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Second Chances

Quest 3 of 4 in the Onslaught Harbor Chain
Group Quest
Both Factions • Icecrown • Level 80 • Death's Rise
Kill Archbishop Landgren in The Crimson Cathedral, then use Arete's Gate beside his corpse.
Landgren has 302,000 health, cannot be stunned or interrupted, and puts Shadow Word: Pain on everyone, so this is an attrition fight rather than a burst one. Kill his two guards first and fight him at the back near the altar, because the cathedral trash respawns fast enough to join you mid-room. Use the gate the second he dies, standing on his corpse. Do not loot first. Only one gate fires per kill. Then turn in inside the cathedral before you leave, or you will be killing him twice.
Vikstone's Classic Expedition
Arete took the answer out of a soul that had refused him twice, thanked it for its service, and then made certain there would be nothing left to raise. What stayed with Vikstone came after, when the lord-commander worked out that those caves were also where every spy he had ever sent into that harbor had ended up.

“I‘d heard they have an archbishop in their cathedral, but I had no idea that they’d resurrected and promoted Landgren! The Crimson Cathedral is heavily guarded with only one entrance, so you’ll need help. We still need to know where the grand admiral is, but this time we’re not taking any chances! Take this device. It can be used to summon a gate for me to step through once you’ve killed the archbishop.

I’ll have my answers directly from his compelled soul! We will find Grand Admiral Westwind!”

-Lord-Commander Arete

Objective

LEVEL

80

Requires level

77

Kill Archbishop Landgren and then summon Arete’s Gate in the presence of his corpse. Speak with Lord-Commander Arete inside The Crimson Cathedral once he’s completed his questioning of the archbishop’s spirit.

 

Suggested players: 5

Provided item:

  • Arete’s Gate

 

Quest Giver: Lord-Commander Arete at Death's Rise, Icecrown.
Objective: Defeat Archbishop Landgren at the Cathedral in Onslaught Harbor and use Arete’s Gate to summon Arete and continue the quest chain.
Location: Cathedral, Onslaught Harbor.
Travel to Onslaught Harbor:
Fly to Onslaught Harbor, west of Death’s Rise, and locate the Cathedral (9.5, 47.1).
Quest Giver: Lord-Commander Arete – Death’s Rise, Icecrown [19.5, 48.1]
Travel to Onslaught Harbor: Enter The Crimson Cathedral at Onslaught Harbor [9.5, 47.1].

 

Reward

You will receive:

14 Gold

80 Silver

Upon completion of this quest you will gain:

27,550 experience
350 reputation with Knights of the Ebon Blade

Walkthrough

 

Quest Giver: Lord-Commander Arete – Death’s Rise, Icecrown [19.5, 48.1]

Objective: Kill Archbishop Landgren inside The Crimson Cathedral, then use Arete’s Gate near his corpse. Speak with Lord-Commander Arete after he interrogates the archbishop’s soul.

 

Quick Facts

  • Type: One-time chain quest (Group)
  • Suggested Players: 5
  • Location: The Crimson Cathedral, Onslaught Harbor [9.5, 47.1]
  • Chain Position: 3 of 4 in the Onslaught Harbor investigation chain. Preceded by In Strict Confidence, followed by The Admiral Revealed.

 

 

Archbishop Landgren – Boss Breakdown

Attribute Details
HP ~302,000
Type Elite humanoid (Shadow Priest abilities)
Location Near the altar at the back of The Crimson Cathedral [9.5, 47.1]
Adds 2 non-elite Harbor Guards
Immune To Stun, silence, interrupt
Melee ~1,500 damage per hit (against ~12k armor)

 

Archbishop Landgren’s Abilities

Ability Type Notes
Shadow Word: Pain DoT Dispel this immediately if you can. High damage over time. Priority cleanse target.
Mind Blast Direct damage ~1,500 Shadow damage. Can be avoided with line-of-sight using the room’s pillars.
Mind Sear AoE channel Low damage per tick. Not worth interrupting (he’s immune anyway). Don’t bother moving out unless you’re extremely low.
Shadowform (50% HP) Self-buff Increases Shadow damage dealt. Slight damage increase, but does not fundamentally change the fight.

 

Walkthrough

Step 1: Clear the Cathedral

  • Enter The Crimson Cathedral at Onslaught Harbor [9.5, 47.1]. There are two trash packs inside before Landgren’s area.
  • Clear them quickly. Cathedral adds respawn fast, so don’t dawdle between pulls.

