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Securing the Perimeter

Quest 2 of 8 in the Icecrown Citadel Breach Chain
Alliance • Icecrown • Level 80 • Below Icecrown Citadel
Slay 10 Hulking Horrors in the chamber below Icecrown Citadel.
All ten are in the same room Kendall is standing in, so there is nowhere to go and nothing to find. They are large, slow, and manageable alone. Land the first hit yourself. Kendall's guards patrol the same ground and will happily finish a Horror you were walking toward, which costs you the credit. Open at range or with an instant if you can. Drift away from the camp if the guards keep beating you to them. The next quest comes straight from Kendall, so there is no reason to leave when you are done.
Vikstone's Classic Expedition
Ten abominations came apart in a room under the Citadel. Kendall said he was as good as Thassarian had promised, which was true and not quite the compliment it sounded like.

“The saronite bombs are in place, Vikstone. We’re only going to get one shot at this, however. Let’s make it count. We need temporary control of the area for a safe detonation. Let’s try to put a dent in the Scourge’s numbers.”

-Captain Kendall

Objective

LEVEL

80

Requires level

77

Captain Kendall at Icecrown Citadel wants you to slay 10 Hulking Horrors.

 

Quest Giver: Captain Kendall inside Icecrown Citadel at 50.6, 86.9.
Objective: Eliminate 10 Hulking Horrors to help secure the perimeter around Icecrown Citadel.
Locate Hulking Horrors:
These mobs are found all over the enclosed area near Captain Kendall.
Coordinates for reference: 50.6, 86.9.
Quest Giver: Captain Kendall – Below Icecrown Citadel, Icecrown [51.7, 86.6]
Locate Hulking Horrors: The Hulking Horrors are large abomination-type mobs found throughout the enclosed area near Kendall’s position. They are non-elite and can be solo’d comfortably at level 80.

 

Reward

You will also receive:

7 Gold

40 Silver

Upon completion of this quest you will gain:

12,190 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Captain Kendall — Below Icecrown Citadel, Icecrown [51.7, 86.6]

Objective: Slay 10 Hulking Horrors in the area below Icecrown Citadel.

 

Quick Facts

  • Level: 80
  • Faction: Alliance only (Horde equivalent: Establishing Superiority)
  • Location: Below Icecrown Citadel, southwestern Icecrown [51, 87]
  • Chain Position: 2nd quest in the Icecrown Citadel/Matthias Lehner chain
  • Leads To: Set it Off!

 

Walkthrough

Finding the Hulking Horrors

  • After completing Exploiting an Opening, Captain Kendall explains that the saronite bombs are in place and the team needs temporary control of the area for a safe detonation. Your job is to thin out the Scourge forces guarding the approach.
  • The Hulking Horrors are large abomination-type mobs found throughout the enclosed area near Kendall’s position. They are non-elite and can be solo’d comfortably at level 80.
  • There are plenty of Horrors in the immediate area. You should not need to wander far from Kendall’s camp.

 

Killing 10 Hulking Horrors

  • Engage and kill 10 Hulking Horrors. Standard combat applies.
  • Alliance NPC guards patrol the area and may engage Horrors before you reach them. Make sure you tag the mob first (land the first hit) to receive kill credit. If an NPC kills a Horror before you tag it, it will not count.
  • If tagging is proving difficult, move slightly away from Kendall’s camp to areas with less NPC patrol activity.

 

Returning to Captain Kendall

  • Once all 10 are down, return to Kendall. He compliments your work and prepares for the next step: detonating the bombs.

 

Efficiency Tips

  • This is a quick kill quest. The mobs are plentiful and the area is compact. Total time: 5-10 minutes depending on NPC competition.
  • Use ranged abilities or instant-cast attacks to tag Horrors before nearby NPC guards engage them.
  • The follow-up quest, Set it Off!, is available immediately from Kendall. You do not need to leave the area.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
6,100 experience
75 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“The saronite bombs are in place, Vikstone. We’re only going to get one shot at this, however. Let’s make it count. We need temporary control of the area for a safe detonation. Let’s try to put a dent in the Scourge’s numbers.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

Temporary control. Ten of the things work those foundations, and they are not abominations, whatever they look like from the camp. Nothing about them is stitched. They come at you and they bite.

The first one had its teeth in my shoulder before I had finished committing to the swing. It leaves something in you, and for the next few breaths everything that lands on you lands harder than it ought to. They soften a man first and hit him second.

Then it put an uppercut into me and I went backward on my heels the better part of eight feet.

A man carrying two two-handed weapons has no answer to being launched out of his own reach again and again by something that only needs to knock him away and wait. So you take the bite, and you stay inside it, and you accept that the next thing to touch you will cost more than it should.

The Destroyer went into that one’s knee and the leg came apart at the joint. The axe finished it on the ground. After that it was the same nine times over.

The bomb stack sat about forty feet from where the last of them dropped.

“For the Alliance!” Kendall called out. “You’re as good as Thassarian said. Good job!”

A death knight told a living captain that I was worth having. I have not settled on what it was Thassarian thought he was measuring.

 

A cleared room and a stack of stolen saronite leave exactly one thing to do with them, and Kendall hands Vikstone the honor of being the man to Set it Off!

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