarian can now force the lich to talk. But interrogating a captive takes time, and the Scourge in En’kilah will notice their lich commander has gone silent.

“It won’t take long for the Scourge in the Temple City to notice something’s up. I won’t be able to fend off a full scale attack here. Or maybe I would… but I’d rather not find out.”

Your job is simple: cause enough chaos in En’kilah that the Scourge focus on you instead of investigating their missing lich. Thassarian even loans you his ghoul companion: “Take Lurid with you, he might be of aid.”

Upon completion: “That should buy us some time. Isidorus has been cooperative, but I really needed that alone time with the lich.”

 

Reward Note: Death Knight’s Anguish

The Death Knight’s Anguish trinket is an excellent choice for melee and ranged physical DPS classes. It provides:

  • +31 Critical Strike Rating (passive)
  • Wracking Pains proc: On melee or ranged attack, chance to enter a state where each subsequent attack grants +15 crit rating, stacking up to 10 times. Lasts 20 seconds.

 

At full stacks, this grants up to 181 crit rating (31 base + 150 from stacks). The proc is frequent, making this trinket valuable for classes that rely on sustained attacks. Hunters in particular benefit from the synergy with their attack speed.

 

Explore Borean Tundra’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Borean Tundra Chronicles, along with the complete quest storyline.

Warrior IconVikstone's War Journal

Thassarian turned from his prisoners. “Now that we have the phylactery, I shouldn’t have problems getting the information I need. But it won’t take long for the Scourge in the Temple City to notice something’s up.” He smiled. “I won’t be able to fend off a full-scale attack here. Or maybe I would… but I’d rather not find out.”

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

He gestured toward En’kilah. “Head down there and inflict some casualties. Hopefully they’ll be distracted long enough for these two to spill their guts.” The smile widened. “Figuratively, of course. Take Lurid with you. He might be of aid.”

Lurid was Thassarian’s ghoul. The creature fell in step behind me, and together we descended into En’kilah.

En’kilah held ziggurats that rose from blighted ground, necromancers chanting on their steps, abominations patrolling the paths between. Crypt fiends skittered across the walls and gargoyles circled overhead.

I announced myself with a thunderclap that scattered the first cluster of ghouls, then waded in before they could regroup. My mace caved in skulls and shattered ribcages while Lurid tore at anything that got past me. An abomination lumbered close and I sidestepped its hook, drove my weapon into its knee, then crushed its skull when it dropped. A necromancer tried to raise what I’d just killed; I closed the distance before his spell finished and broke him open from shoulder to ribs.

Twenty. Maybe more. I stopped counting after the crypt fiend that nearly took my arm off before I pulverized its head.

When I returned, Thassarian nodded.

“That should buy us some time. Isidorus has been cooperative, but I really needed that time alone with the lich.”

 

The lich talked, and what it gave up sends the pair of them after the Words of Power that open Naxxanar.

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