 

Step 2: Pull and Kill Landgren

  • Landgren stands near the altar with two non-elite Harbor Guard adds. Kill the adds first, then focus Landgren.
  • Fight him at the back of the room near the altar, or in the SE corner. Do not fight near the entrance or mid-room, as respawning trash will add to the fight.
  • If you can dispel magic, keep Shadow Word: Pain cleansed. It’s his most dangerous ability for sustained damage.
  • At 50% HP, he enters Shadowform. His damage increases slightly but no new mechanics appear. Just keep doing what you’re doing.
  • The fight is a war of attrition. He has 302k HP and cannot be interrupted or stunned. Expect 5-8 minutes solo, or 2-3 minutes with a group.

 

Step 3: Use Arete’s Gate IMMEDIATELY

  • The moment Landgren dies, use Arete’s Gate from your inventory while standing near his corpse. Do not leave the room. Do not loot. Do not celebrate. Use the gate.
  • Only one gate can be activated per kill. If another player (or opposing faction) uses their gate first, you will not get credit and must kill Landgren again.
  • If you walk too far away or wait too long, the gate may fail to summon Arete.

 

Step 4: Watch the Scene and Turn In

  • Arete steps through the portal and compels Landgren’s soul to speak. The full dialogue plays out (see Lore section below).
  • After the scene concludes, speak with Arete inside the cathedral to turn in the quest and pick up the follow-up (The Admiral Revealed).
  • Do NOT leave the cathedral without turning in. Many players have missed this, requiring them to kill Landgren a second time.

 

 

Solo Viability by Class

This quest is designed for 5 players but was widely soloed at level 80 with decent gear. The key factors are self-healing and sustained damage, since Landgren can’t be burst down and has no enrage.

 

Class/Spec Solo Difficulty Key Strategy
Protection Paladin Easy Seal/Judgment of Wisdom for mana, Sacred Shield, Shadow Resistance Aura. Long fight but very safe.
Retribution Paladin Moderate Seal of Light/Wisdom, cleanse SW:P, Art of War Flash of Lights. Mana management is the challenge.
Holy Paladin Easy (slow) Seal/Judgment of Wisdom, near-infinite sustain. 5-6 minute fight.
Blood/Unholy DK Easy Death Strike sustain. AMS for Shadow damage. Bone Shield, IBF, Death Pact as needed.
Frost DK Hard Lacks self-healing. Not recommended solo.
BM Hunter Easy Pet tanks, Mend Pet, ranged DPS from max range to avoid SW:P.
Affliction/Demo Warlock Moderate Voidwalker/Felguard tanks. Siphon Life/Drain Life for sustain. Soulshatter if needed.
Feral Druid (Bear) Moderate Bear form sustain. Health pot likely needed. Tight but doable.
Shadow Priest Moderate Shadow Protection buff mandatory. Self-healing through rotation.
Resto Shaman Moderate (slow) Searing Totem + Flame Shock + heals. 15+ minute fight.
Disc Priest Moderate (slow) PW:S + Rapture mana loop. Shadowfiend on cooldown. 15+ minute fight.
Frost Mage Very Hard Not kiteable. Near-impossible without exceptional gear or luck.
Prot Warrior Very Hard No self-healing to sustain the long fight. Need a healer.
Enhancement Shaman Moderate Burn with cooldowns, Maelstrom Healing Waves. Gear-dependent.

 

Efficiency Tips

  • Bring a friend if undergeared. A tank + healer duo, or two DKs, trivializes this. Army of the Dead before engaging helps burn the adds.
  • Shadow Resistance helps noticeably. Paladin Shadow Resistance Aura, Shadow Protection (Priest), or Shadow resistance consumables reduce his heaviest-hitting abilities.
  • Landgren respawns slowly if the room is empty when you enter. If he’s not there, leave and re-enter the cathedral to trigger his spawn.
  • The follow-up quest (The Admiral Revealed) is easier to solo than this one, so don’t be discouraged if Second Chances gives you trouble.

 

Lore & Secrets

The Soul Interrogation

This is one of the most memorable NPC dialogue sequences in Icecrown. After you use Arete’s Gate, the lord-commander steps through and compels Landgren’s soul to appear. What follows is a brief but intense exchange:

  • Arete demands to know where Grand Admiral Westwind is hiding.
  • Landgren’s soul refuses, claiming to be beyond Arete’s influence.
  • Arete threatens to destroy his soul entirely.
  • Landgren breaks and reveals Westwind’s location: a hidden hollow (cave) on the south end of the island.
  • Arete thanks him, then destroys his soul anyway, ensuring there will be “no resurrection this time.”

