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Light Won’t Grant Me Vengeance

Quest 2 of 2 in the Dead Fields Chain (Finale)
Alliance • Zul'Drak • Level 76 • Thrym's End
Kill 15 Vargul at Thrym's End [19, 56]. Accept from Gerk at [17.6, 57.5].
Vargul Slayers, Deathwakers, and Runelords all count. Vargul Blighthounds do NOT count. Spawn density is low. If contested, check the edges of Thrym's End toward the Dead Fields. Group kills grant shared credit. Mages can Spellsteal Plague Shield from Vargul (1,500 absorption, 2 min). Gymer kills do not count. Finish your 15 on foot before starting the Gymer line. Also grab A Great Storm Approaches from Gymer's cage at [20, 56.6] while nearby.
Vikstone's Classic Expedition
Gerk wasn't asking to be saved. He was dissolving in a vat of Scourge slime with his brother dead on a table nearby, and all he wanted was fifteen bodies to take with him into whatever came next.

“They… They killed my brother.

<Gerk fights back tears.>

Slaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath’s dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong. I’m all that’s left and I’ll be dead soon too. I… I’m turning.

If the Light won’t grant me vengeance, maybe you will, Warrior. Kill them all.”

-Gerk

Objective

LEVEL

76

Requires level

74

Start

END

Gerk at Thrym’s End in Zul’Drak wants you to kill 15 Vargul.

  • Vargul slain (15)

 

Location:
The Vargul (Slayers, Deathwakers, and Runelords) are found in Dargath’s Demise at 19, 56.
The spawn rate can be slow, and the area may be crowded. Check the edges of the location for additional mobs.
Quest Synergy:
Combine this quest with Making Something Out of Nothing for efficient multitasking, as Scourge Scrap Metal is also scattered in the area.
Additional Tips:
Mages can steal the Plague Shield buff from Vargul mobs, granting 1500 damage absorption for two minutes.
Killing Vargul while mounted on Gymer does not count toward this quest.
Location: The Vargul (Slayers, Deathwakers, and Runelords) are found in Dargath’s Demise at 19, 56. The spawn rate can be slow, and the area may be crowded. Check the edges of the location for additional mobs.
Quest Synergy: Combine this quest with Making Something Out of Nothing for efficient multitasking, as Scourge Scrap Metal is also scattered in the area.

 

Reward

You will receive:

12 Gold

40 Silver

Upon completion of this quest you will gain:

14,550 experience
350 reputation with Argent Crusade

Walkthrough

 

Quest Giver: Gerk — Thrym’s End, Zul’Drak [17.6, 57.5]

Objective: Kill 15 Vargul in the Thrym’s End area.

 

Quick Facts

 

Walkthrough

Pick Up the Quest

  • Gerk is found inside one of the glowing green vats slightly west of Gymer’s cage at Thrym’s End [17.6, 57.5]. He’s a dwarf slowly dying in Scourge slime, and this is his last request.
  • You’ll likely arrive here while completing That’s What Friends Are For…, which sends you to find Gerk, Burr, and the fallen Crusader Dargath.

 

Kill the Vargul

  • The Vargul concentration is centered around [19, 56] in the Dargath’s Demise area. Three types count: Vargul Slayer, Vargul Deathwaker, and Vargul Runelord.
  • Humanoid Vargul only. Vargul Blighthounds roaming the area do NOT give credit.
  • Spawn density is low relative to demand. If the area is busy, check the edges of Thrym’s End. Some Vargul spawn near the banshee-occupied Dead Fields to the south, outside the main cluster.

 

Turn In

  • Return to Gerk at his vat. His completion dialogue is his dying breath, warning you that these Vargul are the rejects of the Lich King’s trials, and that the “worthy” are far worse.

 

Efficiency Tips

  • Triple quest pairing: Grab Making Something Out of Nothing from Engineer Reed at Crusader Forward Camp [25, 64] before heading here. Scourge Scrap Metal is scattered across the ground throughout Thrym’s End, so you can collect it passively while killing Vargul. Also pick up A Great Storm Approaches from Gymer’s cage [20, 56.6] while you’re in the area.
  • Group up freely. No loot drops required; all group members get kill credit. If the area is contested, a quick /1 invite speeds things up considerably.
  • Mages: You can Spellsteal the Plague Shield buff from Vargul mobs, granting 1,500 damage absorption for 2 minutes.
  • Gymer warning: If you progress to the Gymer questline later, kills made while mounted on Gymer do NOT count toward this quest. Finish your 15 kills on foot first.

 

Lore Context

Gerk is a dwarf member of an Argent Crusade scouting party sent from Crusader Forward Camp. The party was wiped out at Thrym’s End: his brother was killed and laid out for experimentation, the paladin Dargath fell fighting the Vargul leader Algar the Chosen, and Gerk himself was captured and left to dissolve in a vat of Scourge slime. He knows he’s dying and “turning,” so vengeance is all he has left.

The vargul are undead vrykul who failed the Lich King’s ascension trials at Jotunheim in Icecrown. Those who passed became the elite Ymirjar; those who didn’t were raised as lesser undead. Unlike mindless Scourge, Vargul retain enough intelligence to resent their fate, which makes them more dangerous and unpredictable than standard undead fodder.

Gerk’s dying words drive this home: if these are the rejects the Lich King deemed unworthy, imagine how powerful the chosen must be. It’s a quiet bit of foreshadowing for the Ymirjar and Icecrown Citadel content ahead.

 

Explore Zul’Drak’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Zul’Drak Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
11,640 experience
250 reputation with Argent Crusade

Warrior IconVikstone's War Journal

I found Gerk half-submerged in a vat of something that hissed where it touched his skin. The green liquid climbed his chest like a slow tide, and his face had gone the color of old snow.

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

“They killed my brother.” His voice came thin. “Slaughtered him like he was some sort of animal. Now they got him laid out on their tables.” He fought the tears. “If the Light won’t grant me vengeance, maybe you will. Kill them all.”

So I did.

The Vargul died in ones and twos across Thrym’s End, my mace finding that which grief demands. When I returned, Gerk was barely breathing.

“They say these Vargul are the ones not worthy enough for the Lich King,” he said. “Can you imagine? Just think how powerful the worthy must be.” His eyes found mine one last time. “I’ll say a prayer for you in the hereafter, hero.”

Then the light went out of them. Some prayers the Light never answers.

 

The Dead Fields had claimed three more crusaders, and the war kept grinding north, starting with a supply problem that required jumping out of a perfectly good airplane in Parachutes for the Argent Crusade.

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