 

This scene showcases the Ebon Blade’s operating philosophy. They don’t bluff, they don’t show mercy, and they don’t leave loose ends. Arete’s casual cruelty here (“I won’t say that I won’t enjoy this”) contrasts sharply with the Argent Crusade’s more honorable approach, reinforcing why the two factions maintain an uneasy alliance.

 

Who Was Archbishop Landgren?

High Abbot Landgren was the spiritual leader of the Scarlet Onslaught at New Hearthglen in Dragonblight.

He was manipulated by “the Light” (actually Mal’Ganis in disguise) into creating the raven priest sect. Players killed Landgren during the Dragonblight campaign, but the Onslaught resurrected and promoted him to Archbishop at their Icecrown cathedral. The quest title “Second Chances” is darkly ironic: the Onslaught gave Landgren a second chance at life, and now the Ebon Blade is giving him a second chance at death.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,100 experience
10 reputation with Explorers’ League

Warrior IconVikstone's War Journal

“I’d heard they have an archbishop in their cathedral, but I had no idea that they’d resurrected and promoted Landgren! The Crimson Cathedral is heavily guarded with only one entrance, so you’ll need help. We still need to know where the grand admiral is, but this time we’re not taking any chances! Take this device. It can be used to summon a gate for me to step through once you’ve killed the archbishop. I’ll have my answers directly from his compelled soul! We will find Grand Admiral Westwind!”

The device was a gate of his own, folded down small enough to carry on a belt. Arete’s Gate, he calls it. He had no intention of walking into that cathedral until the fighting inside it was over.

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

Sanathel took the place beside me with his shield up, another warrior in the same trade. Goldn stood behind us, the draenei priest already working her wards. Baddad went into the shadows off the entrance and I did not see him again until he was wanted. Jkingg cracked his knuckles at roughly the height of the door handle.

The Crimson Cathedral stands up out of Onslaught Harbor and there is one way into it. We went through the front because there is no other way, and the zealots inside died saying prayers.

Sanathel and I held the front and cleared corridor, two shields working in step, while Goldn burned the shadow magic out of whatever they put into us before it could set. Baddad came up behind every knot of them with his daggers into spines. Jkingg brought up the rear, and whatever the gnome was throwing over our heads, it emptied rooms.

Archbishop Landgren was at the altar with shadow crackling off him. “I will not die so quickly this time!”

He was wrong.

He put shadow into each of us in turn, and it does not land on the body so much as behind the eyes. Goldn purged what she could reach and healed through the rest. The Destroyer went into his guard and the axe found what the guard left open. Sanathel pinned him between the two shields. Baddad opened him from behind.

When he went down I set Arete’s device against the bloodied stone, and the air came apart, and the lord-commander walked through it.

“Well done. Let’s get this over with.”

He went to the corpse. “Come, Landgren, cough up your soul so that I can ask you a very important question.”

Something was channeled, and the soul came up out of the body and hung in the air above our heads.

“You’ll get nothing out of me, monster. I am beyond your ability to influence.”

“YOU WILL TELL ME WHERE WESTWIND IS OR I WILL DESTROY YOUR SOUL!”

“No.”

“Then you leave me no choice. I won’t say that I won’t enjoy this.”

None of us heard what Landgren gave him. Arete worked on that soul for a while and the five of us stood in the nave and listened to it, and whatever the archbishop said at the end of it he said only to Arete.

“A hidden hollow? How very interesting. You’ve served your purpose, Landgren, but I’m afraid there’ll be no resurrection for you this time!”

“AAAEEEEIIIiiiiiiiiiiiiiiiiiiiiiiiiiiii…”

Goldn turned away and kept her back to it. Baddad watched all of it. Jkingg and Sanathel were still looking at the piece of air where it had been after it had stopped being anywhere.

“Hidden caves on the backside of the island. How very interesting.” Then, as though it had that moment occurred to him: “Well, at least now I know where all of my missing spies are.”

“Now that the unpleasantness is finished with,” Arete said, “let’s talk about you dealing with Grand Admiral Westwind.”

The unpleasantness. He meant the soul. Not the corridor, and not the spies.

 

Arete had a cave, a name, and a device for stripping away whatever was protecting the man inside it, and what is actually waiting down there comes out only when The Admiral Revealed.

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